Cortex Command

Cortex Command

The Elites (Faction)
88 kommentarer
[OG]CombatMedic02  [ophavsmand] 25. sep. 2020 kl. 12:12 
It took me a long enough time to get it this far. I made this while I was studying in college. Also this was my first faction, I did the best I could with what I had. :P
WavyWatson 24. sep. 2020 kl. 18:58 
good mob, but I just wished there was more actors, and the teleport transport wasn't so broken.
[OG]CombatMedic02  [ophavsmand] 23. maj 2020 kl. 3:14 
Thanks! Yeah, CC is a super fun little game. I'm glad you enjoy my mod. :)
justiceforjoggers 22. maj 2020 kl. 21:01 
Hey howdy, just wanted to pop in and say how much I've missed CC and this mod
Michael97 31. jan. 2020 kl. 8:10 
It probbably wont change anything now but for the presentation you could have used the friendly fire script in the mod manager.
[OG]CombatMedic02  [ophavsmand] 18. dec. 2018 kl. 10:59 
@Peter Yeah, that's weird, never really noticed the problem with those weapons. I know the Railgun can cause those kinds of issues, maybe I'll take a look at them to see if I can make them more steadfast in the future if I can find the time. :)
Noone 18. dec. 2018 kl. 10:56 
@[OG]CombatMedic02 i mention gatling gun,rocket launcher,mortar and sniper rifle from urs mod they literally make any character from urs mod dig himself like antlion digging himself to catch prey
[OG]CombatMedic02  [ophavsmand] 18. dec. 2018 kl. 10:51 
@Peter Not sure I've ever had that problem myself, I guess it depends what mods you're using? I think there it only one or two weapons with high recoil in this pack? I made them a little tougher than the regular factions so the weapons you're describing probably affect them in the same way.
Noone 18. dec. 2018 kl. 2:28 
@[OG]CombatMedic02 what i meant (sorry if my english is hard to understand) is that their own guns from this mod literally makes the dig them alive into ground due to recoil,not tomention that guns from not op tech mods rips their arms off
[OG]CombatMedic02  [ophavsmand] 17. dec. 2018 kl. 11:32 
@Peter Ha! Yeah, balancing that sort of thing can be tricky in this game, I just try not to make the weapons too OP? I think I have a nice selection of gear anyway. :P
Noone 17. dec. 2018 kl. 3:51 
nice mod tho they can use their own heavy guns without beeing stomped into ground by recoil
FloatingBottle 11. maj 2018 kl. 17:21 
nice work
Khodoku 6. maj 2018 kl. 17:12 
NICE!! :steamhappy:
Woejak 12. apr. 2018 kl. 19:27 
very good mod though
Eagle 10. mar. 2018 kl. 10:18 
==Doktor Kaiser==
I had that EXACT same problem. I didn't reinstall though, I just stopped playing, then I tried again, a few months later, and for some reason it worked.
Doza 1. mar. 2018 kl. 3:03 
great job
[OG]CombatMedic02  [ophavsmand] 25. feb. 2018 kl. 5:19 
No problem, glad that fixed it. :)
Popo Bigles 25. feb. 2018 kl. 5:00 
You were right. Two files were missing and the game reinstalled them in their correct locations. Thanks for your help.
Popo Bigles 24. feb. 2018 kl. 18:47 
O yeah. I forgot about that button. I'll try it. Thanks.
[OG]CombatMedic02  [ophavsmand] 24. feb. 2018 kl. 18:31 
Scenes.rte should definitely be there by default. Try verifying your game cache.
Popo Bigles 24. feb. 2018 kl. 17:18 
---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to find the Scenes.rte Data Module!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------


I searched all over. Can't find the source. Do you have any tips other than reinstallation?
Popo Bigles 24. feb. 2018 kl. 13:01 
Oh. Alrighty. Thanks alot dude. You've been a great help.
[OG]CombatMedic02  [ophavsmand] 24. feb. 2018 kl. 8:29 
@==Doktor Kaiser== Scenes.rte is a default game .rte. Might be being referanced by one of your mods with the typo Scene instead of Scenes. You can either find the mod that is causing the problem and uninstall it or find the .ini file in the mod causing the problem and add an s to Scene.
Popo Bigles 24. feb. 2018 kl. 8:18 
Ok so here's what i've got.
They are packed in .rar files but are classified as .rte. They contain the .rte file and if you put them in Workshop Mods they unpack once the game starts loading and mounting the mods. Now my problem is that it cannot find a file called "Scene.rte" and in which I do not have downloaded or have any clue what so ever of what it is. I've checked the files of the game and searched it, but I cannot find a relevent file.
[OG]CombatMedic02  [ophavsmand] 24. feb. 2018 kl. 8:09 
@==Doktor Kaiser== Mods should be in their own folders in the base game's directory with .rte at the end of their folder name in order to work. Maybe try unpacking them or something if those rar files are actually the mods you have downloaded?
Popo Bigles 24. feb. 2018 kl. 6:15 
Instead of a .rte file they're .rar files...... Uhh... I know that can't be right...
Popo Bigles 23. feb. 2018 kl. 16:30 
Alright. CoH2 and Cortex Command has been giving me Modding Problems for hte past week >_< Tis getting annoying my good sir...
[OG]CombatMedic02  [ophavsmand] 23. feb. 2018 kl. 15:20 
@==Doktor Kaiser== Check to see if the .rte folders are in the game's directory, if they aren't move them from the workshop folder to the game directory.
Popo Bigles 23. feb. 2018 kl. 15:08 
Yeah when I talk about the Combine I expand the conversation into a class...
Anyways.
I need help. When I start Cortex Comamnd, it loads the files of all mods, but when it launches the game it only shows five out of ten of my mods that i've subscribed to.
Popo Bigles 21. feb. 2018 kl. 8:49 
Overall, the youth of the Half-Life community believe they're so underpowered because they see them from Freemans eyes, not the hundreds of Rebels that have fought them since the Seven Hour War and failed most of the time until the Vortigaunts arrived, but they only allowed the Rebels to construct bases in the Dunes (And other Antlion area's) with their knowledge of the Antlion Guardian. But they were soon met with Combine Dropships dropping the "Thumpers" which allowed them to build Nova Prospekt for the growing ammount of captured Rebels and Citizens for conversion to Stalkers or Combine Soldiers.

(Please tell me anything I missed or mistook. I litterally just woke up)
Popo Bigles 21. feb. 2018 kl. 8:48 
The Combine are epic ._.
They are far misunderstood though by the community due to their thoughts on how easy they're to be killed. Becaus if you think about it, they're basically wearing three layers of Kevlar with augmented, bionic, alien ballistic weaves, with a range finder and gasmask on their head,and the Rebels had cloth uniforms and scrap metal as armor that barley covered their chest, while losing their war until Gordon Freeman arrived on the train becuase he was the only one able to take multiple shots to his body and the only one to use the Combine-Battery regenerators due to his HEV suit from Black Mesa.
[OG]CombatMedic02  [ophavsmand] 20. feb. 2018 kl. 23:09 
@ColaBotels Thanks for the kind words. I'm glad you are enjoying my mods. :)

@==Doktor Kaiser== I mean the only thing they have in common is that I used their voice lines but okay, the Combine are awesome. :P
justiceforjoggers 20. feb. 2018 kl. 19:22 
Hey Combat Medic, just wanted to thank you for these mods and that I always have a fun time with 'em. I hope ya keep doing stuff like this
Popo Bigles 20. feb. 2018 kl. 16:44 
"The Elites" ~ Description etc


"The Elites" ~ My take on this mod: Slimmer and darker Combine Elites that are part of DeathWatch.
[OG]CombatMedic02  [ophavsmand] 18. feb. 2018 kl. 1:51 
@Ursegor Yeah, it doesn't happen often. I'm not sure what causes it I just know that it doesn't affect The Elites unless they are carrying a lot of heavy guns.
Korin 18. feb. 2018 kl. 1:09 
Mes troupes sont le moins lourd possible ( jaune vu que les elites sont forcement jaune avec leurs equipement de base) mais une fois sur deux le troupe soit apparait normalement soit elle aparait dasn le sol soit elle meure a l arriver ce qui est ridicule a voir mais tres drole
dazza 10. feb. 2018 kl. 14:00 
Yeah that sounds like a good idea
Cato 9. feb. 2018 kl. 21:11 
wowie
[OG]CombatMedic02  [ophavsmand] 9. feb. 2018 kl. 15:48 
It is fun, which is why it's free but I'll probably put a price on it when I finish the hover turret. :P
Marsh Man 9. feb. 2018 kl. 15:41 
The bunker buster drop pods being free for all factions is ridicuously overpowered, you can get an easy kill or mine resources for free by just dropping it ontop of their base.... its super fun to do tho
dazza 9. feb. 2018 kl. 15:26 
Yep i figured that would be the case :steamhappy:
[OG]CombatMedic02  [ophavsmand] 9. feb. 2018 kl. 14:43 
Thanks! I like to get bugs fixed quick. New features take a bit more time. :P
dazza 9. feb. 2018 kl. 14:21 
Nice bug fix Combat medic your doing great!
[OG]CombatMedic02  [ophavsmand] 9. feb. 2018 kl. 13:16 
@*CRO*General It's a nice feature of any dual wieldable weapons but it works nice with the sidearm. I like that you can just pick up an extra one from a fallen elite then you have another weapon when you get into sticky situations. Thanks for catching that one. Just a couple of things I missed while polishing. Currently working on a hover turret, it's a bit like a drone with a bigger gun on the top that is limited to staying closer to the ground. Just need to get the .lua sorted out. Then I want to fix up a dropship I never finished. :P
RedCobraCar 9. feb. 2018 kl. 13:03 
@[OG]CombatMedic02 Thanks for such a quick update - the dual wield works perfect now: frame rate doesen't drop, rate of fire is fine, when reloading the actor drops two magazines, and I don't know if it is on purpose but you can actualy have different amount of rounds in each Sidearm so that when one is empty you reload one and continue to fire the other - so you got the only thing cooler then dual wield guns - one handed reloads - no more "cover me, I'm reloading" - something only the Elites can do. Great work!
[OG]CombatMedic02  [ophavsmand] 9. feb. 2018 kl. 12:28 
@*CRO*General Should be working again now, I fixed a typo in the duel wieldable version's name and forgot to update the .lua script that calls that weapon when they are switched. This should fix the issue.

As for your last point that is indeed what it is doing. To my knowledge this is the only way duel wielding can work. Cortex Command has weapons that are main hand and offhand but weapons can't be both. There are in fact 2 pistols in my pack the standard sidearm then the offhand version that is just a copy but with the code changing which hand it is used in by the actor. The offhand version isn't purchasable, it's hidden but the duel wield pie menu option de-spawns one gun and spawns the other. It's also how the rifles work. Clever way of doing something that we used to have to make multiple purchasable guns for. :P
RedCobraCar 9. feb. 2018 kl. 11:29 
@[OG]CombatMedic02 I tried as you said but it doesn't work for me. I have two Sidearms in "inventory", on one I select duel wield, I scroll to the other one and select single wield, then I scroll through the weapoons and the actor still can hold only one of them. Am I doing something wrong? :-(

Aditionaly I notice two other things: 1) when I select duel wield my frame rate drops - I have a pretty decent machine but I hear and see that the Siderm fires at a slower rpm when in duel wield. In single wield it takes me about 2 sec to empty the 12 round magazine - in duel wield mode it takes me about 3 seconds.

2) after I fire a few rounds and select single wield option the actor "quick draws" the same weapon and reloads (almost) instantly - definetly faster then a normal reload - and he drops no magazine. it's as if selecting single wield gives the actor a completely new weapon with a full magazine... ?!
[OG]CombatMedic02  [ophavsmand] 9. feb. 2018 kl. 8:49 
@*CRO*General Switching the Sidearm into duel wield mode turns it into an offhand weapon. Make sure you have one in duel wield mode and one in solo mode then scroll through your weapons until the actor puts to two together. :)

@KingEB Oh! I hadn't thought about that, might have been because I changed the Elite's name to Elite Trooper. I'll fix the .lua and update the mod shortly. Thanks for catching this, I completly forgot that it would affect the beacons. :P

@heybrowannahitsomeRAAAANCH It was out for several years before it released to steam my dude. I played it when it was like in alpha. :P
RedCobraCar 9. feb. 2018 kl. 5:09 
Great mod, but I can't get the Elite Sidearm to fire in duel wield mode...
KingEB 8. feb. 2018 kl. 8:36 
For some reason the beacon grenades do not seem to work for me anymore they did earlier when I first tested them. I thought it might be because of other mod conflicts but with the mod manager disabling the others the beacons still do not spawn anyone. Is there a something I doing wrong?