Garry's Mod

Garry's Mod

TTT2 (Base) - v0.14.5b
1.434 kommentarer
mexikoedi 30. sep. kl. 6:23 
@DATBOIDUCK
Can you look into your settings under controls.
There should be a key named "Open Help".
Make sure it's set.
Otherwise you could try binding the F1 menu to another button in your console.
Try: bind YOURKEY gm_showhelp
Maybe also try (+gm_showhelp).
I forgot which one it was.
DATBOIDUCK 30. sep. kl. 4:23 
F1 menu doesn't open
mexikoedi 6. sep. kl. 12:49 
@Gebmiko
You can add TTT/TTT2 weapon packs to your collection and they should appear on maps automatically.
On some maps you need to spawn the weapons with the spawn editor from the F1 menu.
FUMI-KO 6. sep. kl. 9:02 
how i can add custom weapons when playing with friends?
mexikoedi 16. aug. kl. 11:20 
@ComradhenrykPL
Open the F1 menu and set everything up like you want.
Make sure that these settings (convars) are not set in a file (for example the server.vdf, server.cfg, ... file) because they overwrite what you have set in the F1 menu.
Then it should save the changes permanently which you have done in the F1 menu (saved in the sv.db file).
If you change the server don't forget to backup the sv.db file and all other relevant files (server.cfg, server.vdf, ...).
ComradhenrykPL 16. aug. kl. 9:57 
hey does anybody know how i make stuff i edit permanent, like a auto config for the server so that for ex i dont have to change the store for everybody every single time i host?
mexikoedi 2. aug. kl. 2:30 
@Cider
This might help you: https://github.com/TTT-2/TTT2/blob/717312d4b9565f5522813148a54a040f3126ee76/gamemodes/terrortown/gamemode/client/cl_tbuttons.lua#L61

Otherwise feel free to join the Discord server which has dedicated channels for programming, help, ... .
Cider 2. aug. kl. 2:20 
Is there a way to get the assigned color for a role/team? I'm attempting to set the color of a gadget so its clear whose team it belongs to but when I use team.GetColor(ply:GetTeam()) it always returns the players color and not any assigned to his team/role.
mexikoedi 29. juli kl. 2:48 
@Poofy
Everything should be in these files:
server.cfg, server.vdf and sv.db
If you used autorun.cfg or another file then that too.
There is also a data folder in which addons place configs, logs and other files.
I hope that helps you.
Poofy 28. juli kl. 21:07 
Is there a way to export server settings?
b z nt,z 28. juli kl. 0:11 
аддон байден зет росссия
mexikoedi 24. juni kl. 13:20 
@Cemuvi
Tritt am Besten dem Discord Server bei.
Da gibt es passende Kanäle dafür, in denen geholfen wird.
Cemuvi 24. juni kl. 11:51 
Ok, habs teils nur verstanden. Aber bin fast fertig. nur iwie funktioniert die Hauptfunktion davon nicht. Es werden nicht zu anfangs die Spieler gecheckt und rollen nicht verteilt. Hab da slides eingefügt und so. jemand der mehr von coding versteht wäre es wahrscheinlich leichtes beim drüber schauen.
mexikoedi 24. juni kl. 7:24 
@Cemuvi
Es gibt eine Dokumentation:
{LINK FJERNET}
Und eine API Dokumentation:
{LINK FJERNET}

Aber für diesen speziellen Fall gibt es glaube ich keine Doku.
Du kannst aber bei Addons vorbeischauen wie diese es machen (manche sind auch kommentiert).
Beispiel:
{LINK FJERNET}
Cemuvi 24. juni kl. 7:08 
Ja, das wäre perfekt einfach. Weil ehrlich gesagt, wüsste ich nicht wie man das selber machen könnte überhaupt da. Hoffe das es möglich wäre, direkt in der Base mod zu haben. Würde einiges vereinfachen.

Gibt`s hier eigentlich auch nen guide, wie man mods, in die F1 Menü > Server Addons Einstellungen bekommt?
mexikoedi 24. juni kl. 6:51 
@Cemuvi
Ah okay, das ist nicht möglich soweit ich weiß.
Aber du hast ja schon ein Issue erstellt, vielleicht wird das dann in Zukunft näher betrachtet.
Cemuvi 24. juni kl. 6:18 
@mexikoedi

Was ich meinte, ist nochmal ein bisschen spezieller:

Ich suche nach einer Möglichkeit, die Rollenverteilung abhängig von der Spieleranzahl individuell zu konfigurieren – also z. B.:

- Bei 5 Spielern: 1 Traitor, 10 % Chance auf Jackal, kein Sidekick

- Bei 6 Spielern: 2 Traitor, 1 Detective, 20 % Jackal

- Bei 7 Spielern: Sidekick wird aktiviert, Wahrscheinlichkeiten leicht angepasst

…und so weiter bis z.B. 16 Spieler

Also nicht global, sondern pro Spieleranzahl einstellbar, mit eigenen ConVars oder Slidern im Menü.
Aktuell kann man ja nur globale Wahrscheinlichkeiten setzen?

Falls es sowas schon gibt und ich’s übersehen habe, gerne Hinweisen.
mexikoedi 24. juni kl. 6:04 
@Cemuvi
Ist das nicht schon möglich?
Es gibt ja mittlerweile einige Einstellungsmöglichkeiten bei Rollen (minimum amount of players, random, role pct, ... und auch role layering).

Vielleicht habe ich es auch falsch verstanden.
Schau am Besten noch mal im F1 Menü nach.
Ansonsten kannst du ein Issue auf GitHub erstellen (wenn da noch keins dafür vorhanden ist), da es da übersichtlicher ist und nicht verloren geht.
Cemuvi 24. juni kl. 4:44 
Wäre es möglich, eine Funktion oder ein Menü einzubauen, mit dem man die Verteilung von Rollen (z. B. Traitor, Detective, Jackal, Sidekick) dynamisch abhängig von der Spieleranzahl einstellen kann? Zum Beispiel pro Spieleranzahl (3 bis 16 Spieler) pro Rolle eine prozentuale Einstellung oder Aktivierung als ConVar. Aktuell kann man es ja nur Global für alle einstellen. Aber wäre sehr praktisch. Wenn nur kleine runden zu standen kommen und man dafür kleine Maps passend nutzt, aber auch dafür angepasste rollen.

Das würde die Konfiguration sehr erleichtern und zentralisieren. Gibt es dafür bereits Möglichkeiten?

Den ich habe ein Mapvote system reworked, der passend zur aktiven spieler zahl, Maps raussucht. Das wäre die Perfekte komi damit dann. Und man müsste nicht 2 server (ein großer und ein small ) laufen haben umständlich dafür.
mexikoedi 22. juni kl. 4:57 
@Zaruno
Maybe you have an addon which conflicts with TTT2 playermodels.
Check your addons and settings in the F1 menu (admin section).
If you have an addon for playermodels and you want to use it instead of TTT2 then you need to set the convar ttt_enforce_playermodel to 0.
Zeressa 22. juni kl. 3:45 
Server Wide Playermodel doesn't work
mexikoedi 1. juni kl. 10:34 
@Catherine
Indeed, it seems there is still some kind of issue.
I created an issue on GitHub for this.
Catherine 1. juni kl. 7:51 
I actually ended up testing the version that's currently on the github page, and it doesn't seem to fix the health station bug.

It works if you hold E around the health station, but not when looking directly at it.
Catherine 23. maj kl. 0:31 
Oh, weird! Thanks again.
mexikoedi 22. maj kl. 9:33 
@Catherine
Yes it's back again but it's already fixed on GitHub and will be included in the next update.
Catherine 22. maj kl. 8:47 
So the health station holding "E" bug was gone for a bit, but now it's back?

Is it just me this time, or is it a known issue again?
mexikoedi 20. maj kl. 22:49 
@remanedur
1) Maybe an addon causes this. Check for incompatible addons with the addonchecker or manually by going though your collection. Otherwise go into the F1 menu and check the settings of the item (maybe it's set to appear random in the world).
2) Yes it should be possible. Go to the F1 menu and it should bei somewhere under the Appearance or Gameplay section.
remanedur 20. maj kl. 20:50 
two questions, after starting to run TTT2 on my own server:
1.) why do innocents keep spawning with random traitor items, and how do i disable it?
2.) is there a way to disable the fuse time/grenade cooking?
thanks!
mexikoedi 17. maj kl. 15:32 
@Jekalope
Yes, only manually.
You can't remove them all at once, at least it's not a feature in TTT2 (afaik).
Maybe some kind of addon (weapon/ammo placer) could help you out with that.
Jekalope 17. maj kl. 14:54 
@mexikoedi So I can manually remove each spawn point, but is there anyway to remove them all at once?
mexikoedi 16. maj kl. 18:22 
@Jekalope
Try checking out the Spawn Editor under the F1 menu (for example you could remove ammo spawns with it).
Jekalope 16. maj kl. 16:13 
Is there anyway to disable ammo spawns?
mexikoedi 22. apr. kl. 13:10 
@Greenshadow
I left an answer in the "Bugs/Issues" discussion.
Greenshadow 22. apr. kl. 12:34 
Hey your Super Sheep add on seems to be broken.

Did some testing, the add on has problems in both TT2 and Sandbox therefore I conlude that the cause is gmod itself, please look into it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1310924738
Colden McFly 11. apr. kl. 15:14 
fuck flair fr\
mexikoedi 5. apr. kl. 11:01 
@BootlegTheMagician
Yes, if you search "TTT Detective Model" you should find one.
Maybe there are even more of these out there.
BootlegTheMagician 5. apr. kl. 9:10 
is there any way to make it so that detectives have custom playermodels separate from other players
mexikoedi 29. mar. kl. 2:55 
@AstoraNoble
I don't use ARC9 but the last information I got was that it doesn't support TTT2 yet.
This was a year ago so I don't know if something has changed.
There is also ArcCW which should work with TTT2.
Otherwise you can find many other weapons from TFA, M9K, ... which also should work if you look for TTT/TTT2 versions of these.
AstoraNoble 28. mar. kl. 19:35 
thank you very much, although I'm sorry cus I have another question about weapons. I can't for the life of me figure out how to get some ARC9 weapons I want to replace the shitty CS ones that spawn by default, I've tried so many different things and searched for answers but can't figure out how to still. Would you know any ways of doing this? thank you lots
mexikoedi 28. mar. kl. 17:09 
@AstoraNoble
If you open the F1 menu you can find the playermodel settings somewhere under the "Administration" tab which should be visible for you if you are an admin/superadmin.
Otherwise you can try out the "Enhanced PlayerModel Selector" addon which should work with TTT2.
You can find more information about this online or on the Discord server.
AstoraNoble 28. mar. kl. 16:56 
I'm looking through the settings but can't find anything for this, so I'm just curious, is there a way to change one's playermodel in this gamemode? If not, is there another addon that can do this in the TTT gamemode?
Desert Ranger Dew 19. feb. kl. 0:54 
Getting a weird issue one of my friends gets a white screen when he joins the game and all his Hud is missing we tried reinstalling the mod with and without addons same issue any ideas whats happening ?
mexikoedi 22. jan. kl. 15:00 
@Fish-Shaped Crackers
You just need to subscribe to TTT2 Base.
Afterwards select terrortown (TTT) as the gamemode and it should work.
There is also a troubleshooting page at the bottom of the description ("FAQ page") which could also help you out.
Fish-Shaped Crackers 22. jan. kl. 14:22 
how does this work? i cant even load into a match with the TTT stuff it just puts me in a sandbox even after changing everything I could
mexikoedi 20. jan. kl. 11:42 
@Catherine
I didn't see any info about that, so I don't know.
You can try joining the Discord to stay up to date.
Catherine 20. jan. kl. 10:15 
Oh sweet, thanks! Any idea when this update is coming out?
mexikoedi 19. jan. kl. 13:43 
@Catherine
This is a known issue and is already fixed on GitHub and should be included in the next update here on the Steam Workshop too.
Catherine 19. jan. kl. 13:41 
I've been having an issue lately where I can't hold E to continually heal at the health station.

Does anyone know why this might be happening?
mexikoedi 17. dec. 2024 kl. 22:47 
@Luk Happy Tree Ross
There are currently some issues with interactions but it should still work.
You could try the GitHub version which has already some fixes implemented.
Luk Happy Tree Ross 17. dec. 2024 kl. 16:41 
hey i have this weird problem. i wanted to try with a friend of mine if ttt2 was something for our new server. but we had the problem with for interacting stuff with E (for example doors on maps or switching guns on the ground). I tried to see if i can find something in the f1 menu but i didnt see anything. what could be the problem or did i overlook something?