Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Koryak
7 kommentarer
Gedemo  [ophavsmand] 12. jan. 2023 kl. 8:04 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
jammer_kelly 6. feb. 2022 kl. 13:46 
I've enjoyed Koryak as well as several of your other new Civs I've tried. Note I built a Yaranga in a dozen cities, but weasels or caviar never appeared.
chris_lee_bear 13. apr. 2021 kl. 8:02 
hello there.

I tryed this civ once, under the circumstance of barbarian clan mode, and found out that it's not that good.

I had to hard build the unique unit as I was flooded by barbarian archers, got iron and iron tech somewhat late for improvement, had two deer at the capital city but no deer anywhere close. Is that bad luck at the start or did I do something wrong?

Also, I played it on faith and culture in the mid game, aginst several strong civs like gilgabro and gorgo (I own base game) I struggled hard but only due to lack of good places for wonders.

Good luck there because no peter of russia among the other civs :)
Gedemo  [ophavsmand] 7. okt. 2020 kl. 2:07 
thanks for your feedback
fishle02 31. dec. 2019 kl. 7:52 
Hi Gedemo. Love all your civs. I've noticed though that there's something incompatible between these and YnAMP, if YnAMP is on they don't get a cultural start position even if it's selected. Every time I try to play Koryak (or the Nenets) with YnAMP on they start in the tropics. If I turn YnAMP off they start in the tundra like they're supposed to. Turned off all my other mods to test it, that's what's doing it. Any fix?
Gedemo  [ophavsmand] 21. okt. 2019 kl. 0:56 
Thanks for your feedback, it is fixed now
shoobers 20. okt. 2019 kl. 18:11 
The special ability when capturing outposts doesn't work?