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@AnnoyingPoisonUser: The units have been rescaled!
1. Some kind of holy mage/priest/whatever capable of actually fighting. Paladins, perhaps?
2. Dragons and/or Dragon riders
3. Rogues/Swashbucklers/Assassins/etc (basically dex-based melee units)
4. Druids and/or nature mages
5. Dark Wizards/Warlocks
7. Viking-style berserkers and/or axe warriors
8. Mage-Knights, capable of both sword and sorcery
9. Death/Dark Knights, semi-undead dark warriors
There are two Ballistas listed on the Civilopedia, the UU for Rome and the one you added (your version has the Arrowspate promotion, but none of the usual promotions. It also still has only 2 range listed). The prerequisite tech is listed to be Mathematics for both, but your version doesn't show up on the tech tree nor on the city unit building list. Rome can still build their own version as usual (others cannot build it).
Sorry for additional message, I just noticed this.
Speaking of which are the pegasus Knights not actually weak to Pikeman even as Chivalry?
I do plan to add more Fire Emblem classes throughout the tech tree, but that is far in the future. I figured it would be best to practice first with a small unit mod like this one, releasing in short installments that which I am able to complete instead of putting everything in a huge project that may or may not ever get finished.
Thanks for your feedback!
Maybe you could work with some of the Fire Emblem Civ mod makers? and lend them these units where appropite? Like the old Halidom of Ylisse mod has the Pegasus knights. maybe even add some other Fire Emblem classes through out tech tree of the normal game like this?