Stellaris

Stellaris

Longer Space Battles EXTREME
41 kommentarer
XxX_Berserker_XxX 6. juli 2021 kl. 16:08 
can you update it small fighters form carriers, stations and a lot more outplaying you mod
Spirit 4. maj 2020 kl. 22:05 
update : this mod worked briefly but then it stopped working without reason
what was the load order again ?
Spirit 29. apr. 2020 kl. 13:47 
is this mod still functional with 2.6.3 ?
i ask because i hate battles who are over in an instant
袁銀-ゆん-Yun 27. apr. 2020 kl. 17:10 
Actually this mod seems like it still works, and it even seems to stack on top of your new mod without issue.
Chickenhunt  [ophavsmand] 19. mar. 2020 kl. 2:08 
@Vix Cosmos I think not. But my new mod has this and it does.
Cosmos 19. mar. 2020 kl. 2:07 
Does this work in 2.6?
Spirit 16. sep. 2019 kl. 2:26 
and btw i have no clue where to look to find the mod files
Spirit 15. sep. 2019 kl. 15:40 
and for your information : i dont even know the ID of this mod in my steam mod library to change the values , i´m pretty inexperienced when it comes to modding
Spirit 15. sep. 2019 kl. 4:16 
i use a mod that gives you weapons who literally oneshot cruisers because of 50% armor and shield penetration ... even with this mod activated , the mod is ancient cache of technology btw
Chickenhunt  [ophavsmand] 15. sep. 2019 kl. 2:39 
@Spirit Well it could easilly be done, just change the values of the mod so battles never end. I think for gameplay however that this mod already makes it quite absurdly long XD.
Spirit 15. sep. 2019 kl. 2:02 
can i make a suggestion ? how about a insanely long space battle with over 10000% more hull , shields and armor ? since there are mods that increase the weapon strengh to absurdity it need a counter to keep the fights enjoyable rather then like a flood that removes your sandburg in an instant
Katakora 30. aug. 2019 kl. 3:11 
any chance for a comp patch for the new NSC ?
Iyeethumans 14. aug. 2019 kl. 9:44 
MY TURTLE POWERS HAVE INCREASED!!!
Shepard 5. juli 2019 kl. 12:02 
Thank you a lot for this amazing mod.
The vanilla battles quite often feel like premature ejaculation and are total downer for what could be an epic space battle.
Shadowdiver #381 8. juni 2019 kl. 17:21 
Yep, NSC2's fault, your mod rocks btw
Shadowdiver #381 7. juni 2019 kl. 7:16 
I think it's the NSC2 mod as I deactivated it all my ships' gotten their buff back
Chickenhunt  [ophavsmand] 7. juni 2019 kl. 7:03 
@O Chacal Barbudo All ships and stations get the buff. Maybe another mod interferes?
Shadowdiver #381 7. juni 2019 kl. 6:37 
For some reason only the combat ships don't get this buff
9898 2. maj 2019 kl. 8:21 
this is good
Chickenhunt  [ophavsmand] 31. juli 2018 kl. 12:29 
@Gaunt_XIII Just made 2 patches, you will find them in the description of the respective mod :)
Gaunt_XIII 24. juli 2018 kl. 8:06 
Unfortunately not compatible with extra ship components https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1316044027&searchtext=extra+ship
as it adds higher level sensors. Is there any chance of a compatibility patch?
Chastity the Celibate 24. juli 2018 kl. 5:01 
Cool
Chickenhunt  [ophavsmand] 24. juli 2018 kl. 4:39 
@xnadu27 Yes.
Chastity the Celibate 24. juli 2018 kl. 4:22 
So the effects of the mod work with Ships from NSC2 or SCX?
Chickenhunt  [ophavsmand] 7. juli 2018 kl. 16:08 
@TwistedIrony 99% of the time yes.
Winged Hussar 7. juli 2018 kl. 8:08 
is this compatable with mods that add ships/ fighter bomber squadrons ect?
Chickenhunt  [ophavsmand] 16. juni 2018 kl. 5:55 
Updated to 2.1.1
Chickenhunt  [ophavsmand] 23. maj 2018 kl. 12:10 
Updated to 2.1
Kase 6. maj 2018 kl. 6:31 
thanks man :D
Chickenhunt  [ophavsmand] 6. maj 2018 kl. 6:14 
@keis Great suggestion! I've added it to the mod and the mod description. Thanks!
Kase 6. maj 2018 kl. 4:45 
We actually need a "longer retreat timer" (90/120 days) for this mod to not be kinda annoying, loving the mod otherwise
Chickenhunt  [ophavsmand] 28. apr. 2018 kl. 5:34 
Updated to 2.04
GenericName 21. apr. 2018 kl. 7:14 
Thank you mate. you've found exactly what i was looking for.
Chickenhunt  [ophavsmand] 21. apr. 2018 kl. 4:42 
@GenericName I think i've found the mod you are looking for, its not mine so I cant guarantee it works. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1346152018&searchtext=invasion
GenericName 21. apr. 2018 kl. 4:38 
I dont know mate but i think half an in game year or longer. it seems weird how fast a planet can get taken over. in the real world wars over small land masses can take years so it feels wrong to be able to take a planet without any real challenge.
Chickenhunt  [ophavsmand] 21. apr. 2018 kl. 3:00 
@GenericName I dont know man maybe in the future. How long do you think they should last?
Chickenhunt  [ophavsmand] 21. apr. 2018 kl. 2:59 
@useless thanks man glad you like it. Dont forget to drop a like if you want :)
Useless 20. apr. 2018 kl. 16:40 
this in my experience makes gurdians op I LOVE IT
btw thanks for this mod its good
GenericName 17. apr. 2018 kl. 8:11 
hey man, love the mod but could you do the same to ground battles? i think they should take a lot longer than they do in vanilla.
Coffaro 16. apr. 2018 kl. 12:14 
Thanks for the mod :steamhappy: