Total War: WARHAMMER II

Total War: WARHAMMER II

Script Debug Activator
12 kommenttia
Liebenz 21.8. klo 22.38 
Need this for Attila/MK1212AD mod
bushez 1.3.2022 klo 2.52 
@thesniperdevil
do u know maybe a way to get from the script log a reason or what cause a Screen Look from game events ?
IfThenOrElse  [tekijä] 11.2.2022 klo 12.46 
yeah, this mod is a staple for me for all the TW games these days :)
bushez 11.2.2022 klo 9.54 
@thesniperdevil
you will publish this mod in WH3 too ?
玄霄 6.7.2020 klo 23.03 
how to know why my game crash in the game?
Ruinae Retroque Rursus 4.5.2019 klo 20.18 
This helps me out so much :D
Celtik 17.8.2018 klo 15.46 
Very nice, exactly what I was looking for. Thanks!
IfThenOrElse  [tekijä] 5.7.2018 klo 13.38 
Np - if you are looking for more help with modding - feel free to pop over to the CnC discord!
https://discord.gg/kSWB8D also check out the tutorials I made under the guides section.
Ubermorgen 5.7.2018 klo 8.00 
Thanks for the great mod, man! Was really helpful so far.
IfThenOrElse  [tekijä] 17.1.2018 klo 9.54 
@ gleen should do. debug log files spit out a LOT of info though so be sure to check logs the moment the event occurs.
@Sigmar. pretty much. WHen scripting, you can use script outputs in certain parts of your script which helps track progress when the script runs. It's a great way to figure out why it doesnt work. THis is very much a modding resource.
Malykriss 17.1.2018 klo 1.03 
hmm sorry for the noob question but I don't quite get it. does this make it easier to create scripts or what?
Gleen Cross 16.1.2018 klo 15.09 
Interesting.. with this, maybe I can rework the vortex mechanics... I want to add more skaven/chaos waves + more intervention armies, but I didn't find anything in the lua files =/ If the game triggers a intervention, the log will capture that?