Stellaris
Machine Government
댓글 74
Crog De Bog 2025년 10월 29일 오후 4시 09분 
Please Update
N a n a c h i 2023년 4월 5일 오전 3시 52분 
smh.
N a n a c h i 2023년 4월 5일 오전 3시 52분 
Just need to force that in events. set_living_standard = {
country = root.owner
type = living_standard_normal
}
}
Gazingus Dingle Bordaviq VI 2023년 4월 4일 오후 7시 23분 
Someone needs to update this, im tired of playing AI cliches
Kangarus 2022년 3월 18일 오전 12시 46분 
Dead in the water. Too bad I'm not a modder otherwise I'd update it for 3.3 - hopefully someone with skill enough will reboot this mod if the original author doesn't come back to it. Would have been cool to play this civic type.
Greenshadow 2021년 10월 19일 오후 12시 49분 
Gotta love how god tier mods like these are left behind in the dust while memey and unnecessary mods are constantly kept up to date with stellaris...
FallenStar39 2021년 6월 19일 오후 12시 14분 
Is this 3.0 compatible?
Hunter 2020년 7월 17일 오후 2시 42분 
@LunasGonnaLoon Is there some video able to show me how to do it somewhere? Not sure what id be doing.
N a n a c h i 2020년 7월 17일 오후 2시 33분 
@Hunter, well, in 2.7.1 there just lines that restrict gestalt use some policies. One mod can fix that.
Hunter 2020년 7월 17일 오후 2시 28분 
@LunasGonnaLoon I am completely clueless when it comes to Stellaris modding and that mod looks really complex, I don't even know how I would start.:steamsad:
N a n a c h i 2020년 7월 17일 오후 12시 29분 
@Hunter, try !Unnoficial machine dlc, just copy some lines and use as your mod. It's already included to 2.7.1 version.
Hunter 2020년 7월 17일 오전 10시 16분 
This is really cool, could we get an update for it? I have the same issues BoogieMan was facing
BoogieMan 2019년 11월 26일 오후 2시 40분 
I too don't start with any pops of the creator species, just the machine race.
N a n a c h i 2019년 8월 5일 오전 6시 11분 
Currently, i am playing machines, via including consumer goods and even - the trade value, by mods. So, it will make sense to join in to the galactic interstellar market. But, the lack of migration is frustrating.
N a n a c h i 2019년 8월 5일 오전 6시 07분 
Update is wanted. Never get satisfied with those machines, that not respect humans as equal' s .
damian222x 2019년 5월 19일 오전 8시 02분 
yup i have to agree to that
Stone Cold Jane Austen  [작성자] 2019년 5월 19일 오전 7시 32분 
Stellaris is just a ♥♥♥♥♥♥ game to mod for.
damian222x 2019년 5월 16일 오전 6시 21분 
its funny that every person that made a mod like this just stops updating it i have my fun in that my friends call this the cursed mod haha XD
Stone Cold Jane Austen  [작성자] 2019년 4월 4일 오전 1시 56분 
Not currently. While I am pleased if people like and use mods I make, modding (and maintaining mods for) Stellaris is just not worth the effort involved, especially given that I don't currently play it.
Thomas Roderick 2019년 3월 17일 오후 1시 39분 
Any plans to update this for 2.2?
SpecialAVG 2019년 2월 23일 오전 6시 40분 
I don't start with any organic pops for some reason. Did I miss something?
DerigarsChairman 2019년 2월 18일 오전 6시 26분 
Robots from conquered worlds having citizenship doesnt sound like an issue especially for synths
The Erubian Warlord 2018년 12월 30일 오전 3시 07분 
this mod causes a bug in which the society research options don't populate past the first bottleneck
The Erubian Warlord 2018년 12월 23일 오전 6시 08분 
will this work with 2.2?
Gorzealion 2018년 12월 18일 오후 6시 06분 
wll the agony of living in an organic galaxy with no sensible machine authority ever be resolved. machine governments are the only solution and thus is unreachable due to an update that will never come.
RandomEdits 2018년 12월 9일 오후 3시 44분 
Will this be updated to the latest version soon?
Name-Giver 2018년 10월 16일 오후 4시 46분 
@Gorfail132 Do you perharps use the Zenith of the Fallen Empire mod? When your empire becomes an Ascended Empire, it automatically starts purging your organic pops with no way to reverse it, for some reason. A patch would be nice
RandomEdits 2018년 9월 8일 오전 11시 18분 
I don't know why, but the AI with the machine government trait keeps on trying to kill its own organic population. Can you fix this so that they stop doing that.
Lilina 2018년 7월 1일 오전 6시 05분 
Can you make it support the 1.9.1 ? It has some problems when it works on 1.9.1 , and i dont want to play the 2.*.* verison anymore :(
Mr. Miyagi 2018년 6월 22일 오후 4시 51분 
Is it possible to allow synthetic construction? I can research the tech with the console, but the rights tend to be buggy.
Minox 2018년 6월 10일 오전 11시 58분 
Amazing, this is what I wanted when they added rogue servitors to the game. Finally I can make my Polity like Neal Asher's novels
Kunuk 2018년 6월 5일 오후 1시 21분 
you think you can find a way to make the orgnic pops have more action like a faction or somehting?
Fenrir 2018년 6월 2일 오전 7시 17분 
Can you upgrade it for the last 2.1.0 Major Update plz ?
kgptzac 2018년 6월 1일 오후 12시 10분 
I'm wondering can I make a custom machine empire with this civic and expect the AI will be competitive normally? I'm also using HiveZero, which allows gestalt empire to have 2 more ethics (for example creating a xenophile hive mind), which is great to play against in a semi-PR setting.
horngeek 2018년 5월 26일 오후 10시 51분 
For the classic question after a new update of the base game... is this compatible with 2.1?
Stone Cold Jane Austen  [작성자] 2018년 4월 29일 오후 8시 57분 
Fixed.
Stone Cold Jane Austen  [작성자] 2018년 4월 29일 오후 8시 15분 
I'm sure I tested it and it worked before but there's now a check in Stellaris that only lets machine empires use integrated pops (i.e. machines) as military leaders. Must be a recent change.
Will update shortly.
Mr. Miyagi 2018년 4월 29일 오후 5시 27분 
I can produce organic scientists and governors, but not admirals and generals. Is this a confilct with another mod?
Stone Cold Jane Austen  [작성자] 2018년 4월 26일 오후 4시 01분 
Can you provide a full list of active mods?
mediumvillain 2018년 4월 26일 오전 9시 23분 
nah, no changes to vanilla buildings, i try not to use mods that do a lot of overwriting
Stone Cold Jane Austen  [작성자] 2018년 4월 26일 오전 5시 17분 
Are you running any mods that alter food tech or farms?
mediumvillain 2018년 4월 26일 오전 3시 26분 
the changes sorta broke my many hours long machine government save, in the 2400s & close to victory. i cant build food production buildings anymore. the nutrient paste facilities i built are still there, but i cant build more and i cant build hyprodonics farms either, there are just no food production buildings on the list for any planet type.
Stone Cold Jane Austen  [작성자] 2018년 4월 24일 오전 5시 12분 
Cool, I'll look in to that.
𐩸 2018년 4월 24일 오전 4시 05분 
Someone said to me when I asked that question that they were needed a few updates ago but are now no longer needed. I have completely removed all of them from my own mods and have had no problems or erros in the error log so far.
Stone Cold Jane Austen  [작성자] 2018년 4월 24일 오전 3시 54분 
To compensate for the reduced initial farm output (+2 instead of +5) I've increased the value of the initial farm tile's food deposit. This means the game starts with a food surplus of 1 per month, so deficit/starvation can't set in until two additional pops have grown to completion.
Stone Cold Jane Austen  [작성자] 2018년 4월 24일 오전 3시 43분 
Updated to give Machine Governments the ability to construct hydroponic farms instead of nutrient paste facilities, as citizens are demanding better quality food.
Stone Cold Jane Austen  [작성자] 2018년 4월 24일 오전 3시 42분 
Fixed the space, thanks. As for the numbers, I can't find any definitive info on what they actually do so I'll just leave them in as they work for the time being.
𐩸 2018년 4월 23일 오후 2시 08분 
There is a missing space on line 25 before the 0 that causes an error. And just so you know, you don't need to put a number like 1 or 0 after the : in the localisation file.
Stone Cold Jane Austen  [작성자] 2018년 4월 23일 오전 2시 02분 
Updated to add biological defensive armies - as per vanilla these only appear for species with military service rights
mediumvillain 2018년 4월 19일 오후 7시 54분 
i already gave myself the tech through console, i dont think i have a save from when it might have been on the list, but i was on rank III & IV repeatable tech & never had it show up.