安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






The Last of Us 2
Cyberpunk 2077
Biomes! Cavern addition
Thank you guys for making this mod, take your time.
that would give a big use to caravans because if your in a tribe you could get guns or armor or you could just get good loot
a Ship just sitting on the ground broken apart
or like a
Pirate Ship stranded on shore
Devs, i'm not here to tell you what to do, just here to help :D
2 , if they plan to add other biomes (wich i am sure they will) they will add them just like the cavern, in seperate packages, so that you can choose wich you like.
the core mod is probably not freshed out or bug free enough to contain some of the files of the cavern mod to function properly... hope that explains it a bit.
@Onomis We're planning something similar for in the distant future
@singman That's a cool idea
@Onomis We're gonna make a few variants for the Island/Archipelago biome and it'll include a lot of that :D
obviously cavern mod should require the core, but it seems odd to me that the core relies on the sub-mod to function as well...