Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere






While making skins, the major problem for me is Depth specific. The water. Each skin looks pretty fine on render, or in the main menu, where you can choose the skin. Well, in the game there are over 7+ maps with different lighting and colours, which are making everything well, a little bit distorted. It might be shaders as well.
I see it as my problem now. I just see things in the worst way, that's my nature. Anyway, feel free to leave detailed criticism if you want, it must be a part of rating, I guess.
I never meant to offend in any case, I do have my opinions but I respect your work :D
In this case I think you did a good work despite it being "just a texture", it looks nice and detailed! Yet I don't think it looks well on a shark ^^" thus why I said "let's throw a texture and see how it goes" X'D but that's my opinion there, didn't mean to sound spiteful.
....
I really lack social adaptation