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Originally the carryable items only have one or two bones from which it could spawn fire from.
If my theory is correct, i could try making the "idle" pose for the prop have all bones be in the same place. (for some reason the carryable props have one model for world and viewmodel together, as opposed to having one for view and another for world. idk why.)
https://cdn.discordapp.com/attachments/881968819147530380/1119747744689553448/image.png
minor nitpick but I thought I'd point it out
In case you aren't aware, they con't work if you got another mod that replaces the model, obviously.
I really liked.
the script modifies teh lines for fps hands. that's legal.
the only illegal script edits are something that modifies damage, slot, and anything else that modifies how the item works.
HUD icons and hand settings are fine.
?
http://psteamcommunity.yuanyoumao.com/id/funreal/screenshot/932687253648900708
You are simply doing something wrong and blaming me.
Plus, the coke and gnome are only used on perhaps five campaigns tops.
but i gues i'll just have to do this entire thing again.
It looks alright in singleplayer though. So until i have enough time to really fix this mod, you'll have to deal with this for now. Sorry.