安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Nah mate, Wh3 got to be too much of an undertaking for me. Too much to translate maps over, and a fair bit to make new ones as well. I'm afraid this is as far as my map making goes.
Do you mean you're making a map? I would look up the GCCM discord for help. It's not an extremely busy discord with everyone waiting for game 3, but there are a lot of resources and helpful people on there.
So long story short, this map isn't presently in campaign anywhere, to my knowledge.
These things take a lot of time, though, and I've very little to spare. So it may not be a part of GCCM currently, and I don't know when it will be.
Look to make sure you've got the mod activated before you launch the game, and then it should be directly under Helmgart- Empire and have the same name as the mod title.
I plan to come back and improve this map and the others I've made, but I'm not sure if I'll wait for the next update or even the next game. Some of what I want to do would be too much effort to do twice.
Thanks for the continued love though, everyone. It's always a good feeling when someone likes something you put an unreasonable amount of time into.
Why not just simply add a giant wall and make your enemies use giant ladders...
Cheers!
I'm thinking I'll see if I can make versions of it that alter attacker deployment based on race for the campaign but otherwise the AI doesn't seem to handle any other attempted fixes very well. I will look at it though.
1.) AI will never siege the section with the huge walls, no matter how many armies you give them. I don't blame you for this since CA's AI is kinda shitty but hope one day this can be fixed?
2.) Enemy Lord and Hero were stuck right at my gate, never moving or attacking the gate.
The ruined version of this map is finally finished!