The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smelting Extended
75 kommentarer
Exelsiar 13. aug. 2015 kl. 2:05 
This is an excellent mod, but it seems some of the Dwemer Bowls were missed, does anyone know of a mod that gets them all?
Quintus Servilius Caepio Brutus  [ophavsmand] 21. mar. 2015 kl. 8:47 
I've finished updating the mod. You can do what you want with the files.
Armorguy1 1. aug. 2014 kl. 5:49 
it's a little late but you forgot to add some stuff like, tankards, normal plates or nordic dishes. I solved it in my version though. i'm trying to stuff as much little mods i can in one to conserve space. (went from 150-145 already!)
evilcloudyness 14. aug. 2013 kl. 16:08 
Thanks soooooo much!
BirdiE 6. juli 2013 kl. 14:50 
You should really try and change it such that you can smelt stolen goods. I really don't see a realistic reason why you couldn't...
[►] Djerůn 24. juni 2013 kl. 11:20 
You misunderstood me. I was just asking if you would change it or not. I know that I can do anything with the mod as long as I don't re-publish it, so I wouldn't ask for a permission to modify. The reason I wrote it was - as I wrote - to get to know if you would change it or not to either just use it or change it before using it. In hindsight I just should've made me a litte mod that did what I wanted instead of searching the workshop for the one I used about a year ago not finding it in the end and starting a discussion about estimated volumes. So I explicitly ask: "Will you change it to 100 coins per ingot or stick with 110?" so I can act accordingly.
Quintus Servilius Caepio Brutus  [ophavsmand] 24. juni 2013 kl. 10:09 
As far as I'm concerned, you can do exactly what you want with the mod. It is here to be used, not owned.
[►] Djerůn 24. juni 2013 kl. 10:07 
Most mods I've seen so far that allow you smelting coins to ingots convert at a rate of 100:1.
Also most mods that add weight to coins set it to 1/100. So it's up to you to decide if you want to join in or not, but if you don't I'd like to know so I can change it locally to be consistent with my golds weight.
Quintus Servilius Caepio Brutus  [ophavsmand] 24. juni 2013 kl. 5:16 
I rounded upwards to a degree where that was also taken into account. Of course, the measurement was not 100 % precise, as no unit of measurement was used. If you have a better suggestion, I would happily change the value.
[►] Djerůn 23. juni 2013 kl. 13:46 
did you also round down because the ingots top is thinner than its bottom? (most weighted gold mods set a coins weight to 0.01 btw)
Quintus Servilius Caepio Brutus  [ophavsmand] 23. juni 2013 kl. 11:17 
Djerun, it means that I compared the coin and the ingots to see how many coins long, wide and high the ingot was. Then I rounded upwards because of the coin's circular shape.
[►] Djerůn 23. juni 2013 kl. 9:36 
"- 110 Coins (Approximate measurement)" means you "measured" the size of an ingot, calculated it's volume, "measured" the coins height and radius calculated it's volume and divided the ingots volume by the coins volume or just reestemated?
Penelope 1. juni 2013 kl. 18:29 
Hi, May I please request for you to make an alternate option to download where the gold for gold ingots is the 400 value of the ingot? What is available with gold coin crafting is excess gold with no work for it.
Quintus Servilius Caepio Brutus  [ophavsmand] 24. apr. 2013 kl. 12:23 
No, creating Septims is not an option.
Armorguy1 24. apr. 2013 kl. 3:56 
is it possible to make septims from gold instead of otherwise? Because i can't find the option for it.
76561198065903874 7. dec. 2012 kl. 1:42 
Ok then. So this can be a non-overlapping add-on to some other weapon/arrow smelting mod.
Quintus Servilius Caepio Brutus  [ophavsmand] 6. dec. 2012 kl. 11:00 
Bitl:
I didn't add weapon smelting, same goes for arrows.
76561198065903874 5. dec. 2012 kl. 2:45 
Hi! That night be cool mod I need so much. Only 2 questions:
What about smelting arrows? What is smelting ratio? E.g. how many daggers I need for an ingot: realistic 2 daggers to 1 ingot or just 1 dagger to 1 ingot?
Thank you!
Werd Up 3. dec. 2012 kl. 16:00 
ok thx
Quintus Servilius Caepio Brutus  [ophavsmand] 3. dec. 2012 kl. 9:07 
I see no problem with that. You can even use the files in your own mods, should you feel the need to do so.
Werd Up 1. dec. 2012 kl. 22:56 
Hey im using this mod in a collection and you want me to take it out tell me.
Quintus Servilius Caepio Brutus  [ophavsmand] 25. aug. 2012 kl. 12:06 
@seksor
Thing is, I'm not the best with doing something like that. In fact, I have no idea how to.
However, if ANYONE knows how to do it, they may edit the file, and release it as their own mod. I don't really care.
Ð'jinn 25. aug. 2012 kl. 6:41 
This is a great idea. It falls right in line with the existing melting down of dwarven junk so it doesn't feel like cheating and you won't accidentally smelt your equipped gear like similar mods that allow melting weapons and armor. Plus all the junk I find in the world has new purpose. Nice game addition! Now if you could just limit the overwhelming list of what can be turned into an ingot to what the player actually has available and it's perfect. Perhaps a condition on each recipe checking for the item in the player's inventory first?
BananaShake [NOR] 29. juli 2012 kl. 5:17 
This miod makes it so much harder to lvl up my smithing for some reason.
Lazlo 26. juli 2012 kl. 20:01 
I think Tankards are missing for Iron Ingots.
Lost puppy 29. apr. 2012 kl. 18:12 
um i remember a mod i found a while back but it has sense fail to work actually it crashes out hard now it Vals Crafting Meltdown it did all of that you could look it up perhaps on the Nexus also could i get a link there or would steam get pissed at me looking into mods there?
Quintus Servilius Caepio Brutus  [ophavsmand] 28. apr. 2012 kl. 9:21 
Yeah, I've been trying to sort that out. Frankly, I have no idea how. There is a way to do it though.
LIBERTY PRIME 28. apr. 2012 kl. 8:31 
The only annoyance with this mod is that there is about 5000 different listings for the creation of each ingot. Other than that, its a great mod.
LIBERTY PRIME 25. apr. 2012 kl. 15:29 
If they are compatible that would be great because Ingot recovery alows you to smelt down wepons!
R 23. apr. 2012 kl. 15:41 
try using wrye bash for simple conflicts like that Blackbeard. In the worse case some items may appear twice, but they are the same. I once had 3 options to make torches, due to 3 or 4 mods that added torches for crafting.
Quintus Servilius Caepio Brutus  [ophavsmand] 23. apr. 2012 kl. 11:11 
BLACKBEARD
Honestly, I have no idea. To some extent, it might be. I have looked at said mod, and it seems it adds some of the same recipes as this mod. Either this will mean it won't work, or it will work, and you will have double recipes(two of the same). As for the weapon smelting recipes, it should work.
LIBERTY PRIME 21. apr. 2012 kl. 17:44 
Is this mod compatible with The Ninja!!!'s "Ingot Recovery" mod?
emma_wildcat 26. mar. 2012 kl. 15:15 
Great work!! Thankyou. I like to smelt things ;o)
Quintus Servilius Caepio Brutus  [ophavsmand] 18. mar. 2012 kl. 5:51 
discogodofthe2ndage & N4M3Z
As much as I would like to add groups or make it so the recipes only show if you are carrying the right items, I just don't know how to do it. If anyone knows, I would add it, and as stated, proper credit will be given. I already know of a mod, which has added categories to smelting, but that mod is also adds alot to smithing, something I am not interested in adding.
N4M3Z 14. mar. 2012 kl. 3:13 
Another thing Vals mod has has been mentioned by discogodofthe2ndage, that those mods actually only show smeltable options for items you are actually carrying. Personally I would welcome if the community would converge on an ultimate smelting mod, since there is a lot of them and some are quite game-breaking (e.g. smelt septim to gold ingot that is worth more septims etc.). I think it is very important that mods like this are very well balanced and I think the best way to do this would be to integrate all those dead smelting mods out there and learn from their mistakes.
N4M3Z 14. mar. 2012 kl. 3:13 
Hello the1te. Thank you for making this mod, I think your mod is a serious competion to Vals Crafting Meltdown or Smeltdown, namely because it seems this mod is still alive. I have a few questions. Have you considered the balance, item assignment and item smelting yields in those mods? Do you have a mathematical model behind your smelting yields? Would you consider making categories like Val mod has (Steel, Iron etc.)? It is very nice when you dont have to sort through the quite large Misc menu.
discogodofthe2ndage 13. mar. 2012 kl. 16:34 
Random thought: putting items into categories wouldn't be necessary since with the mod you can smelt just about anything. It would be simple to add the condition that the recipe only shows up if you bring at least one of the required materials, like the tanning rack.
Quintus Servilius Caepio Brutus  [ophavsmand] 7. mar. 2012 kl. 12:33 
@armando
Yes, i have fixed it, and it should be included in the next update. It's actually finished, and has been for some time.. just a little lazy here.
armando.dinorcia 4. mar. 2012 kl. 6:54 
Have you had a chance to look into the recipes that only show numbers?
Adi Tetac 2. mar. 2012 kl. 13:06 
I must have been tired, was seeing stolen tunkards as as flagons in my inventory.
llammahed 1. mar. 2012 kl. 18:30 
I kindof like this mod only because I am more likely to run into weapons than bowls and you currently can't smelt weapons. Well done though. It seems more realistic. For those who think this would make the smithing imballanced, the fact that I can level my smithing solely on purchasing iron ingots and leather strips and make 2000 iron daggers to 100 skill makes it already imbalanced.
Quintus Servilius Caepio Brutus  [ophavsmand] 1. mar. 2012 kl. 6:42 
@Adi
Stolen items smelt just fine, just make sure the items you try to smelt aren't wood or ceramic. And the coins required to create a gold ingot will be increased in the next version.
Adi Tetac 29. feb. 2012 kl. 22:53 
Two things, stolen things wont smelt, and gold ingots should probally be 100 gold coins since you can make two gold rings from one ingot that can be sold for 150 gold anyway.
Axe 28. feb. 2012 kl. 7:56 
Fun but needs some tweaking - since it takes 70gold to make an ingot worth 100g - should it not be 100g for an ingot? Keep up the great work :)
HP Deskjet 5550 Black Ink 27. feb. 2012 kl. 4:15 
sounds good. but for the ability to smelt weapons. i wouldnt do it. it totally unbalances the smithing leveling.
thewickedone00 26. feb. 2012 kl. 15:55 
it take forever to load
thewickedone00 26. feb. 2012 kl. 15:32 
it sounds like a good idea to me cause im a thief and now i got a reason to steal more items
Double A 26. feb. 2012 kl. 14:59 
Carl, there's a mod that does it. Think it's called expanded or improved skyforge.

Anyway, you should add a new category in the smelter for smelting junk items, preferably one for dwarven metal and another for steel. I don't like having to scroll past all the plates and things to get to iron+charcoal or the dwermer scrap to get to anything at all.
Nus 26. feb. 2012 kl. 14:29 
you should also add a smelter to the skyforge... :)
Quintus Servilius Caepio Brutus  [ophavsmand] 26. feb. 2012 kl. 14:08 
lopen139: I might release it on SkyrimNexus, without the smelter