Stellaris

Stellaris

RPG Traits HEAVY
117 Comments
CTH2004 Jan 13, 2021 @ 1:45pm 
Anyone know of a more updated version?
Céléstin Dragases Palaiologos Oct 20, 2020 @ 4:00am 
yeah fix blank popups pls
Duros1394 May 22, 2020 @ 3:44am 
Causing Multiple Blank Popups clashing with distant star event
Brekex Apr 26, 2020 @ 12:45pm 
Hello @月之遥梦. It would be really awesome if you were to work on an update for this mod. I am looking to start a new campaign and would love to play with this mod. If you do, could you please leave a message here so that we can find it? Thank you for taking this up and thank you to the original developers.
Sice  [author] Mar 12, 2020 @ 9:03am 
@月之遥梦
You certainly have mine. On the core version there was a guy who made a bunch of fixes-mods you can look to integrate into this heavy version.
You can also make a fork of the Github repository and upload your updates and fixes there, if you know how to work with Github.
Good luck!
月之遥梦 Mar 11, 2020 @ 10:06pm 
i will upgrade this mod and hope to get your authorization
Sice  [author] Jun 8, 2019 @ 3:38pm 
I'm really sorry guys, but I don't see any of us coming back to work on this mod soon.
Ahnkahar Jun 8, 2019 @ 10:23am 
Will there be an update ?
Kouko Nosa May 2, 2019 @ 1:30am 
The adaptability of machinery is so bad that it can't live on its own mechanical planet.
Toc Jan 26, 2019 @ 5:38pm 
I did notice with this mod that galaxy resources tend not to spawn, with few exceptions. Though this isn't a big issue since several species traits allow for planets to pick up the slack with production bonuses.
Ragnoz Jan 22, 2019 @ 9:33pm 
Hi modders! I have a question about the planet minerals in galaxy map. (that one mineral extracter by stations). they just desapear from my game using only your mod. it also affects special minerals but no problem with energy. Also som researches like society doesnt spawn on galaxy... any idea. im using V2.2.3 and 2.2.4 is also doing this. hope this helps.:cozyroe:
sudalunse Jan 21, 2019 @ 7:32am 
In fact, after using this mod, all planets including asteroids will become colonizable, which seems very uncomfortable and inconvenient for us to colonize
Sice  [author] Jan 17, 2019 @ 2:51pm 
@Kamen Rider Danilos
Well, it is stated in the description that this mod as a concept is an overhaul.
Some vanilla traits have a counterpart in this mod as well, but most clearly conflitct with its purpose, so a "not-overhaul" version currently isn't even considered.
Kamen Rider Nexus Jan 17, 2019 @ 2:47pm 
I like this mod, but it seems to remove the vanilla traits as well, messing up Preset Empires...

I wanna have a LOT of freedom in designing races, but I still want the Vanilla Traits to work properly...
Yap Jan 11, 2019 @ 12:29pm 
I can't seem to terraform using this mod now.
Mikeim520 Jan 9, 2019 @ 4:46pm 
can you change the expanding trait to expand more then size 25?
Toc Jan 8, 2019 @ 8:35am 
Thank you for updating this! It was my core mod and I have missed it dearly.
Evaris Jan 8, 2019 @ 12:22am 
So, Etherials seems to do nothing in either this or the basic version of the mod.
Cuby Foxy Jan 3, 2019 @ 7:27am 
Causes Hive Worlds to be invalid and wants to be repaired
ILoveStaem Dec 25, 2018 @ 5:29am 
thanks for updating :steamhappy:
Enginseer Rogal  [author] Dec 23, 2018 @ 8:03am 
@不服就是要干

For those who wanted the old 2.1 version, its been dug out of the archives and posted on steam: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1599492954
hunterking007 Dec 23, 2018 @ 6:19am 
update v2.2.2pls,
Beyond Law ZH3 Dec 20, 2018 @ 6:56am 
How can I get the 2.1 mod? This one doesn't support old version now XD.
[The] Force Dec 19, 2018 @ 12:17pm 
Thanks mate!
VOC - WW3 Enjoyer Dec 19, 2018 @ 5:51am 
Thanks for doing this Satan, really love this mod.
Enginseer Rogal  [author] Dec 19, 2018 @ 3:14am 
Update is in progress, initial fixes and changes already in for the CORE version of the mod, HEAVY will take more time.
Enginseer Rogal  [author] Dec 11, 2018 @ 12:21pm 
I cannot speak for Lux, nor will I try to. As for if or when it gets fixed I simply do not know.
[The] Force Dec 10, 2018 @ 3:20pm 
Seconded, enjoyed the hell out of these, hope to see it updated <3
天师砍恶魔 Dec 9, 2018 @ 5:00am 
update pls:steambored:
Robo Dec 2, 2018 @ 9:47am 
Just wanted to stop by and say thank you for the hard work on this. Much appreciated.
Schütze Gefreiter Lucien Aldric Oct 22, 2018 @ 1:53pm 
Yes I just got the update in my downloads and tested it. Works great. Thanks for the quick responce.
Enginseer Rogal  [author] Oct 22, 2018 @ 1:32pm 
Mod updated to latest, Commit 363.

Issue with missing stars resolved however you will need to make a new save as this issue happens in galaxy generation.
Enginseer Rogal  [author] Oct 21, 2018 @ 6:40pm 
@Eldrad the Scorned Tested and confirmed to be -Not- a vanilla bug, working on a fix now. In the meanwhile you can always use the CORE version of this mod, which does not affect the 00_planet_classes file
Sice  [author] Oct 21, 2018 @ 12:20pm 
@Eldrad the Scorned If I remember correctly that's a problem with the game itself.
Schütze Gefreiter Lucien Aldric Oct 20, 2018 @ 9:18pm 
This is my absolute favourite mod for this game but I've discovered a semi-game breaking bug for it at the moment. It causes M class Red Giants not to spawn in the map.
Gizmo Aug 14, 2018 @ 9:52am 
Thank you for the answer! I'm going to switch to CORE until they overhaul that.
Sice  [author] Aug 14, 2018 @ 5:14am 
@Dazric the CORE version should be what you're looking for (link at the bottom of the description) and no, as far as I know the limit of 25 actually habitable tiles is hard-coded.
This probably will change with the new patch from paradox wich will change this system entirely.
Gizmo Aug 13, 2018 @ 4:30pm 
Also, would it be possible to get a version with just the traits?
Gizmo Aug 13, 2018 @ 4:30pm 
So how do you deal with gas giants being too large for you to use all the tiles? Is there an additional mod that lets you see the additional tiles?
Enginseer Rogal  [author] Jul 18, 2018 @ 5:42am 
Reminder to please direct bug reports to Github, reports there go straight to developer.
Enginseer Rogal  [author] Jul 16, 2018 @ 10:43am 
Mod updated to commit 355. Committed by SiceX community contributor
[MCF] JR Galura Jun 24, 2018 @ 1:26pm 
is an update coming?
Bomb boy May 29, 2018 @ 3:03pm 
plase update?
1455053813 May 27, 2018 @ 4:14am 
Will this updating?
adecoy95 May 16, 2018 @ 4:43pm 
does this affect the ai in any way? the ai in my game does not seem to be building much of a navy
Altzek May 15, 2018 @ 12:07pm 
You should fix the trait screen, it's broken.
Hehodas May 14, 2018 @ 6:26am 
Excellent mod, but gonna stick with the core version. The fact that there is so many more habitable planet make the game unplayable after some decade due to the unbearing lag.
But still, great mod !
Gun Built May 10, 2018 @ 5:00pm 
So I like this mod but but but when the Scourge came they colonized a star when I eventually cleansed it I couldn't build a star base around the star
Enginseer Rogal  [author] May 6, 2018 @ 6:08am 
Yes to both of your questions. However mining every resource in space is often not sustainable, power sources are not as common as minerals.
Comrade Pop May 5, 2018 @ 7:40pm 
I've noticed since using this mod that literally every planet, star, asteroid, whatever is mineable. This makes systems waaay more valuable than in the base game. Is this intended?