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报告翻译问题






But the first error remains
Error in Script (Global) function <setupScenario>: chunk_3:(4005,17-39): cannot convert a string to a clr type System.Single
And after the setup is done I get:
Error in Script (Global) function <startLuaCoroutine/scenarioCoroutine>:chunk_3 (273,44-72): attampt to index a nil value
https://discord.gg/68fuvTN
Is a discord server for Thundergryph games. Including some matchmaking for Tang Garden
The most actual rulebook is found here [www.dropbox.com]
The most recent info on all (new) characters is found here [docs.google.com]
{链接已删除}https://bit.ly/2N7xdHi this is the decoration card texture you are using
https://ibb.co/nuKmdK this is what half of the cards look like.
Also, the more I play this game, the more I think that the rulebook is missing some vital information. Such as what all the icons mean. A reference page with just an icon legend would be useful.
good work guys!
As I was playing through I noticed that the Bridge assets, and three of the large panoramas seem to be broken. When I pull them out of their bag they float and won't load the asset properly. Could be a problem on my end, but I had no other issues. I tried reloading a new game and it did not fix the problem.
Not sure if anyone else had this problem
@Chef: Thanks for your support! Solo mode is coming next week!
@everyone: The Kickstarter date for Tang Garden is June 18th!
Id love to try this SOLO MODE. But the rules for solo mode are not in the rulebook are they?
Sounds good to me... Thanks for the clarification. (You can run playtesting on TTS and get people's questions and such meanwhile. Id be happy to help)
I'll have to go to your website and sign up to be notified about the Kickstarter bc I definitely want to fund this!
Yes please, lets do that :D I want to play it again now :P I'll send a friend request!
@Azzhoe, from what I experienced, beyond maybe naming things and setting some toggles, the game doesn't need much automation. Maybe for situations like "Time to refresh garden tiles" or "Make sure you choose X or Y due to card features" but in general, I think it plays fine on manual.
1) Yes, that is correct.
2) Yes, decorations that you don't select are placed in a face-up discard pile. After you run out of cards, you reshuffle the entire discard pile.
3,4) Will do immediately.
Awesome! Let's maybe play a game together one of these days.
1)Roads must be PARALLEL and TOUCHING to count, yes?
2)If you run out of "Decoration cards" can you reshuffle the deck? Also when you 'don't' select them do they go in a discard pile?
Some suggestions:
1) name the "starter characters" deck
2) name the small/big landscape tokens and the coins stacks (for new player aid)
3) Lock down the player boards so they cant be moved around.
4) Set all "CARDS" toggles to "HANDS" on the OFF Setting (since the "hands" are way beneath the table, and the "mistakenly dragging it to your hand" causes the game to act strange.
Overall I really enjoyed the game though :)
I'm going to keep playing, thank you!
@CallMeCrisco: Thanks! We are working on a reference cheat sheet for our next update. That first spot is considered as zero. You can take one decoration card per turn (there is not exactly a buying cost, you just take it). The quantity of cards you draw is always 2 + each tile covered in the corners. Remember that to be able to place a decoration you need to have a space available in the garden.
@Chef: We will make sure to have them on the table for our next update!