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报告翻译问题






make it look like fewer ships, so it would make more sense
Some starbase issues aside, it also mostly solves the problem of mixing small and large weapons with a longer range computer. Now everything is always in range to fire at something, and there's no sense of wasted potential.
Finally, it's a implicit buff to strike craft. They don't seem to be slowed like other ships, so they actually have chance to speed ahead and strike first. There's a better reason to equip them now.
Here are the mods I use: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1583973632
Also I think your patch messes with the flat galaxy mod, I might be wrong though.
And I also noticed the fighters from stations seem to fly so fast the can barely turn their ships around so they just starfe around the whole system shooting 1-2 times before having to circle around the whole system again.
@"TallestManInTheWorld" Yes. This is so the battles are more 3d and start less clustered.
Titans do actually fire as seen in the video.
Does it require turn on somehow ? I subscribed it but my battles looks same as before
You where right and I've found the issue!
The new update actually added one line of code causing the problem with this mod.
Its fixed now.
Thanks for your big help in finding the problem :)
Bedankt ;)
Do you have this problem even if you turn ALL your (including csb) mods off? .
I am asking because the last stellaris update changed some stuff about hyperlane detection and fog of war.
I don't know how or why, it's not supposed to, but I went through my mods by by one until I found the culprit. I hope you can fix it.
Thank you :)
Mods that add their own combat computers and ships are fine as long as they use the standard ship behaviors. Because of this most mods are compatible. (including NSC)
Thanks :)