RimWorld
SF [1.0] Orbital Trader Transponder
52 comentarios
Puppydoll 6 MAR 2020 a las 13:57 
update?
Thundercraft 8 ENE 2020 a las 16:04 
I have to agree with Mistletoe The Bard: This item is far too expensive for a 1 use item! Orbital Traders are certainly handy when one needs to trade. But I don't think they're worth all that.

Would it be okay for me to make a patch to adjust either the costs or re-usability?
EverSora 2 DIC 2019 a las 9:25 
感谢!感谢!
Mistletoe The Bard 27 OCT 2019 a las 3:13 
Such an expensive item for only 1 time used. I thought it was something I just have to make it once. xD
Maverick977 28 SEP 2019 a las 22:56 
@MightyJo I just installed this mod. I think it's the "Make orbital transponder" option in the Machining table. I haven't made it yet, but I'm making an assumption here. :)
CaptainSnafu 13 AGO 2019 a las 4:26 
MightyJo 20 MAR 2019 a las 8:08 
What bench is it made on because i can't see it
darkett 18 MAR 2019 a las 12:52 
@UntouchedWagons you can fix this by having a mod that increases merchant wealth. theres like 3 that i have enabled and they all seem to work with this mod
UntouchedWagons 18 MAR 2019 a las 12:42 
I used a transponder to call a ship and I got a pirate merchant ship, but they didn't have any silver to buy my stuff.
Xrezeneus Dark 5 MAR 2019 a las 23:50 
I realy like this mod but if it has options to call spesific trade ship that would be awesome
Natalo77 9 FEB 2019 a las 6:26 
Any Hard incompatibilities?
darkett 5 FEB 2019 a las 19:07 
@Wolfguarde yeah it was save compatible for me at least. Ive got close to 30 mods and it didn't break anything either. (multiple caravan/trader mods)
Wolfguarde 5 FEB 2019 a las 8:43 
I've been looking for something like this for a while. Save compatible, by chance?
darkett 30 ENE 2019 a las 19:04 
thank you. just what i needed.
O2 10 ENE 2019 a las 17:14 
Actually, found it pretty usefull for late-games. I said it was not worth it cus of one use. But if you got the right stuff to sell you can make a lot of silver! Thank you:heart:
Mehni  [autor] 9 ENE 2019 a las 21:11 
Then make sure to sell em when you find them for free in an ancient danger.
Mehni  [autor] 6 ENE 2019 a las 23:39 
Yes
TheBoogeyMan 6 ENE 2019 a las 19:02 
Save compatible?
Shotgunfrenzy  [autor] 3 NOV 2018 a las 15:21 
Yes
groovybluedog 3 NOV 2018 a las 7:55 
I assume this is one-use?
Zhong Xina 1 NOV 2018 a las 7:30 
Mehni thanks
Overfox 1 NOV 2018 a las 4:11 
Thank you.
Mehni  [autor] 1 NOV 2018 a las 2:58 
Sure. Updated to 1.0
Overfox 22 OCT 2018 a las 15:23 
Could you please update to 1.0?
Zhong Xina 16 SEP 2018 a las 11:34 
This is where Steam workshop's update policy and the real world butt heads
Jacky 9 SEP 2018 a las 5:59 
please update to 0.19 <3
Kradas 8 SEP 2018 a las 5:26 
Please update to B19 :S
Omniburg 24 AGO 2018 a las 6:40 
I don't know where to craft this mayn
Mehni  [autor] 6 ABR 2018 a las 7:02 
That does sound like fun. I'll take those ideas into account for a future trader-overhaul project.
Angry 5 ABR 2018 a las 14:38 
I was looking for something like this for a long time. Thanks Mehni!

Like Zedrin said, it would be better if it took a while for ships to arrive instead of instantly.

It might be out of the scope of this mod, but like Zedrin said, there could be a fixed structure which would broadcast for trade ships.

A downside could be that mechanoids out in space could receive the frequency and as a result the longer you keep broadcasting the more likely a mechanoid drop pod raid becomes.
Zedrin 7 MAR 2018 a las 16:58 
One idea might be to make calling a trade ship take a few days for it to show up. I think the issue of balance more comes into play when it's always conveniently disposable whenever you need it, rather than the profit / loss.

Ships take a ridiculously long time to show up in vanilla, so whether it's something instnat or it's something that guarantees a ship with some time is probably an improvement.

One similar idea I had for a mod was actually making a special fixed structure with a dish that, when powered and turned on can radio for a trade ship and, after a few days of running, guarantees a specific one will show up.
legendof7th 25 FEB 2018 a las 15:31 
I would rather you make it 1000 silver, 50 component, 300 steel and 80 plasteel to craft and 3000 silver per transaction but have the transponder be a permanent item.
Mehni  [autor] 21 FEB 2018 a las 2:46 
@juha39: the market value of the gizmo is 1500. You can often find one for free in an ancient danger, and craft it on the cheap. Space traders carry around 3000. You can even turn a profit by selling junk and buying useful stuff in return.

In comparison, it costs 1100 to call a single landbased caravan. This is a mod made with balance in mind. If you want silly OP stuff, you'll have to find it elsewhere.
legendof7th 20 FEB 2018 a las 17:41 
So this is single use? This mod falls into the category of Almost Good.
Shades 20 FEB 2018 a las 15:54 
3000 for one trade opportunity is so expensive its not even worth it, and single use is pretty silly. 3000 or more is ok for reusable, but what is basically a single-use radio is just pretty silly. I really support this idea for mod, and this is something the game could use, but at 3000 a use, Im not going to ever use it. I rarely even call a caravan.
Cigg 19 FEB 2018 a las 4:13 
I'd show you a screenshot of my machining table, and video myself reading it one by one which was how i initially search... but i just opted to restart. Aaand now it's there. :s Near the end, even, which is where most modded content goes (start of list or bottom).
Mehni  [autor] 19 FEB 2018 a las 3:45 
@Mr Hoodlum: Safe to add to existing games. Look harder.

@Groovyblue: bug with dual-option is now fixed.
Cigg 16 FEB 2018 a las 9:03 
Not applicable to saved games? Recipe isn't showing up on machining table.
groovybluedog 14 FEB 2018 a las 19:57 
Looking forward to a fix for the dual option and a re-usable option :D
Mehni  [autor] 14 FEB 2018 a las 14:39 
@RavenOne: You're right. ~700 silver buy price is way too cheap for a rich space trader, considering that a simple land based trader costs 700 or 1100. Should probably be somewhere around 2-3000 silver to buy, don't you agree?

@groovybluedog: I'll relay the issue with the dual-option for using it to my xml dude.
RavenOne 14 FEB 2018 a las 13:33 
A game restart fixed it to where I can find it on the Machining Table list of jobs. Now, I wish there was a option to make it more than one use.
groovybluedog 14 FEB 2018 a las 12:55 
I also get two options; activate and use doodad to call when right clicking it.
groovybluedog 14 FEB 2018 a las 11:52 
<description>One-use item that can signal an orbital trader to your position, trader type is random.</description>

Will try to see if I can make it multiple use otherwise I'll just lower the resource amounts for my personal use
groovybluedog 14 FEB 2018 a las 11:50 
The XML says:

<recipeUsers>
<li>TableMachining</li>
</recipeUsers>

Try the machining table
groovybluedog 14 FEB 2018 a las 11:49 
Dang... author really needs to put some more info up.
RavenOne 14 FEB 2018 a las 10:55 
I found one from a merchant, but it was a one-time use and was not cheap (~700 silver). The crafting cost is high if its always a one-time use item. :( Still can't find where /how to craft it.
groovybluedog 14 FEB 2018 a las 9:10 
Where is it crafted?
Is it one use or multiple?
Can I choose what to call in like when I call for physical traders on the Comms Console or does it just sommon someone at random?
RavenOne 14 FEB 2018 a las 7:05 
where is the craftable Orbital Trader Transponder? I can't find it to build it anywhere.
INST_4D 14 FEB 2018 a las 4:18 
very nice, thanks ;)