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Rapporter et oversættelsesproblem






- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
@ScepraX You are free to use my changes if you want.
Thought I'd let you know.
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 334
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 541
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 7
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 118
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 225
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 334
[01:25:57][trigger.cpp:366]: starbase scope contains invalid object at file: common/starbase_types/00_starbase_types.txt line: 541
Any ideas what it could be?
It's not compatible with mods that add new reactor components, like UrsaTempest already stated, unlike the previous version of this mod. I'm planning to add support for those as well in the future.
Once I'm done with my current vanilla run I'll be sure to give this a whirl!
I am using Plentiful Traditions and Cultural Overhaul among other mods so my numbers may be a bit different, but not by magnitudes.
Fortress:
Cost 800 mins
Military Power 14,000
HP (H+A+S) 16,000
Battleship:
Cost 1,000 mins
Power 5,000
HP 10,000
I like the high power on fortresses, so I need less clicks, but I would change its cost to 5 times the current cost to make it more balanced in terms of Mins/Power ratio. The medium station would be of course also balanced accordingly.
Finally, Late game even a fully fortified station will be quickly wrecked by a full fleet. What do you think about fortresses being more as a tool to give you time to react and bring your fleet to defend? Perhaps increasing their HP by 5 times or so, but lowering the fire power accordingly?