Sid Meier's Civilization VI

Sid Meier's Civilization VI

GDG's Scouts, Range, Submarines, Nuclear Submarines Ignore Borders
57 kommentarer
josearte777 28. nov. 2020 kl. 9:34 
I was telling you so that other names are compatible with this one, for example the Russian nuclear submarine or other rare names such as warfare, red total war, reload, assault, civilization expanded,there are other names that didn't adapt them
josearte777 27. nov. 2020 kl. 14:43 
This mod does not currently work with the babylon hammurabi's should update but expels us when creating a game in civilization 6
GeloDGreat  [ophavsmand] 24. maj 2020 kl. 0:40 
I think this works on the current patch
Truetom 23. maj 2020 kl. 22:35 
would like to have this mod updated
pretty please :)
Recon 20. apr. 2020 kl. 18:28 
Likewise, great mod!
Cobber [1st M.I.] 13. apr. 2020 kl. 0:22 
Sweet As!!! I'll be looking forward to seeing what you can do
GeloDGreat  [ophavsmand] 12. apr. 2020 kl. 18:14 
give me a week, i'll be working from home right now and i'll see it on my free time mate
Cobber [1st M.I.] 12. apr. 2020 kl. 16:32 
Well, luckily for me then I have GS so I'll at least be able to use it if it does...
GeloDGreat  [ophavsmand] 12. apr. 2020 kl. 5:59 
I think there's a way to make this mod but it will require GS
Cobber [1st M.I.] 12. apr. 2020 kl. 5:36 
Is there anyway to freely select the plot, or is that currently beyond reach without access to the .DLL?
GeloDGreat  [ophavsmand] 12. apr. 2020 kl. 1:40 
Hi @cobber51, it still works mate, not that you can freely select the plot in other civs but your units can pass thru
Cobber [1st M.I.] 11. apr. 2020 kl. 22:58 
And, if you do, could you somehow try to make it on a class basis rather than per unit basis i.e. all recon class units (whether base game, expansion or mod added) get the ability rather than just the Scouts or Rangers units themselves? I don't know if that would work or be possible, but it would be sweet as if it did.
Cobber [1st M.I.] 11. apr. 2020 kl. 22:56 
@GeloDGreat: Seeing as you seem to be having more time to get back into Civ VI atm, probably largely due to the COVID-19 situation, is it possible or even likely that you will be looking to update this mod and get it back up and running again? Would be sweet as if you do, there's currently nothing else remotely like it from what I have seen currently available on the Workshop.
Cobber [1st M.I.] 3. nov. 2019 kl. 16:16 
@Saint: I tried to get it to work with some tweaking for private use, but that didn't ultimately work anywhere near as well as this mod did in its "golden age". It might be worth one of us posting on CivFanatics a request for another modder to see if they can get it working again, because as you said it is currently one of a kind and it would be incredibly helpful to have it working again as intended.
SaintDamien 3. nov. 2019 kl. 1:21 
Understandable, but a pity.
It's such a great mod and the only one of it's kind.

Good luck with your busy schedule.
GeloDGreat  [ophavsmand] 2. nov. 2019 kl. 20:06 
I'm sorry, I won't be updating my mods due to my busy schedule in real life.
SaintDamien 1. nov. 2019 kl. 15:58 
will you fix the mod ?
I would love it for submarines to ignore borders like they should.
Koval 24. juni 2019 kl. 14:27 
Works only partially - after new update, scouts have ability listed, but it only allows to move through enemy territory, not stay on it. At least for scouts
Étendard 14. apr. 2019 kl. 6:04 
Doesn't work.
EdgiestOfEdgelords 14. apr. 2019 kl. 5:50 
Doesn't work for me
GeloDGreat  [ophavsmand] 2. mar. 2019 kl. 14:57 
Hi, can anyone let me know that this is still working?
Championxs 2. mar. 2019 kl. 13:23 
plan to update for gathering storm?
Étendard 26. feb. 2019 kl. 16:27 
Please update!
akirajeff 18. feb. 2019 kl. 0:51 
Does this mod compatible with GS?
Cobber [1st M.I.] 7. dec. 2018 kl. 16:51 
If you are happy to do this you can find them uploaded on CivFanatics in the Mod Requests section posted under the name jakob51 (I really should change that to be the same as my Steam name). I'm quite out of my depth with Civ VI modding so it'd be really helpful if you could look at them for me and offer ideas or suggestions on what to change/remove/add in order to make it work.
Cobber [1st M.I.] 7. dec. 2018 kl. 16:51 
@Kimu: I've been working on a mod of my own that has drawn inspiration from both this mod and your own Unit Promotions mod and I was wondering if you would be happy to have a look at its files for me. I've been making it to be compatible with the new Modern Warfare Complete Edition mod which changes some units' promotions and also introduces a few new unit promotion trees and classes (like Naval Bombardment i.e. Battleships and Dreadnoughts).
Cobber [1st M.I.] 2. okt. 2018 kl. 16:36 
@Kimu: No problem, I appreciate the effort, it's been an essential mod for me too so the fact that neither of us is having any breakthrough on getting it to work again is indeed extremely frustrating. Hopefully the original author GeloDGreat will see my private developer comments to him soon and will be in a position to try to help get it working again. He made me a contributing developer to this mod to try to keep it functioning whilst dealing with numerous real-world matters and hasn't yet indicated when he will be back to modding Civ VI and working on this mod, however I'm very inexperienced with xml coding and haven't really felt like I can be of much help in that goal (yet) at this point in time, although I'm trying to learn in between doing everything else that living requires of me.
Shiroho 2. okt. 2018 kl. 15:23 
@cobber51 Sorry for the late answer. Well, i tried many things already : creating brand new and separate ability, using several modifiers array, even created some dynamic modifiers simply to do that ... not a single clue for now !, it's like there was a code wall that prevent any fighter to get through borders (it's strange because religious have no problems doing so). This mod of you was extremly precious to me, so frustrated ! I keep digging and hope i will find out something, hopefully i will come back to you ofc !
Cobber [1st M.I.] 27. sep. 2018 kl. 16:38 
@Kimu: If I figure out or otherwise find the solution to this irritating issue I'll gladly inform you of it, I only ask that you would do the same thing if you find it/figure it out first. Perhaps sql code updating the UnitAbilities.xml file might be the solution? I don't have any real experience creating sql code though so I don't know if that idea will work. Any thoughts or ideas on whether that would/could work?
Shiroho 24. sep. 2018 kl. 6:15 
@codder51 Haa you have this issue too mate T .T Im also a mod creator and don't know why the MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDS modifier is not working anymore for military units. That sucks ! if you find a solution for this could you tell me ? (my related mod is not alike yours worry not)
Cobber [1st M.I.] 12. sep. 2018 kl. 17:29 
@LegoCollecter14: I'm slowly working on getting it back to full functionality, however I don't have a great deal of experience with XML code and so it's very much a process of learning by trial and error for me at the moment. Rest assured though that I will do the very best I can to get it back up and working 100% as soon as possible, especially as this mod is one of my must haves and I know other people also view it that way too.
Lego_Teh_Eggo 12. sep. 2018 kl. 13:22 
So is this functional or dealing with tech issues?
GeloDGreat  [ophavsmand] 19. juli 2018 kl. 5:29 
@cobber51 you can look at my mods. Also you just need the components that you want to mod.
Cobber [1st M.I.] 18. juli 2018 kl. 16:37 
@GeloDGreat: As far as I can tell it's the same as vanilla, however I'm not 100% sure how to check to be absolutely certain of that. In the meantime, I've started to look up Civfanatics to try to find guides on xml modding and creating a modinfo file, but haven't (yet) managed to find something that looks like it is covering making/editing of a mod of this kind. I will keep looking and once I have found what I need I will start the process properly, although I'm only too happy to take any advice you might be able to offer as well.
GeloDGreat  [ophavsmand] 18. juli 2018 kl. 1:52 
@cobber51 I added you as an author btw. Yup. It needs new modfile. I really hope the devs of steel and thunder set it the same type in vanilla
Cobber [1st M.I.] 17. juli 2018 kl. 20:11 
I thought as much, just thought I should ask in case I was wrong. I intend to reference Steel & Thunder Unit Expansion for my own personal use of the mod due to it having the Explorer recon unit, which fills the large upgrade gap between Scouts and the Ranger, but might not make it a standard thing for the mod upload as I don't know how many people who are using/will use this mod are also using Steel & Thunder Unit Expansion, and I don't want to create any potential for mod conflicts for other people trying to use this mod.
GeloDGreat  [ophavsmand] 17. juli 2018 kl. 18:55 
i think referencing other mods should be required because you're accessing it's files and feature set
Cobber [1st M.I.] 17. juli 2018 kl. 17:11 
Just quickly though, including a mod in the Modinfo file as a referenced mod rather than as required is not going to make the mod unusable for anyone who doesn't have/use the referenced mod right?
Cobber [1st M.I.] 17. juli 2018 kl. 17:09 
Hi GeloDGreat, I'll be sure to do the best I can to get it fully functional again, however I have little experience writing xml code so it might take me a wee bit to learn. I'll definitely use guides from the Civfanatics forums to try and speed up the learning process as well, as I want to be able to do or tweak some mods for my own personal taste for Civ VI.
GeloDGreat  [ophavsmand] 16. juli 2018 kl. 19:16 
hi @cobber51, You can rework it as I'm currently busy with real world projects. Also I'll give you access to this mod as a contributor
Cobber [1st M.I.] 14. juli 2018 kl. 2:21 
I can upload a copy of the xml file I've tried to rework to Civfanatics for you to look at so that the context for these errors make more sense, because I've tried to rework the code to include the Explorer unit from Steel and Thunder Units Expansion, which wasn't included in the mod's code originally. Otherwise I'm not sure what to do to get this mod to work correctly. Please update it or otherwise provide some feedback so that I can get it to work, as it's an incredibly useful mod to have and for me its almost essential for my preferred style of play.
Cobber [1st M.I.] 14. juli 2018 kl. 2:15 
[2288159.091] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2288159.092] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[2288159.092] [Gameplay]: While executing - 'insert into Tags('Tag', 'Vocabulary') values (?, ?);'
[2288159.092] [Gameplay]: In XMLSerializer while inserting row into table insert into Tags('Tag', 'Vocabulary') with values (CLASS_RECON, ABILITY_CLASS, ).
[2288159.092] [Gameplay]: In XMLSerializer while updating table Tags from file GDG_SIB_Units.xml. [2288159.092]
Cobber [1st M.I.] 14. juli 2018 kl. 2:15 
[2288159.091] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2288159.091] [Gameplay]: While executing - 'insert into Modifiers('ModifierId', 'ModifierType') values (?, ?);'
[2288159.091] [Gameplay]: In XMLSerializer while inserting row into table insert into Modifiers('ModifierId', 'ModifierType') with values (MOD_ENTER_FOREIGN_LANDS, MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDS, ).
[2288159.091] [Gameplay]: In XMLSerializer while updating table Modifiers from file GDG_SIB_UnitAbilities.xml.
Cobber [1st M.I.] 14. juli 2018 kl. 2:15 
This mod is currently not working as intended, at least for me, and I've tried to fix it myself by looking at your code. However, I haven't been able to get it to work despite doing this. The error details I'm currently getting in the Database log are:
LtL 4. juni 2018 kl. 17:14 
Shore would be nice if this included Great People too! I had multiple Great Admirals in a dockyard waiting until I need them when another Civ grew their boundary around it and locked my Admirals in.
Lego_Teh_Eggo 26. maj 2018 kl. 12:52 
Doesnt appear to be functional for me. still get the "declare war" popup if i try to go over borders.
Cobber [1st M.I.] 18. maj 2018 kl. 17:54 
And in the Modding.Logs file its giving this error message as well:

[1841110.429] UpdateDatabase - Loading GDG_SIB_Units.xml
[1841110.429] Warning: UpdateDatabase - Error Loading XML.
[1841110.429] Applying Component - emptycomponent (UpdateDatabase)
Cobber [1st M.I.] 18. maj 2018 kl. 17:51 
I'm getting an error message in my Database.logs file from trying to run this mod, which appears to be preventing the mod from working correctly and as intended. The error message is:

[1841110.429] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[1841110.429] [Gameplay]: While executing - 'insert into Tags('Tag', 'Vocabulary') values (?, ?);'
[1841110.429] [Gameplay]: In XMLSerializer while inserting row into table insert into Tags('Tag', 'Vocabulary') with values (CLASS_IGNOREBORDERS, ABILITY_CLASS, ).
[1841110.429] [Gameplay]: In XMLSerializer while updating table Tags from file GDG_SIB_Units.xml.
[1841110.429] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
danalea73 13. maj 2018 kl. 9:53 
Works for me. Only issue I had was after upgrading my rangers to spc ops. They no longer ignored borders. (And I am runnig the mod which prevents religious units from crossing closed borders)
lilMobStick 16. apr. 2018 kl. 15:53 
doesnt work