安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Do you know what becomes of Air Power AI Fix, Annoyances Mod, Garrison Fix and Medieval fix ? Did the bug you fixed have been took into account by Firaxis and removed ?
You probably need to add this code in the <Properties> area in .modinfo, so the mod doesn't get flagged as incompatible:
<CompatibleVersions>1.2,2.0</CompatibleVersions>
I believe the 1.2 in the code means it is backwards compatible. I notice some mods just have 2.0, but a lot have the 1.2,2.0. I assume to be backwards compatible for players who don't have GS.
:)
This is already discussed here (look older comments). "Is Medieval" fixed, but "MedievalSettlements" still not fixed.
Yes. To be more clear on this: 1st from another mod and 2nd from this mod have been fixed with update. 3rd still not fixed.
1)YEILDS,
2) "Is Medieval" and
3) "MedievalSettlements".
This mod deals with 2nd and 3rd. 2nd is fixed with update.
Fixed: STRATEGY_MEDIEVAL_CHANGES properly set to "Is Medieval".
NOT FIXED: "MedievalSettlements" entry is still disconnected from Medieval strategy.
Therefore this mod is still relevant and recommended.
in victories.xml under <Strategy_Priorities> I added <Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ListType="MedievalSettlements"/> at the end of the STRATEGY_MEDIEVAL_CHANGES lines.
Also in victories.xml under <StrategyConditions> I changed the line that says: <Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ConditionFunction="Is Classical"/>
to "Is Medeival" at the end there.
It could. AI priorities are rebalanced and they could build more usefull stuff towards science and/or culture hence less spare production windows for other things. But this is hard to say for sure. All decision making process still not open for modding. My personal impression is that AI now is much better in all fields.
This is SQL game core database fix. XML is irrelevant here.
https://support.2k.com/hc/en-us/requests/new?ticket_form_id=383248
I have no idea how to communicate to developers. If you know any way just go ahead.
Do your mod works with saved games ?