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* windwaker players will know where to look :3
- beedles boat now has collision
* climable
- added the bridge
- added more ladders
* visible and invisible for small rocks to climb over
- added "jump spots"
* not really jump spots, just invisible paths so you can cross most places that 'feel' jumpable, ie
gaps to roof tops or cliff side (try walking across anything 2-3ft away)
- added more spawns and fixed some of the bots stuck points
* may be some that still won't move, just kill and they should respawn at a better location, but
they should be a lot more playable now
still lots to do still (expect more soon-ish), learning as I go but it's fun. Thanks to everyone who plays it (:
- adjusted volume of music lower
* it's at 50% rn, and I tested with full volume for everything so the gunshots are more loud now.
should be a less overpowering
- changed the lighting to resemble the original cel-shaded look more, no glossy look
* shoreline a bit transparent now and needs fixing, but everything else looks a lot better and
black/bad shadows are gone
- added tetras pirateship
- added outer islands in distance
- added king of red lions
- added grass and flowers
- added doors to huts for more protection
- moved pots to their original location
I'm hoping that alleviates feeling like you get spawn killed as much. The bots may not be able to get down from some points yet but I'm gonna fix that here soon
Also working on a larger update overall, so stay tuned ^_^
I would like some more teleports though, so you can't just camp on top :)
If I remember correctly the forest is kinda circular, I'd think it'd be a great map.
Why is there a hidden Area on the top? You cant´t go there (not the top, the Area)
I promise I will be back to this though! It's my favourite pavlov map besides clock tower and I want to improve it as much as I can!
Lmk if you all find anymore exploits/etc. I'm thinking about added a S&D mode too which might incorporate the inside of the forest which is currently in-accessable.
I didn't experience players falling but ill check soon, maybe something happened with a hotfix. And I didn't feel the music is too loud but ill try to adjust. Working on another map right now, but will return to polish this one (: