Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
740 σχόλια
Tian'anmen890604 6 Σεπ, 18:20 
there is no Long-sword man in the gameplay. There is just Man-at-arms with 45 combat strength. Am I the only one? Anyone know why?
claudemac24hrs 27 Αυγ, 22:45 
There will be several changes for civilizations:

Byzantine's Dromon will now be replaced by Galleass as it will now train Quadrireme.
Indonesia's Jong will be upgraded from Galleass instead of Quadrireme.
Chapin18 28 Ιουν, 22:28 
Flavor suggestion for whenever you get around to updating: change the final ranged unit from Rocket Launcher to Drone Operator. It's a better fit for the given capabilities of the Civ 6 ranged units (shorter range, smaller payload, individual targets).
pluviatenuis 27 Φεβ, 8:24 
I have graphic issues. Most of the mod units cannot load.
HARRYMAGUIRE 12 Ιαν, 13:39 
Great mod! I don't know if it is intended, but the war-carts seem to be nerfed to 28 combat strength, which is an unnecessary nerf in my opinion.
MrTango 6 Οκτ 2024, 15:06 
If one were to use a mod that disabled men-at-arms from GS, would this mod replace with longswordsman? *really dislike men-at-arms look and lack of culture variants.
Gameboi08XD 14 Μαϊ 2024, 13:40 
Updates?
Radonium 6 Απρ 2024, 9:18 
i think it is outdated
Fish 2 Απρ 2024, 8:37 
Is this supposed to be in the research tree, because I only see rifleman.
YU=OO 7 Ιαν 2024, 5:47 
更新为新的边境通行证和最终补丁!
这个模式为文明6增加了8个新的全球单位(5个带有聚集风暴)。新的单位是:加特林炮,迫击炮,自行火炮,Cog,Galleass,Cuirassier(前GS),Explorer(前GS。
长剑手、投弹手和步枪手现在已经被Firaxis版本裁掉了:分别是“武器人”、“投弹手”和“线步兵”。
Official Zealiux 18 Δεκ 2023, 15:37 
I keep getting the error that it can't load mod content
AndySafik 9 Δεκ 2023, 5:57 
New polish translation is available here
R-Minius 4 Δεκ 2023, 15:19 
Pretty good, but we definitely need more air units and naval units. I like what Warfare Expanded did to expand navies, but unfortunately my game always crashes with that one.
chuaxzn2006 16 Σεπ 2023, 6:42 
Graphics issues with the ships please update soon to fix them
Primed Sure Footed 4 Ιουλ 2023, 1:08 
please update this is really a great mod :hotkepa:
8birubiru8 11 Ιουν 2023, 3:27 
Doesn't work. S&T Unique Units and Unique Units - Enable All both work however
R3v3r3ndGizmo 25 Μαϊ 2023, 21:03 
why wont this work for me?
wy3814654 12 Μαϊ 2023, 8:25 
更新了新边疆通行证和最终补丁!

这个模组为《文明6》增加了8个新的全球单位(5个带有风暴)。新单位是:加特林炮,迫击炮,自行火炮,齿轮,加勒斯,胸甲骑兵(前GS),探险家(前GS),课程(前GS)。

长剑手,投石机,步枪手现在已经被Firaxis版本所取代:分别是武装人员,投石机和线列步兵。

以下是附加全局单位如何适应升级路径:

近战:
... -> 剑客 -> 长剑客* -> 火枪手 -> 步枪手* -> 步兵

重骑兵:
... ->骑士 ->胸甲骑兵* ->坦克

轻骑兵:
骑士-> 骑兵* -> 骑兵

范围(常规):
... ->野战炮 ->迫击炮* ->火箭发射器

远程(自动枪,+8战斗加成对近战,反骑兵和轻骑兵,施加控制区):
加特林机枪* ->机枪

围攻:
弹射器 -> 投石机* -> 轰炸 -> 火炮 -> 自行火炮*

侦察:
侦察兵 -> 探险家* -> 游侠
Zenith 8 Απρ 2023, 10:56 
@bhk4 Found out the same thing here. Thought I was doing REALLY well and then realized I was getting double the bonuses on EVERYTHING, not just tundra tiles
Primo96 12 Μαρ 2023, 9:54 
Can someone tell me how to bring back Longsowrdman instead of Man at Arms?
TOR 27 Φεβ 2023, 20:50 
Recent multiplayer game playing as Australia, I have been unable to upgrade my Swordsmen to Musketmen. Anyone else?
pingola bilau 19 Φεβ 2023, 4:34 
does this work with harmony in diversity? cause i'm playing as Brazil and don't see: explorer, gatling gun, Longswordsman and rifleman... the rest is in the game
Sleepy 13 Φεβ 2023, 17:28 
Is this mod broken? What have been other peoples' experiences of it
BBOBBO 18 Ιαν 2023, 3:15 
i want longswordsman
update plz
Doctor Badass 18 Ιαν 2023, 1:48 
please put the longswordsman back. The vanilla man at arms SUCKS
Hoshi 8 Ιαν 2023, 6:56 
Such a great mod and such a shame that the game have the graphic issue for assets mod content :(
프레리독 1 Ιαν 2023, 17:52 
Canada has farm bugs +4
Theportuguesespirit 30 Δεκ 2022, 8:41 
so range is basically useless since 1st era to the modern/atomic era? i found it wierd that ranged infantry/horse missiles units have only a range of 1 instead of 2.
daguru 23 Δεκ 2022, 20:07 
graphics issue with self propelled artillery
Maatissi 22 Νοε 2022, 3:20 
With "Rifleman" you mean "Line infantry"? :)
tsunami762 27 Σεπ 2022, 20:27 
Cool idea but this mod ended up changing languages of some content in my game to Portuguese. Not sure if it conflicts with another mod I have but I was able to single out this particular one as the problem. Had to uninstall.
Grifeidy 9 Αυγ 2022, 21:30 
pls make a mod for just the cavalry fix the helicopters during the atomic era is to much ai spamms them over real atomic era units like planes and tanks they should be replaced with an armored infantry car also just the landship as an early heavy cavalry
TJdutch2006 23 Μαϊ 2022, 10:50 
The units dont seem to be applied to my game. Im using all the steel and thunder mods, but the new units from this one specifically dont appear on my tech tree. Was i suppose to download something else to enable it?
bhk4 26 Απρ 2022, 12:43 
BUG: This mod (or one of its two companion mods from the pack) breaks one of Canada's special properties. Instead of having its +2 improvement buffs apply only on Tundra/Snow, the +2 buffs apply on all tile/terrain types. This makes Canada extremely OP, so watch out. Unsure if this bug is present if using only this (these) mod(s), or if it is related to an interaction between mods. Double checked that enabling, disabling, and re-enabling these mods is what causes the bug to manifest
Orionox 20 Απρ 2022, 21:26 
would this mod work with mods that change promotion trees like radiants?
Kamille 4 Απρ 2022, 22:05 
Any mod with the gatling gun by itself?
Kraft 10 Μαρ 2022, 11:46 
NGL a vampire hunter unit for the secret societies game mode would be cool. Maybe it could be a medevil era unit that upgrades into the Advanced vampire hunter in the ren era and then upgrades again to the ranger and spec ops?
Nova015 5 Μαρ 2022, 16:33 
Tactical Nukes would be a good idea for an individual mod, instead of adding them to an already existing mod.
Riekopo 21 Φεβ 2022, 7:22 
Can you add Tactical Nukes to the game with a mod? They were in most of the previous Civ games. No idea why they weren't included in Civ VI.
Akirua 13 Φεβ 2022, 17:39 
There seems to be a bug with the Babylon DLC: Siege Tactics won't get eurekaed because it's eureka has been changed from owning two trebuchets to owning two bombards
Dazz Aephiex 2 Φεβ 2022, 1:30 
I love the idea that Machine Gun gains +CS against infantry. They should and they must, or there is no mean of this unit to exist.
James III, Space Exorcist 22 Ιαν 2022, 16:01 
Is there any way to include the Longswordsmen? It doesn’t even need to replace Man-at-arms, maybe the swordsman get a bonus while attacking and the man-at-atms while defending?
Gamia 23 Νοε 2021, 2:34 
Hello! There is a bug, that a line infantry has no connection to a musketman and therefore you can have line infantries without any gunpowder. Could you please fix that?
Carry on Crow 24 Οκτ 2021, 20:47 
I don't see longswordsman or any of the units anywhere in the tech tree, is this normal or just an issue i'm having?
MadCro 1 Οκτ 2021, 19:21 
Does this mod add a tiger tank for the Germans as their unique unit?
Bambaryła 10 Σεπ 2021, 1:04 
Do you know of any incompatiblities? I got some corrupted models :(
stardestroya 24 Αυγ 2021, 12:40 
can you add in more modern units, I feel like when you get to the modern era it gets too repetitive
Deliverator23  [Δημιουργός] 9 Αυγ 2021, 8:27 
@bigbrother1984: Well the units in this mod were based on the units in Civ V so it's more like things coming full circle really.
Sleepy 2 Αυγ 2021, 12:55 
Were the newly added units in the last update based on the units in this mod?
Castellan of sea 18 Ιουλ 2021, 3:47 
Does this mod disables or lower the chance for player from using barbarian clan unique units?
It seems other ai civs can use this feature cause I have seen alexander using hirdman and scythia using conquistador. But to me land barbarian camps only show warrior, swordsman and mostly men at arms... Is this cause I'm unlucky? I do know they come up in random