Garry's Mod

Garry's Mod

gm_pillars AI Nodes
14 kommentarer
Master_64 21. feb. 2020 kl. 19:10 
I don't want to go into too much detail, but the AI nodes that you made are very bad and confuse the NPCs quite a lot. I can give you a better set of nodes if you want.
-[FF]- Jupiter 14. aug. 2019 kl. 17:30 
could you node more of area 51?
ShatteredPumpkin 26. maj 2019 kl. 18:39 
enemies spawn in water great....
RaptorMatt 27. sep. 2018 kl. 15:56 
Hello! How does the process work to create an addon that adds AI nodes to an existing map? I'd like to do what you did for my own map!
Crazytanker 28. aug. 2018 kl. 3:07 
vj base npc work on that map ?
Gears 2. mar. 2018 kl. 12:46 
thancc
ϟLightning Boltϟ  [ophavsmand] 16. feb. 2018 kl. 19:20 
You're welcome!
HDMineFace 15. feb. 2018 kl. 14:10 
This is great! Thanks alot for this :)
ϟLightning Boltϟ  [ophavsmand] 8. feb. 2018 kl. 6:15 
Thank you for explaining to me what I've done incorrectly. I did some research last night about AI Nodes and came to the conclusion that I may have been giving each node too many links. I'll be sure to reduce the amount of links each node contains and to keep it simple so the AI doesn't fail.
Cpt. Hazama 8. feb. 2018 kl. 5:54 
As an AI programmer for 6 years I can assure you that you didn't connect them properly. You should avoid giving the nodes too many links. The way you did it will confuse the AI and make them "fail."
ϟLightning Boltϟ  [ophavsmand] 7. feb. 2018 kl. 20:07 
Could you enlighten me and explain how they're poorly connected please? I made sure each node was connected and that nothing was obstructing their path. The NPCs also don't seem to have trouble navigating these current nodes.
Cpt. Hazama 7. feb. 2018 kl. 18:46 
These nodes are just poorly connected, practically the same result as adding them in through hammer which isn't a good idea
ϟLightning Boltϟ  [ophavsmand] 7. feb. 2018 kl. 18:03 
Hm?
Cpt. Hazama 7. feb. 2018 kl. 17:49 
Oof