安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Second level was quite "troll"-y. It seems impossible to predict what's thrown at you, so it kinda ends up being a game of memorization. The traps were interesting, but not really sensible - a crap ton of stuff spawns out of nowhere.
The later levels didn't serve much of a purpose. I mean, I guess the last level is a reward of some sorts, but what about the level before it? There wasn't much to do there either.
This was a haphazard collection of levels IMO. They seemed quite disjointed together.
Aesthetically they looked all pretty nice and there was certainly some mechanical ideas going here, but they didn't make a satisfying picture to me in the end.