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Rapporter et oversættelsesproblem
If the plugin is active and the items are actually there in the save file then it should work.
I think the .esp for every version is labelled 1.0, the one from steam is 1.4 and there are previous versions on the nexus if 1.4 doesnt work.
~ to open console
Type "tcl" to disable clipping
~ to close console
Go through the wall and grab the masks
~ to open console
Type "tcl" to enable clipping
~ to close console
That should do it.
Like i said i havent worked on this since 2012 so im trying to remember specefics.
what is tcl?
and i have to say quest activates perfectly (too perfectly lol) i tested a fe mods and the quest activated now i have to delete a fe auto saves because im streaming my play through and i really wanna feature the whole mod opps lol
The mask displays I made myself so youll have to use tcl to retrieve the missing masks. (Not sure why they dissapear, probably game engine bug.
Lastly the last time i worked on this was 2012. I have moved on to other things.
Solution - There is a bug regarding updates of global variables. Leave the safehouse entirely, wait 24 hours in-game. Save your game and then reload that save. This will resolve the global variable issue and Mottierre will speak.
Literally on the same page you asked the question. ;-)
If you could implement a name tag for the artifacts (kinda like the ones with the masks) and also picking the artifacts one by one instead of having to take down all of them.
Nevertheless, this is just fraking awesome.