Tabletop Simulator

Tabletop Simulator

Codewords
156 comentarii
Kolovi 23 iul. la 20:49 
rewinding time in Tabletop Simulator did the trick thank you
Rob Ford  [autor] 28 iun. la 21:48 
If the codemaster clue box isn't appearing at the bottom of the codemaster's screen, please try the following:

1) Use the !reload command to reload the UI.
2) Try rewinding time in Tabletop Simulator to see if that helps.
3) Reload the mod until the codemasters can see the clue box.
4) A workaround is to use the !clue command: !clue <clue> <number>

This issue is caused by an issue in Tabletop Simulator and how the UI is rendered and synced across clients. Unfortunately, this is the best advice I can offer until Berserk Games fixes the issue.
Praxic 28 iun. la 20:25 
The "enter word" section is not coming up when we try to help. Any advice?
Seymour 26 iun. la 12:17 
Appreciate it!
Rob Ford  [autor] 18 iun. la 16:40 
Thanks for the heads up! Should be fixed as of yesterday. I saw your message on Discord, but not here.
Seymour 17 iun. la 9:35 
It looks like the deck creator part of the website may be broken
Rob Ford  [autor] 6 mai la 12:11 
API should be back up and running. Sorry about that!
Skimpy Potato 3 mai la 18:44 
It just broke like a couple days ago
Rob Ford  [autor] 7 aug. 2024 la 18:06 
If the codemaster clue box isn't appearing at the bottom of the codemaster's screen, please try the following:

1) Use the !reload command to reload the UI.
2) Try rewinding time in Tabletop Simulator to see if that helps.
3) Reload the mod until the codemasters can see the clue box.
4) A workaround is to use the !clue command: !clue <clue> <number>

This issue is caused by an issue in Tabletop Simulator and how the UI is rendered and synced across clients. Unfortunately, this is the best advice I can offer until Berserk Games fixes the issue.
Byug 7 aug. 2024 la 17:20 
My group currently is having problems with the 'hint' word option not showing up? We've been manually typing it and then ending turns.
Chauncey 3 apr. 2024 la 0:45 
Thank you! Love the responsiveness. I really appreciate your work.
Rob Ford  [autor] 2 apr. 2024 la 9:33 
Fixed again. I'll see if I can update the API to make it a bit more robust. There's some other versions of Codewords/Codenames that use the deck API, and I think they're sending junk data which causes the API to crash.
Chauncey 1 apr. 2024 la 23:17 
Hello! Decks do not seem to be available again. Can you please confirm this or provide a quick fix? :)
Virgula 5 mart. 2024 la 9:41 
Thanks! Great work!
Rob Ford  [autor] 4 mart. 2024 la 17:59 
Fixed! Sorry!
Virgula 4 mart. 2024 la 15:20 
the game's script is now offline and doesn't load decks anymore.
UUB-No-Na-Me 29 febr. 2024 la 21:25 
quick fix if anyone is having the problem was rewinding time by a couple seconds (for some reason)
UUB-No-Na-Me 29 febr. 2024 la 21:08 
anyone else having trouble with code-masters unable to give words to people?
Schiffles11 2 dec. 2023 la 10:14 
Awesome, thank you!! It works!
Rob Ford  [autor] 26 nov. 2023 la 19:43 
Apologies. Deck selector should be fixed now!
Schiffles11 25 nov. 2023 la 11:06 
I love how you scripted this game! Super easy to play! We just tried playing last night but it seems as though the deck selection option isn't working so we are unable to play.
VladiMatt 23 aug. 2023 la 9:21 
A workaround my buddy and I found for that problem is to just reinitialize the table and that'll make the boxes show up again for cluegivers that game. Not sure how reliable that fix is cause we didnt actually have enough people for a game to test it properly, but maybe it's helpful info for someone.
Rob Ford  [autor] 13 aug. 2023 la 1:40 
For anyone experiencing issues with the clue box, there's a chat command !clue <clue> <number>. The issue is a problem on TTS's end that I can't fix. They have to be the ones to fix it.
ColdWarKid05 12 aug. 2023 la 21:14 
The codeword box for the codemasters has disappeared
TrashCat™ 28 mai 2022 la 0:35 
error when loading desk list :steamsad:
hmqgg 8 mai 2022 la 0:35 
The clue check pattern `^(%a+)` only matches alphabetic letters. CJK characters are ignored so that we can't input our clues.
C12H22O11 15 apr. 2022 la 6:26 
does this have multivoting?
BandedOtter 4 febr. 2022 la 13:18 
@Beer Virus lol
Rob Ford  [autor] 28 sept. 2021 la 23:00 
@Artemis - They don't spawn on the board. They game should start when you click "Start Game".
Artemis 28 sept. 2021 la 22:41 
I'm probably stupid but the decks don't seem to be spawning when I choose in the list.
rb303 15 sept. 2021 la 4:05 
amazing game
xela 11 iul. 2021 la 22:50 
legit the best mod holy shit.
BandedOtter 2 iul. 2021 la 12:28 
I found this helpful description of the 'efficiency' of regular expressions.
https://blog.stevenlevithan.com/archives/greedy-lazy-performance
but in short, using '.-%s*' together matches so many possible values before it gets to the answer
string.gsub("A B","^%s*(.-)%s*$", "%1") -- to get from A to B the regex goes through 137 backtracks and quickly hits the limit of backtracks in tabletop regex causing an error
string.gsub("A B","^%s*(.*)%s*$", "%1") -- to get from A to B takes no backtracks
Gary Juicehoard 28 iun. 2021 la 14:49 
I really don't like the new table and background designs... the old look was so much better!! could you change it back or allow us to choose to use it??
ZenMonkey 26 iun. 2021 la 19:11 
Does this have all the cards from the game? I'm looking for mod that has all the official code names.
BandedOtter 18 iun. 2021 la 3:05 
Your regular expression in the global code return command, args:gsub("^%s*(.-)%s*$", "%1")
is causing some errors for long messages. It can be made more efficient by changing the "-" to a greedy "*"
return command, args:gsub("^%s*(.*)%s*$", "%1")
Beer Virus 14 iun. 2021 la 17:10 
Yeah but Lilac and Lavender are basically the same thing in every way. It would be like getting concerned and disconcerted, check and cheque, jog and run slowly, etc. There's nothing in anyone's minds that differentiates the two.

The camera reset problem happens every time the table gets shuffled.
Rob Ford  [autor] 14 iun. 2021 la 10:46 
@Beer Virus - Sometimes you just get unlucky with what words you get. It can happen with some words on vanilla too. It doesn't really happen all too often like that though.

Also, what camera reset problem?
Beer Virus 14 iun. 2021 la 2:02 
We had a game basically ruined using Hanii's deck because the bomb word was Lavender and the other was Lilac. One of those words should be removed.
Rob Ford  [autor] 13 iun. 2021 la 16:34 
@Freezzy - If you have the list of Portuguese words, I can add it to the mod. Join the Discord and I can help you there!
Fz 13 iun. 2021 la 16:32 
after the mod been updated i can't put my own deck in portuguese. '-'
Rob Ford  [autor] 13 iun. 2021 la 12:03 
@Beer Virus - It was due to an error with the analytics, but it's been fixed.
Rob Ford  [autor] 13 iun. 2021 la 12:03 
@Saiser - Yeah the mod's been updated. I need to change the photos to reflect that. I forgot. Thanks for the reminder, haha!
Saiser 13 iun. 2021 la 10:22 
Why is the table different from what is in the photos? You did some uptades in the mod?
Beer Virus 19 mai 2021 la 14:21 
mod*
Beer Virus 19 mai 2021 la 14:21 
It may just be because I'm on Linux, but I have an annoying bug/error. This mode used to work perfectly all the time but recently I see "Error in Script (Global): chunk_3([various line numbers including 811, 1808, and 1782], 8-42): attempt to index a nil value." It seems to be that the Lua code is using the variable "response", in each of these cases. I see this error frequently, like whenever a clue is guessed or game started etc. I only experience this when I'm the host, and I'm told nobody else sees the errors in chat.

Also there are various bugs that everyone experiences regardless of who is host, like the background turning yellow or the game glitching one way or another. Often when this happens, nothing will fix it.
Rob Ford  [autor] 26 febr. 2021 la 14:43 
@Barley - You have to select a deck at the bottom of the table and click "Start Game".
Barley 26 febr. 2021 la 12:26 
Me and friends tried to playing, but sadly the grid didn't spawn