Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2030227116
Hope this helps anyone!
-tribal raiders/visitors now sometimes spawn with tattoos/jewellery
-the operation failure chance for piercing/tattooing has been drastically reduced
Tiny research tree to learn all the tattoos/pigments, piercings and jewellery don't require any
4 new pigments you can mix in order to make 4 new designs
Tattoos and piercings are now implants not bionics (so no replacing lost hands and have them magically reappear!)
Balanced the plant amounts for pigments and necklaces
Grammar errors