Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Using hunting mods together with other mods is not recommended, as it may cause the watchtower to malfunction, resulting in a significant loss for a minor gain.
If anyone is interested, I created a patch to make the changes I mentioned below. This also gave me the chance to patch some other things, such as grammar fixes and to change the names slightly. While I was at it, I replaced the tiny, gray sprite for the Outpost with a gorgeous, high resolution sprite in hunter-orange.
Here's my patch: Hunting Plus
Would you please consider adding the following to your mod's Items.txt ?
crafting.entity.meatsandwich.station.foodstorage=1
crafting.entity.meatsandwich.properties.sound=cook
crafting.entity.mmeatsandwich.station.foodstorage=1
crafting.entity.mmeatsandwich.properties.sound=cook
crafting.entity.steak.station.stove=1
crafting.entity.steak.properties.sound=cook
Butchering a carcass out in the field is one thing. But it's unnerving that survivors can craft sandwiches and edible (cooked) steaks anywhere, without a stove or work station of any sort, and without making any sound.
The skill to determine how fast one hunts is "Patroling" or "Patrol Speed".
Is it Crafting?
What I'm getting at... is if there were a way to assign a survivor, much like defensive structures using "Patrol" type behavior....
( A. survivor is set to "Hunt".
B. Survivor walks to hunting blind / outpost
C. Survivor stays at outpost harvesting/killing animals (((similar to a garden-so yeah passive generation for a set time.))) )
D. After collection of resources limitation has been achieved,,, Survivor returns to other assigned/automated tasks...)
Again, if I knew the terminology I'd be able to help better. And i'm not tryin to create a headache out of a simple mod... LOL... I'm only offerin advice in hopes to improve ::shrugs shoulders::
Also, the hover text over the "shortbow" icon/graphic says "Fetch Water" rather than hunt/go hunting etc etc.
I'm only tryin to help :)
it shows up under Bowmaking. I'm still lacking supplies to construct and try it out
(multiple restarts and tests to see if mods compatible and such)
I know there's not a really good graphic for meat so to speak and i'm not complaining but I find it amusing that the meat icon shows up as tomatoes lol.
Anyway again... I dont mean any offense (people are testy these days).. But if I see/notice anything off with it.. I'll let you know.