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回報翻譯問題
https://x.com/alfatheseus/status/1954658749140078963
https://www.youtube.com/watch?v=A8vihWAqnU4&ab_channel=Jamo821
Great map, I really enjoyed it other than finding the last button which was on the pillar
Spoilers and those who might need help in the future-
My two friends and I went through the entire map, finding everything besides the last button. If you need a guide or help with anything, credits to this great video helping me find the last button for me which was on the pillar which we could not find. After seeing it, it is unseeable
https://www.youtube.com/watch?v=e3pkZzqsJvw
after several tryouts, i maneged to come to level 21 if i can remember it correctly. ( really dont know, but steam was more like.. lets send HQGaming a messege that someone replied now instead of a few months back >< )
I am currently working on an entirely new map, which is going to be a lot larger than the previous two - and I was hoping to remake The Town in Black Ops 4, but it doesn’t look like that’s getting Mod Tools, so I’ve begun remaking in Black Ops 3 instead :^)
Here is an early WIP of part of The Town’s remake; https://cdn.discordapp.com/attachments/332212657555898368/447820076960317462/unknown.png
The power-switch uses the default model, as seen in most Treyarch maps. You may have had trouble finding it due to it being located in a low-light area, which is just the nature of the environment that it is in :^)
As for the rest of your comment, I don't really understand what you mean by 'overreacting'
None the less, thank you for your feedback!
Appreciate it! I often base my creations loosely on real-world locations/structures, as they serve as great inspiration and - most importantly - reference
Interiors, such as the Cell Block, were inspired by many different UK prisons that I had researched and are kind of a combination of a few, altered to look like what I imagined they would have looked like during the time-period
I'm glad that somebody else appreciates the lack of community content; it's great to have custom content in a map, of course, but it's often the case where maps are published with an absurd amount of random features and weapons, which really takes away from the Treyarch feel and experience of the maps (I too am guilty of this, with previous maps) :^)
click this link for instructions! Thanks to IceGrenade for posting the link on twitter
http://phabricator.aviacreations.com/w/black_ops_3/basics/zone_fix/
https://www.youtube.com/watch?v=P6c4JAYALP4&list=PLQhPIm528X6wye7cXmdnoF4WGi_yAuaaO&index=61
Keep it up!!
Sorry to hear it, I'm not really sure how I can help - have you subscribed and then checked whether it's there in-game? Sometimes when I subscribe to workshop items, it doesn't appear in my downloads - and then why I go to launch the game, it says that it is "updating"
Either way, I hope this issue becomes resolved for you :^)
Thank you for the feedback! This issue should be fixed in the upcoming update, thank you for reporting it!
-Zombiepro89
Thank's man, I saw your video and laughed when you finally found Jug
-TEA_BAGGIN_U
I'm sorry to hear that you were unable to enjoy the map! I'll take the door prices into consideration, and I will be altering certain aspects about Brutus (which will include spawn-rates)
I have also added some WW2 weapons in the upcoming update, as well as some other features which I hope can help to improve the experience :^)