Arma 3
RUG DSAI A3
58 opmerkingen
Canned Chicken 2 aug om 7:35 
seems cool but i take it that it hasnt been fixed so i'll have to skip :p
Parker9044 23 jun 2023 om 12:53 
@Not Momo did you try adding the author?
Not Momo 19 sep 2022 om 10:12 
I am once again inquiring an answer for my quesiton.
Not Momo 28 jun 2022 om 11:43 
What's the license of this? Am I allowed to gut it and create a voice? Am I allowed to include it in another mod with or without dependency as long as I give credit?
T!T!  [auteur] 4 jun 2022 om 1:41 
Nope No one is working on this project anymore
☠ Kibbe_Surdo ☠ 3 jun 2022 om 15:39 
hello any update planned ? thanks in advance
Cryptic 25 mei 2022 om 9:13 
new bug with the latest patches of arma. this no longer works properly. no one has a voice anymore. only with this mod does the problem present.
minhduc-dev 20 nov 2021 om 13:43 
hello
xray 19 nov 2021 om 8:51 
Player led ai squads dont have ambient voices after recent update
Predator14 1 aug 2021 om 4:12 
can we change the voice to french and put the voices of left4dead?
Owl 13 jul 2021 om 19:40 
So how would this config work exactly? just trying this stuff out for the first time. anyways. How would I know it works? could I set up a config for a nation that doesnt have the voices (so i manually give them the voices) and if I went into like, zeus and spawned a unit they would speak said language?
Cryptic 26 jun 2021 om 15:15 
you need a quick setting in the cfg menu (like where you can disable sentences) to quick select side voices and enable or disable them from there by default. would be 10/10 with that. right now, it's pretty cool but kind of a pain with custom factions from dlcs and mods
xray 16 mei 2021 om 9:02 
Player team NATO 2035 ai don't have ambient voices. Only when AI are in their own team. New bug possibly.
kenny_schneider 2 mei 2021 om 16:45 
so did it mean it adds german voice language in the singleplayer campaigns?
T!T!  [auteur] 1 dec 2020 om 12:27 
Nope it will not work for your mod . You have to force them to talk by using the method described in my previous post below.
CerebralPolicy [XXth] 1 dec 2020 om 10:19 
I'm making a mod that needs Spanish voices, can I add them in the config?
T!T!  [auteur] 24 aug 2020 om 23:00 
@neierator and @xray
Add this below (with language you want) to force AI talking if there are not automaticly talking
RUG_DSAI_SIDES =["RUG_DSAIArab","RUG_DSAIENG","RUG_DSAIENG","RUG_DSAIArab","RUG_DSAIArab"]; within a gamelogic to force them to talk the langage you want; or add for example on leader groups: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];
neilerator 24 aug 2020 om 8:34 
Is there a way to make it compatible with the BW Mod, so the German soldiers are able to actually speak German?
xray 11 jun 2020 om 14:17 
Russian vdv don't speak russian or the alternative in chernarus DRO.
T!T!  [auteur] 6 jun 2020 om 1:41 
works automaticaly for some factions (see list on bohemia page) or use a game logic on map to force any side talking (see command line above). Read all I have written above and on bohemia page.
xray 5 jun 2020 om 21:51 
For me, seems to only work on cup and vanilla maps. For example, Ai don't have the battle chatter in DRO lingor, but they do in chernarus
T!T!  [auteur] 3 jun 2020 om 22:33 
and CBA ?
xray 3 jun 2020 om 13:28 
Loaded up the mod. Enabled radio. And there's no ambient voices or battle chatter for ai.
T!T!  [auteur] 3 jun 2020 om 13:00 
There are any new voices since the beguinning. Don't know what you did...
xray 3 jun 2020 om 9:38 
I don't hear any new voices
T!T!  [auteur] 2 jun 2020 om 22:43 
- To enable radio chat go to addon configuration panel and deselect it, but it's weird with both languages.
- This mod doesn't run for Unsung (It wasn't allowed to import unsung voices)
- This mod runs for Arma3, IFA3 mod and some others mods. See factions list on bohemia forum page.
- Factions determine which voices will be cast automatically and the only possibility to change voices is to overwrite them via mission editor by gamelogic as quoted above.
FriendlyCanadian 2 jun 2020 om 13:03 
does this work with unsung?
Stefann 3 apr 2020 om 11:18 
Hello, thanks for this nice mod. Can i somehow enable the default radio chat ? It looks like this mod disables all of the default AI radio voices.
xray 22 jan 2020 om 20:44 
So how do I make ai talk with this mod loaded?
King Carter 23 dec 2019 om 6:50 
Awesome mod, sounds very immersive. However, I keep getting this error in my logs:

Error in expression <_DSAI_ReloadWeaponEH";
if ((format["%1",_ehID])!="<null>") then {_x removeEventH>
Error position: <_ehID])!="<null>") then {_x removeEventH>
Error Undefined variable in expression: _ehid
File RUG_DSAI\RUG_DSAI\DSAI_Loop.sqf..., line 34

Any explanation would be great. Ive been using a lot of mods, and DSAI is still working, but if I am missing out on some AI expressions, it would be nice to fix.
-Thanks,
KingOfCarter
evilhusky 4 dec 2019 om 19:18 
Are these voices available in virtual arsenal?
*******ive father 27 nov 2019 om 10:22 
ABSOLUTELY LOVE THIS
T!T!  [auteur] 14 mei 2019 om 10:22 
Øperador Geoffry [Hk] 14 mei 2019 om 5:39 
the OPFOR speeches only work when it is in the squad, alone they do not speak, is there any command to put in them?
Variable 6 mrt 2019 om 11:00 
Great mod that adds a lot to immersion. Thanks TITI!
Morgan-Giggs 22 jan 2019 om 8:12 
Mate, I don't know if you added a little joke thing or what

I had a AI sneak around a building near me and he made a little giggle noise or something right behind me..

You cheeky fuck... :steamsalty:
PaulyG25 9 jan 2019 om 15:22 
This will be good, no more quiet creepy AI team mates
T!T!  [auteur] 4 jan 2019 om 8:02 
The aim at first is to replace any previous langage by the ones we want so it's obvious to diseable sentences too to evoid mixed langages. But if someone wants to keep them he has the possibility to do it.
Valken 4 jan 2019 om 6:12 
So I was testing this mod and pulling hair out until I realized I had to ENABLE sentences via CBA to hear the AI chat... This should be the default setting so we can hear the new sound effects otherwise the AI is somewhat silent.
HBAOplus 1 jan 2019 om 4:29 
Hi @T!T! could you please consider adding project OPFOR and community faction project as compatible factions?
Fluffy GS G5 25 dec 2018 om 7:29 
Very nice mod, sad that it doesn't work also automaticli with CSAT.
Axebeard 23 nov 2018 om 10:17 
Tried it with Antistasi Armia Krajowa last night, and I hear Germans spouting German so mission accomplished!
T!T!  [auteur] 23 nov 2018 om 3:37 
English voices are the most expensive language all others are only combat oriented see description's mod
Axebeard 23 nov 2018 om 0:00 
How is this compared to the Unit Voice Overs mod? I think that one only has English audio.
T!T!  [auteur] 22 nov 2018 om 1:52 
Added IFA factions (rug dsai ifa3 obsolete now)
Found & corrected bug for reloading shout
Godis 18 nov 2018 om 14:42 
Nope, not using the wrong addon (that was the first thing I've checked, lol). I got it right, that most factions (vanilla, RHS, etc) DON'T need editing of the init.sqf anymore?
T!T!  [auteur] 18 nov 2018 om 1:01 
@Godis Tested all works fine. Hope you aren't using RUG DSAI IFA3 with RHS.
Some factions like CDF aren't listed (Czech factions)
Sunrise_White 14 nov 2018 om 11:53 
Nice
MrStregatto 14 nov 2018 om 9:05 
well technically CSAT are Iranians and CSAT (Pacific) are Chineses.
Only the FIA and AAF are Greek
T!T!  [auteur] 12 nov 2018 om 8:07 
Because it's a greek faction