Stellaris

Stellaris

Artillery Computers (Change Range to Weapon Damage)
6 kommentarer
macelharen 15. mar. 2018 kl. 18:52 
hmmm...nice you keep abreast of things. The real reason i was so stoked about range DM was that i didn't have FTL jammers yet and it irked me when AI fleets sailed by my front lines
SirKimestry  [ophavsmand] 15. mar. 2018 kl. 9:41 
As of 16/03/2018, Wiz said that range modifier for weapons is now fixed... so yeahh. I'm still keeping this mod if anyone prefers weapons damage over range.
macelharen 6. mar. 2018 kl. 14:00 
ahhhh...i'd wondered. cheers guys
SirKimestry  [ophavsmand] 6. mar. 2018 kl. 1:08 
@Dragon of Desire
So it's weapon range and not ship range? Thanks for clarification.

@Pietas
Sadly, yes.
Pietas 5. mar. 2018 kl. 19:33 
Damn, this bug is still around?

I'm pretty sure it was broken as far back as Asimov . . .
Dragon of Desire 5. mar. 2018 kl. 11:20 
Actually it's the weapon range stat in general that doesn't work. That means the range multiplier starbase building doesn't work, and the range bonus admiral trait doesn't work.