Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
What I tend to do as a standard procedure for almost every model I export is to first separate it from the attachment points that are included. Then I just reset size, location and rotation and then rotate it appropriately so as to be standing upright according to the X, Y and Z axis. Because the animation is embedded within the armature, I can just use the Source Export Plugin to export the animation alone, and then place the outputted .smd file in the respective "anims"-folder that is located next to the qc file for it to look into.
I can go into further detail if you'd like me to, of course, it would be easier to do so across Steam chat if you'd like.
I keep telling people that my computer is running on pixie dust because that's the only explaination I have for having my Modelviewer working fine.
In fact, I literally updated it half an hour ago so now I am also able to access the new races from the latest patch. And it works just as well as far as I can tell.
Do you need anything ported in particular?