RimWorld

RimWorld

EM Insects and Plants
21 kommentarer
Mlie 17. mar. 2020 kl. 13:16 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2025643074
Hope this helps anyone!
amiachan 9. nov. 2018 kl. 9:15 
Will we be seeing the Early Man Mods come to 1.0 at some point? I love this one and Tattoos & Piercings quite a bit. <3
Hydromancerx 29. aug. 2018 kl. 13:05 
Build 19?
Seti 13. aug. 2018 kl. 4:02 
Grubs turn into unfertelised chicken eggs
here is the error: Exception ticking EggChickenUnfertilized158764: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.ThingComp].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
at TickMultiThread.SpecialInjector_TickMultiThreadDetour2._Tick (Verse.TickList __this) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
masterbuilder040 17. juni 2018 kl. 20:05 
can i add this to my current game
OigresTuc 13. maj 2018 kl. 22:16 
Have problem with poisoned animals, everyone that is biten got errors. Lagging, recurrent errors: "Detected infinite stat recursion when evaluating Consciousness"
Shigemi Notoge 28. apr. 2018 kl. 14:43 
Actually it seems like all or most of your mods are doing the same thing. Having a similar problem with the pigment pit for your tattoos as well. They do one job then run off to do something else.
u wot u wot  [ophavsmand] 28. apr. 2018 kl. 6:15 
Oh strange... I'll have a look into it
Shigemi Notoge 23. apr. 2018 kl. 11:49 
Having a problem where if you assign multiple jobs to gather insects ie: gather leeches x 10 pawns stop and walk away after one job and I need to keep forcing them to prioritize it after every single one.
u wot u wot  [ophavsmand] 2. apr. 2018 kl. 15:54 
Oooh I like it, I'll see what I can do!
7/11 Nachos 2. apr. 2018 kl. 11:29 
could you find ant queens and start colonies, maybe as like a natural trash dispenser of rotting or unwanted food? just an idea but it could be cool
u wot u wot  [ophavsmand] 29. mar. 2018 kl. 16:34 
tiny update: moths now die properly, in around 2 days. they will however destroys crops too if left unchecked as they were originally intended to
u wot u wot  [ophavsmand] 29. mar. 2018 kl. 16:19 
Oh weird, I'll have a word with them and make sure they die like nature intended!
Winged Sundisk 29. mar. 2018 kl. 4:29 
I tried it in my last playthrough and noted a little problem with the moths. The info says the adult moths die after a day but mine stubbornly stayed alive until I send in my hunter to kill them dead...
u wot u wot  [ophavsmand] 27. mar. 2018 kl. 11:13 
small update: you can no longer turn leeches into clothes ._.
u wot u wot  [ophavsmand] 27. mar. 2018 kl. 10:44 
it's totally separate from any other mod so should play just fine. you might find world pawns carry these things but it won't mess anything up!
Dr. Ben Carson 26. mar. 2018 kl. 23:46 
does this play nice with most other mods? including food/vegetable and medicine mods?
MiamiHurricane 25. mar. 2018 kl. 13:04 
omg thank you
bush wookiee 25. mar. 2018 kl. 10:04 
cool
u wot u wot  [ophavsmand] 25. mar. 2018 kl. 4:27 
You've got my stomach grumbling... expect an update at some point haha
Xam Huad 24. mar. 2018 kl. 17:11 
For humans that don't like insects, why not start a frog farm? Frog legs taste like chicken.

All one would need is a basin (ex: 3 by 6) to start the full-cycle process
or use a 2-stage process with a (ex: 1 by 1) tadpole basin + bigger basin (fullygrown).
Collect the latter, chop them up at butcher table. :seppuku: :dsham: