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Rapporter et oversættelsesproblem






Did they need to be killed at the same time or?
I was hoping to actually get in some work out east before this update. My mod has always been a little too focused on the west side, and this update adds even more (further Flotsam and Shek rebuilds, and the HN effects). But I may just cut that for this release to get it out sooner, since it's not really necessary for the overrides already implemented.
And I don't touch the Anti-Slavers much at all. They're a pretty small faction honestly, not really sure what to do with them if I were to do anything. They don't have territory to lose short of one base, and they do move into the UC towns as they get taken by rebels.
Hopefully it doesn't touch the little storm house I bought...
This one fits quite nicely with Reactive World I think, even gives you a path to buy Mourn if you're insanely rich.
https://kenshi.fandom.com/wiki/Artifacts
Rerolling with the same setup will always produce the same results if the seed doesn't change, so rerolling with vanilla only will produce one set of items, and rerolling with the mod will produce another set.
But those two sets are the only ones that will spawn with those combinations.
The way artifact spawns work is that there are a set number of artifacts spawned in the world, and the game distributes it across the world at game start. Adding new/replacing artifact accepting locations means the locations of artifacts will be different, but the same number of artifacts are still out there.
So best guess is either you just didn't notice the loot that did spawn there, some bug happened unrelated to the mod, you're using another mod reducing artifacts, or you're using another mod that boosts artifact spawns which is not being applied to my locations which use vanilla values.
@Shidan i make it
But I don't see any lore friendly explanation for wiping them out, and I try to stick to effects that are reasonable in the lore.