RimWorld
Star Wars Animal Collection
156 comentarii
LimeVr 26 iun. 2024 la 12:12 
On the animal collection from Guy my colonists won’t butcher the corpses
Mlie 18 dec. 2022 la 11:02 
RtBucco 9 iul. 2021 la 22:02 
Seems I am not able to butcher these when I kill them, is there a workaround or should i just not attack them :)
Slugmash 9 mai 2021 la 17:30 
Update please
katie kat 21 mart. 2021 la 11:22 
update pls
test 12 aug. 2020 la 11:22 
12
Banana Bread 13 mai 2020 la 12:06 
The tauntaun is about half the size it should be. Currently, it is smaller than the pawns.
SilverInc 2 apr. 2020 la 9:06 
will you add gundarks?
Bobdolemite 6 mart. 2020 la 14:54 
@Biggie - It does not replace Vanilla Animals, just adds animals to the game. I am not sure how to get" just" these animals to spawn (there might be a mod for it somewhere though)
Obese_RatMan 27 febr. 2020 la 15:14 
Does this replace vanilla animals? If not how could i do it.
EvilNecroid 25 febr. 2020 la 6:48 
need 1.1
Anirikael 29 ian. 2020 la 22:06 
Is there a setting that can be accessed via notepad or modding tool to turn Rontos into Pack animals?
ZwergPinscher 22 dec. 2019 la 14:47 
Mythosaur?
SusquehannaMan 19 dec. 2019 la 7:45 
@Dragoon I assume its a lesser dragon. The Greater ones have like 10 legs and are insanely huge. I think they eat Sarlacs... its been awhile.
Emperor Arcturus Mengsk 1 dec. 2019 la 15:53 
An animal i would like to see is the Blurrg, as seen on The Mandalorian and the Clone Wars animated series
ПΛПО Dragoon 29 nov. 2019 la 13:12 
Is that greater or lesser Krayt dragon?
Kill7X 29 nov. 2019 la 1:37 
The error spam when loaded with Dinosauria is still here, but I haven't observed it affecting gameplay.
Somnolence 29 aug. 2019 la 3:49 
@andoreth i'm having the same issue
Akainen 14 iun. 2019 la 7:35 
I can't find any krayt dragons, in Which biomes do they spawn???
Not a single exotic animal trader had any krayt dragons or eggs. :(
Andoreth 10 iun. 2019 la 1:00 
This is throwing errors when run alongside Dinosauria. If loaded before Dinosauria, it throws "has no parts with that group" errors for each SWA animal. If loaded after Dinosauria, it throws the same errors, but for each of the Dinosauria animals.
RankLord123 25 mai 2019 la 10:46 
recurring error wit this mod:

Config error in Dewback: has tool with linkedBodyPartsGroup FrontLeftPaw but body ThyreophoraeWithClub has no parts with that group.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Muuuuuuuhh 11 apr. 2019 la 9:31 
(First sorry for the "spam" but links make the text too long for 1 comment)

What about some Akk dog from SWTOR ?

"Akk dogs, sometimes called aak dogs, were large reptomammals native to Haruun Kal.

Scaled reptomammals native to Haruun Kal, akk dogs were Force-sensitive and thus capable of being domesticated by the native Korunnai. Great companions to these nomadic people, akks were used for protection; not only of the tribe, but of the great grasser herds shepherded through the jungles by Korun herders.

Akk dogs had triangular teeth in jaws strong enough to crush durasteel; large black tongues; scaly hides that could block a lightsaber; armored, muscular tails the length of their body; shovel-sized splayed claws; and armored, lidless eyes. Their bodies were as long as landspeeders. Their heads had six vestigial horns arranged in a triangular pattern, and they had olfactory pits next to their nose. Akk dogs had two smaller varieties, and were also related to akk wolves."
Muuuuuuuhh 11 apr. 2019 la 9:30 
"Akk dogs form strong bonds with their handler and can be trained to perform multiple tasks. These pack creatures are capable of domestication and, with the right handler, can be quite vicious.”

They have different color and baby (those ones are absolutly adorable :steamhappy:) + adult models :

"Classic" akk dog :
Adult : Front [i1.wp.com] ; Side [i2.wp.com] ; Back [i2.wp.com]
Baby (Gannifari) : Front [i0.wp.com] ; Side [i0.wp.com] ; Back [i1.wp.com]
Muuuuuuuhh 11 apr. 2019 la 9:30 
Shadow akk dog :
Adult : Front [i0.wp.com] ; Side [i2.wp.com] ; Back [i2.wp.com]
Baby (Lawgriffarl) : Front [dulfy.net] ; Side [i2.wp.com]

Jungle akk dog :
Adult : Front [i2.wp.com] ; Side [i0.wp.com] ; Back [i0.wp.com]
Muuuuuuuhh 11 apr. 2019 la 9:29 
"Albinos" akk dog :
Baby (Hagnoffarl) : Front [i2.wp.com] ; Side [i1.wp.com] ; Back [i2.wp.com]

Amber akk dog :
Baby : Front [i0.wp.com] ; Side [i0.wp.com] ; Back [i2.wp.com]

For the scale :
Adult [pbs.twimg.com]
Baby [3.bp.blogspot.com]
FayArchives 30 mart. 2019 la 21:18 
Varactyl and Blurrg would be awesome editions
pmutzu 27 mart. 2019 la 6:20 
Do Rancor have an innate dislike of being tamed. Every time I get them they constantly go beserk. or is this possibly something going on with rim of madness cults. as his debuf (the rancor) is insanity
Sad | CEO of Potatoes 9 mart. 2019 la 15:00 
WOOKYS
Friendly Noob 8 ian. 2019 la 14:32 
add wookys
Friendly Noob 8 ian. 2019 la 14:16 
wooky
ireth92 7 ian. 2019 la 4:39 
Is this compatible with A Dog Said?
Mr.Nasty 23 dec. 2018 la 9:19 
This creeped its way into the workshop without my notice, I originally downloaded from the rimworld base online but was waiting for 1.0...then lost internet..... lmao
Rafn 9 dec. 2018 la 6:34 
Anything made of bantha leather does not get Cold Insulation.
GotreX 3 dec. 2018 la 9:36 
Hey! I tried this pack along with stars wars faction mod and i realy like the sytle of animals. I didnt encountered them all in my swampy game but still i wanted to give a feed back about bantha. They are totaly unbalanced in my mind due to the ressources they provide upon death (meat quantity and hide quantity + stats).
Anirikael 27 nov. 2018 la 16:42 
What I believe Garbage Day was trying to say is that the Ronto isn't set to "pack animal" with the Giddyup module. I was actually coming here to ask if there was a way to edit that so that it might be able to pull some significant weight?
g3 23 nov. 2018 la 6:26 
RONTO DOESNT FUCKING CARRY ANYTHING
Cody 20 nov. 2018 la 23:13 
Do you plan on adding more animals? If so, would you consider adding in Luggabeasts and Varactyls?
Changer 12 nov. 2018 la 8:42 
I love the animals and skins in game i've seen so far, but its a shame that Rontos are not pack animals - they eat so much it is not worth keeping them about if they cannot carry on a carravan.
Aladar 5 nov. 2018 la 19:27 
I am seeing the Config error in Tauntaun: has tool with linkedBodyPartsGroup LeftLegClawAttackTool but body TheropodWithClaws has no parts with that group.
on load up as well.
Mostwood 2 nov. 2018 la 12:54 
Some animals throw this error. It is loaded after Dog Said, Easy Patcher and some other animal mods.

Config error in Tauntaun: has tool with linkedBodyPartsGroup LeftLegClawAttackTool but body TheropodWithClaws has no parts with that group.

Any advice?
CrazedKiller 31 oct. 2018 la 10:10 
Possible bug, made a couple of nerf whool parkas and they provide no temperature protection?
Unfortunate Son 31 oct. 2018 la 1:39 
a Gutkurr would be amazing to see XD
FloweryFawn 24 oct. 2018 la 11:49 
Gundarks and Fambaas would be super cool. Abosolutely love the Rontos, but I cant get the colonists to use them as pack animals.
Emperor Arcturus Mengsk 23 oct. 2018 la 5:37 
Another issue: Frog-dogs lay Gizka eggs
Emperor Arcturus Mengsk 23 oct. 2018 la 5:23 
On the Rontos description it says it is used as a beast of burden. Will this be the same in game, as a pack animal? Currently it does not work as a pack animal
Unfortunate Son 22 oct. 2018 la 7:17 
@beasstmann thank you :gopnik::beers:
beasstmann  [autor] 22 oct. 2018 la 7:12 
true @LionOfZion I'll scale them up
Unfortunate Son 22 oct. 2018 la 6:38 
ok so the Rancor and Acklay need to be bigger than the colonists like dude they are fierce they need to have a size that intimidates not makes them a laughing stock
doriansachio 21 oct. 2018 la 12:09 
why does the rancor have hands and feet. Rimworld design leaves that out