Stellaris

Stellaris

Space Merchants 2.0 - Updated & Improved
57 条留言
Flashmeister 2022 年 2 月 21 日 下午 6:38 
loss
Fenrir 2019 年 11 月 14 日 下午 8:31 
Can you update it for 2.5.* plz?
Spx 2019 年 8 月 27 日 下午 2:58 
hello! I love this mod since legacy stellaris..
any chance to update it?
Loveless1987 2019 年 6 月 13 日 下午 9:59 
The Galactic Market never seems to spawn in my games since 2.2.1. So, yeah, I could see this still being needed.
Узурпатор плоти 2019 年 2 月 11 日 上午 3:58 
Up!
Energywelder 2018 年 12 月 29 日 下午 12:25 
I would say yes, the mod would be nice to have, because many of the options provided by your space merchant are different than what the galactic market offers. Empire bonuses and what not. Please update?
DrBLOOD95  [作者] 2018 年 12 月 28 日 下午 1:35 
Is that mod necessary since we have the galactic market ?
Askil 2018 年 12 月 28 日 上午 10:02 
It is a really good mod, hope for an updated
lordmoore1 2018 年 12 月 27 日 上午 11:19 
Do you plan to update this mod?
Energywelder 2018 年 12 月 26 日 上午 10:01 
I hope you are working on updating this mod, it's very useful. My only critique is that you should have an option in all the choice menus to return the main merchant menu and select another, so you can peruse all your options
D1Z4STR 2018 年 12 月 8 日 下午 12:53 
Is it possible to get this mod working with the new update or is it obsolete?
DrBLOOD95  [作者] 2018 年 10 月 9 日 下午 11:06 
@SpaceDundee I haven't checked that mod since months, but I suggest you to find the event which triggers the others and then add "is_ai = no" to solve ur problem.
Hann3o 2018 年 10 月 9 日 下午 11:02 
What code line do i need to edit , so that it is not available for AI?
Nox 2018 年 9 月 11 日 上午 11:04 
I would also like to have a nerfed version of this otherwise supreme mod! Especially the research options more in the range of 2.000 energy for +15% buff and 3.000 energy for +30 buff.
ʕ•ᴥ•ʔ 2018 年 8 月 5 日 下午 12:34 
Great mod! Would it be possible for you to add a version with maybe 25-30% of the mineral, food, and research 10-year bonuses available in this mod? I.e. a 10 year, 15% Physics research boost for 3,000 energy instead of 50%? I love the idea of the mod, the bonuses just seem extremely powerful for as cheap as they are :)
Bodaijusawa Takahide 2018 年 7 月 10 日 上午 1:49 
I think this is a sell out. Those prices are rather cheap. I like the idea though.
Fenrir 2018 年 6 月 17 日 下午 8:23 
Strangely i havn't this problem :o
DrBLOOD95  [作者] 2018 年 6 月 17 日 下午 1:36 
I get what you are talking about, I will make the changes when I can.
Fenrir 2018 年 6 月 17 日 下午 1:21 
it's just an error in the text of the description, but this work fine.
it's really:
You need to be greater than "50", "75", etc
perl 2018 年 6 月 9 日 下午 3:01 
I think this is unintended: https://gyazo.com/582f865756ba10e9c67cec356a9130cc

It says to buy a technology, your influence must be not greater than 50 or 75 rather than it being less than. So you have to have exactly 50/75 influence to buy a tech, not 51 or 76.
RouterChild 2018 年 6 月 8 日 上午 5:40 
Sick
Fenrir 2018 年 6 月 2 日 上午 6:49 
Can you upgrade it for the last 2.1.0 Major Update plz ?
le fabulous unicorn 2018 年 5 月 22 日 上午 6:56 
Hello! Just wanted to let you know that the latest save might have knocked the mod off a bit, when you talk to a person and want to conclude it the text menu is no longer close but some code reference. I was using an outdated save so it may have been that. I've rolled back now anyway,
Rough 2018 年 5 月 17 日 上午 9:09 
I love this. And the way it can boost your science is pretty OP. Can you turn down the benefit somewhat? early-mid game I'm boosting my research by several hundreds aka I suddenly have mid game research in the early game.
A Cat 2018 年 5 月 15 日 上午 10:44 
This is unbalanced. That said, after getting the speed boost I'm super tempted to just add something like that to every single ship...
DrBLOOD95  [作者] 2018 年 5 月 14 日 上午 8:10 
Allright so people asked it, now the menu will only pop up every 2 years instead of 1, and the edict duration to turn it off is raised to 10 years.
maobe 2018 年 5 月 13 日 上午 8:26 
this mod is dope! me like much :D
HolyFarglesnot 2018 年 5 月 12 日 下午 8:04 
Neeto cheeto! I love it, and it makes energy worthwhile! I spend most of my time trading it away for minerals at a terrible rate. This is great!
Taleonas 2018 年 5 月 12 日 下午 4:11 
Are these buffs like the increase in naval capacity permanent? Because if yes, something like that naval capacity boost is insanely good. Great mod though, really useful and something the game should have had anyway.
jojobe 2018 年 5 月 12 日 下午 2:05 
this is how the free market works.
Tanksalot05 2018 年 5 月 12 日 上午 11:07 
they can use it quit well ok






SORY
«PeGaS» 2018 年 5 月 12 日 上午 9:08 
Can you add the link to my russian translation ?
Tip: don`t include a translation into event files.
xol 2018 年 5 月 12 日 上午 1:07 
You're invited to the Stellaris Modding Den discord server: https://discord.gg/urrvyS
Reuz 2018 年 5 月 11 日 上午 10:41 
To those worrying about it being unbalanced or OP, I would definitely say it is not. The merchants charge out the absolute nose, balanced by pricing.
zorgSVK 2018 年 5 月 11 日 上午 7:30 
This mood looks ehm unbalanced maybe ? but i must try it anyway ! :D
Zalseon 2018 年 5 月 10 日 下午 10:01 
influence and unity? that is such unbalanced nons-ah fuck it i can't keep this up YAAAAAASSS!!!
Plerion 2018 年 5 月 10 日 下午 8:02 
I was about to suggest the same thing: is it possible to let the edict to disable the pop up last until we enable it again?
Dree 2018 年 5 月 10 日 下午 7:39 
Thank you. This is a useful mod, but can the pop up show up less frequently in the beginning (2200-2250) it shows up too much while my empire does not even have enough tradable resource
Chastity the Celibate 2018 年 5 月 10 日 下午 5:51 
Spelled a word wrong in the pics, it’s “Politician” not “Polititian”
Arkangel of Mono 2018 年 5 月 10 日 下午 3:40 
@Nikolaier I did not know that... learn something everyday lol
Nikolaier 2018 年 5 月 10 日 上午 9:28 
@Chanmasvik the physics research probably went into your stored research
stored research gets consumed at the same rate researched is consumed, doubling your research speed while it is available
FakeAsian 2018 年 5 月 10 日 上午 7:59 
I just tried to buy 6k physics to finish my ongoing research project, but i didn't get any physics toward my ongoing research project, do you think this is because of mod incompatability?
DrBLOOD95  [作者] 2018 年 5 月 10 日 上午 6:43 
I tried and there were no problems at all @chanmasvik
@silverknight compatibility and more stuff its up to you to find out what.
Dustreaper 2018 年 5 月 10 日 上午 5:42 
What's different compared to the previous version?
FakeAsian 2018 年 5 月 10 日 上午 3:38 
@DrBlood Research resources and the 50% boost, but the +100 research points for 12 months worked.
Arkangel of Mono 2018 年 5 月 10 日 上午 12:12 
Just my two cents I think either the frequency needs to be turned down on this or it should be an activated event via policies or edicts. This pops up way too often in the game. I know the pop up can be disabled but as the AI also has access to it I think that reducing the frequency would be optimal.
DrBLOOD95  [作者] 2018 年 5 月 9 日 下午 10:21 
@Anime Dr, do you mean new weapons tech ? or research ressources ?
Sir Smite 2018 年 5 月 9 日 下午 4:39 
Holy hell, it definitely was fixed. Just popped back in from having a measely 400 NC to a gigantic 3000. Thanks for the quick fix!
FakeAsian 2018 年 5 月 9 日 下午 2:24 
Not sure if it is just a bug on my side, but whenever i bought any of the research stuff (Excluding technoloy research company) it didn't work. Was wondering if it is a bug or if it is just on my side?
DrBLOOD95  [作者] 2018 年 5 月 9 日 下午 12:21 
Should be fixed, reload a save before buying the bonus then do it again, be sure to restart the game and let steam download the update.