Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's More & Better Client State Levies
94 件のコメント
Aslan Ponto 2024年11月5日 14時52分 
I am pretty sure it is not possible with this nation at least. I had Triballi, Macedon, Pergamon, Celtici and many others as satrapies, I constantly had a general in their territory, and after 50 turns or so, I gave up (they obviously had tier IV barracks). I was looking forward to recruit Royal Peltats, Noble Fighters, Agema Spears and Oathsworns, to no avail.

Maybe it happens only with the Desert Kingdoms factions? As I told you, I could recruit tier IV levies in other campaigns.

Another odd thing is that I couldnt recruit Illyrian Marines either from Dalmatae, which it is a tier III unit.
Nor Dogroth  [作成者] 2024年11月5日 12時30分 
You can recruit any units that the other faction can recruit in that province. Each turn, some units are randomly selected to be available.
Aslan Ponto 2024年11月5日 0時37分 
Hi, I have a doubt about this mod. In an old campaign playing as Syracuse I could recruit tier IV units from my clients (namely Rome´s Praetorians), but in my current Numidia´s campaign I can only recruit up to tier III, is it because this faction belongs to a latter patch? Thanks in advance.
HoboWithAnOboe 2024年4月19日 15時06分 
Ah okay, so I could just theoretically take units off the elite list and see them. Alright thank you, I'll give it a go.
Nor Dogroth  [作成者] 2024年4月19日 0時13分 
As far as I remember all units can occure in the levy list if their training level is not 'elite'.
HoboWithAnOboe 2024年4月18日 19時42分 
If you don't mind give me the right "directions" so to speak. I'm looking at adding mod units to the client levy list and I'm not sure what enables said units to allowed to be levied in the PFM. Basically I'm just wondering what "toggles" a unit to allowed to be levied.
Nor Dogroth  [作成者] 2024年1月23日 7時17分 
There wasn't any game patch so this mod should still work as always.
mireinn 2024年1月22日 7時14分 
Hello, I've been using this mod really well, but it doesn't seem to work at the moment. I can't recruit elite unit in client country. Do you have any plan for check this mod? By the way thank you for your mods. They are best for me.
SnowBubble 2023年2月12日 17時59分 
That is interesting. I can't even find anyone saying that the training level does anything other than what you used it for.
Nor Dogroth  [作成者] 2023年2月12日 11時25分 
In one column (don't remember which one) the entry "elite" has to be changed to allow levy recruitment.
SnowBubble 2023年2月11日 16時10分 
What change did you make in the Land Units Tables? It that to make the random levies have better options? I'm not seeing which part you would even change for that. You make many great mods that I have used not only to play with but also to learn how to mod this game. Thank you!
Спартанец 292 2021年11月10日 4時20分 
does numidia and kush work?
Alexander The Greek 2021年6月7日 3時55分 
aristosmgs92@ Check your mod limit!
Nor Dogroth  [作成者] 2021年6月7日 3時44分 
It is working
aristosmgs92 2021年6月6日 12時08分 
why its not working ??
Alexander The Greek 2021年5月8日 19時22分 
35 mods active limit!
Nor Dogroth  [作成者] 2021年5月6日 9時23分 
It is strange issue by the way
Nor Dogroth  [作成者] 2021年5月6日 9時23分 
You're welcome
Alexander The Greek 2021年5月6日 9時21分 
Yes, I just found that I have mod limit. Sorry, your mod works fine!
Nor Dogroth  [作成者] 2021年5月6日 9時19分 
No, it does not make units invisible. It has absolutely no chance to make your units invisible. You are using to many mods, that's all. It has nothing to do with this mod.
rafael25050 2021年4月9日 17時49分 
@FeelsAmazingMan Thanks !!!!!!!!
Nor Dogroth  [作成者] 2021年4月8日 0時32分 
True. I've uploaded 145 mods for Rome II and I don't waste my time subscribing to and updating them all after each patch, especially since they wouldn't need an update at all.
FeelsAmazingMan 2021年4月7日 18時23分 
@rafael25050 Often times the launcher says a mod is out of date. Most likely this is only due to the mod creator simply not updating the mods tags for the latest patch, and the mod still works. As a general rule, you should check out the comments and test the mod yourself (in isolation preferably). Most of the time the mods are perfectly functional.
rafael25050 2021年3月31日 17時07分 
what can i do?????
i run it? or not??

rafael25050 2021年3月31日 17時07分 
my steam mod manager says that it is obsolete
rafael25050 2021年3月31日 17時03分 
thanks!!!!
Nor Dogroth  [作成者] 2021年3月31日 15時20分 
Yes
rafael25050 2021年3月31日 7時40分 
is it working?

RoL Lionknight 2020年12月28日 6時31分 
Thank you for you quick responce
Nor Dogroth  [作成者] 2020年12月28日 6時22分 
I think so.
RoL Lionknight 2020年12月28日 6時11分 
work this mod also for satrapies?
Aslan Ponto 2020年11月28日 6時36分 
I mean the other way round, not random, just choosing 5 units from the client roster depending on buildings. Perhaps what I'm talking about is impossible, and your mod already patches quite well it, since 5 units per turn provides a great chance for the desired units to appear.
Nor Dogroth  [作成者] 2020年11月28日 5時09分 
Each turn a certain number of units is chosen from the client state roaster that is available in a certain region, depending on buildings. So there already is a random concept.
Aslan Ponto 2020年11月28日 4時52分 
I´ve just tested it and it works. I just wonder whether it adds DLCs specific units such as Tylis Tribal Warriors since I can´t check it out yet. Anyway, thank you very much, it´s exactly what I was looking for.

By any chance, is it possible to put away random concept in recruiting from a client? I mean, that the available roster of your client appears (based on its built barracks) and just choose from there.
Bombero22 2019年10月13日 17時12分 
yup, it works, my bad
Varyag 2019年10月13日 13時26分 
already checked, you mod works even with outdated custom units XDDD amazing
Nor Dogroth  [作成者] 2019年10月13日 8時20分 
Sure
Varyag 2019年10月13日 1時06分 
will this work if I play as Athens for example?
Varyag 2019年10月13日 1時05分 
the mod should work if you aint mixing too much mods in
Nor Dogroth  [作成者] 2019年8月1日 7時21分 
Of course it does.
Miko 2019年8月1日 6時54分 
this mod doesnt work
youstin16 2019年4月13日 2時56分 
does this work with the radious mod??
dwojcik03 2019年4月4日 19時55分 
how do I do this for modded units in pfm?
Nor Dogroth  [作成者] 2019年3月26日 8時38分 
Of course it works.
Hadouken 2019年3月25日 0時07分 
does this mod still work cause it says its outdated ??? anyone know??
ROMKA-2 2019年2月25日 14時01分 
Sup dude. I've got my general to Cimmeria (from the second attempt, the first one died from natural causes upon arrival lol). In one turn that I've been there I have been able to levy one Cimmerian Heavy Archer. And next turn the opposing party secceded so the dude that made it to Cimmeria will be slaughtered by my satraps haha. Apparently it works, either from purchasing DLC and reloading the game or just on extremely rare occassions. I also suspect there may be some sort of a cap for the number of these archers on the map.
ROMKA-2 2019年2月25日 4時53分 
Anyway @Nor Dorgoth, I ♥♥♥♥♥♥♥ love your mods. Levying changed the game for me big time. I was finally able to do what I wanted in the game without crazy and nearly impossible hustle of getting nice levied units with vanilla recruitment caps.
ROMKA-2 2019年2月25日 4時52分 
Yeah, I am sure. According to Honga.net , Cimmeria needs Tier 3 military building to build Scythian Hoplites and Cimmerian Heavy Archers. I kep a general in there for decent 10 turns, five of them after going into steam store to buy Cimmerian DLC. Thoigh that goddomin CA does not let me hire Cimmerian units since I don't own the DLC. But hell no.

My one last theory is that I did not reload the game fully after buying the DLC, jsut re-entered the campaign save. Will be checking tonight. Also, The other mediocre assumption is that I did not check Cimmeria buildings in game and rely on Honga.net , probably something's different and tehy need Tier 4.
Nor Dogroth  [作成者] 2019年2月24日 15時19分 
Well okay, you are talking about vanilla units, right? Are you sure the Cimmerians are able to recruit those units in this province?