Killing Floor 2

Killing Floor 2

KF-UT-FacingWorlds-Classic-2004
80 kommentarer
Puw 7. juli 2021 kl. 4:43 
"ut soundtrack"

you had my curiosity, now you have my attention
Frostbite*  [ophavsmand] 3. dec. 2020 kl. 9:05 
thanks alot people, making it to a 5 star rated map:)
Frostbite*  [ophavsmand] 14. juni 2020 kl. 13:08 
all u do is download map and upload it to your server,then map sure it is in the configuaration and map cycle of the server and redirect
Guilherme 14. juni 2020 kl. 12:43 
Ok. First off all, English isn't my native language, in case you can't understand something. Right? So, i made a personal server and would like to put this map. I didn't find him on the local archives of steam and out of steam too. How i can take the archive of this map? Is this legal? I don't know is this possible or how to do that... Thanks friend =]
Frostbite*  [ophavsmand] 14. juni 2020 kl. 12:08 
The Oliveira sorry can u explain :)
Guilherme 13. juni 2020 kl. 18:18 
how i can put this into my sv?
Frostbite*  [ophavsmand] 3. juni 2020 kl. 16:15 
comon peeps need just alittle more love:)
Frostbite*  [ophavsmand] 21. juni 2019 kl. 8:01 
Pокегмап (• _•) if u have anything regading your suggestionsfor obj then talk to me directly ma friend:) we can work something out
Pokerman 19. juni 2019 kl. 17:45 
Pokerman 19. juni 2019 kl. 10:02 
I can , just put some trigger after the activation. No need to make AKevent sounds.
Frostbite*  [ophavsmand] 19. juni 2019 kl. 8:30 
u know it sounds a really good idea but only issuse is the vioce lines for objective as u cant customise to suit the objective
Pokerman 18. juni 2019 kl. 17:17 
I tested Zedlanding's Objective mode and one mode is delivering the disc, maybe you can change that mission into "Delivering Flag" to this map.
Pokerman 17. juni 2019 kl. 7:54 
Request : Objective Mode (2019 summer sideshow new mode).

Mission - Capture 5 flags. (Faction change every wave). Zeds are spawning infinitely in this objective.

ex:
Phase 1 - Capture 1 flags from red base and take it back to the blue base.
Phase 2 - After flag 1 has been score, 2nd flag spawn in 30secs.
Phase 3 - 2nd flag spawned in red base, capture it again.
Phase 4 - All flags has been scored, zeds are no longer spawning infinitely.
Phase 5 - Kill the remaining zeds and complete this wave.
Frostbite*  [ophavsmand] 22. feb. 2019 kl. 18:34 
original before release it was with gravity,but due to how the zeds and players played out it became too easy basically
PuppyMonkeyBaby 21. feb. 2019 kl. 12:30 
Any chance we can get a low gravity version? Maybe -300?
Frostbite*  [ophavsmand] 17. jan. 2019 kl. 16:15 
Kitsune glad u liked it:)
Corvid 14. jan. 2019 kl. 7:55 
This is beyond amazing. Having grown up with the Unreal games, not only is this one hell of a beautiful nostalgic flashback, but hot damn, this map is fun as hell, and filled with fun things. The intro is a fun touch that hypes you up for it, and the weapons and health even pop up. On that, you made the teleports work too. This map tugs at the nostalgia in my heart in the best of ways. This is, without a doubt, my favorite map that I've found on the workshop. Thank you for making this fantastic map!
Frostbite*  [ophavsmand] 19. okt. 2018 kl. 7:43 
u know in the cutscene u can jump off the sides and bk onto the platform:)
RockMax  [ophavsmand] 18. okt. 2018 kl. 23:09 
You just have to love the players that blames map for a bad design
JacKV64 18. okt. 2018 kl. 21:32 
I haven't been so hooked to a map since Cube. It's so good + the ambiance music I can't stop playing it 10/10.
Oh, and btw, I love how some players just fall into space from the middle pit on round 1 claiming they didn't see it and then disconnecting cursing the bad map design. Precious.
Frostbite*  [ophavsmand] 12. okt. 2018 kl. 19:50 
update just released 13.10.18
Frostbite*  [ophavsmand] 25. juni 2018 kl. 13:25 
HAPPYCAT ty for the feedback alls good :)
HAPPYCAT 25. juni 2018 kl. 10:55 
After a couple days of testing this update looks very good! The music toggle button works great (the "activate" message when you're near it is a nice touch). The boss spawns work perfectly now and the increased spawns and spawn rates are an excellent improvement. The map is now very polished and I see it being on my server for a long time.
Frostbite*  [ophavsmand] 18. juni 2018 kl. 13:34 
HAPPYCAT sure feedback is always welcome
HAPPYCAT 18. juni 2018 kl. 0:59 
Thanks Frostbite, map is on my server, I'll let you know if how it goes.
Frostbite*  [ophavsmand] 17. juni 2018 kl. 18:23 
update just released see description or notes ty
Frostbite*  [ophavsmand] 17. juni 2018 kl. 17:00 
HAPPYCAT the music switch is fixed now,the beta mustve broken it- by default it is off, fixed boss spawns and spawns in general update is soon
Crooshka 22. maj 2018 kl. 23:30 
What are all the UT osts included on this map?
HAPPYCAT 4. maj 2018 kl. 11:04 
Also, there's an issue with the boss spawning in endless mode. Just speculating, but it feels like it depends if people are near or have line of sight on the boss spawn?
HAPPYCAT 18. apr. 2018 kl. 17:30 
The "PRESS USE KEY" message appears on the screen of all players on the server, instead of just the people standing near the button.
Flammable 27. feb. 2018 kl. 14:18 
classic
𝑒𝒳𝑜𝒯𝒾𝓆 24. jan. 2018 kl. 17:34 
More Maps pls like this i rlly love this Map and ofc the old good game Unreal Tournement you bring me my Memories back to this game :steamhappy:
Bolland 22. jan. 2018 kl. 15:40 
The nostalgia hit me hard, thank you for this.
Vaegir Guard 21. jan. 2018 kl. 16:19 
thanks for uploading this map, it brings back good memories.
Frostbite*  [ophavsmand] 21. jan. 2018 kl. 15:28 
Update in description and in change notes
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 23:10 
if u think this will make u feel better u from the camping on your modded server i will fix that to o just to be on the safe side^^
Pokerman 20. jan. 2018 kl. 22:52 
OK..... I have a last request today, I found these problem at 5 minutes ago.

2 Tower has the same problem.

This time I use Screenshots ^^"

https://i.imgur.com/oqio8aV.png
https://i.imgur.com/FLa5ATx.png
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 22:43 
'pokerman the problem like i mentioned is collison due to the angles of the coloums there,when u put a normal coloum there all is solved,but that isnt wat i want to do,this is why maybe the meshes there may be rmodelled:)
Pokerman 20. jan. 2018 kl. 22:41 
At least you still have some patience, if you are RockMax I could be "comment removed" ^^''
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 22:38 
@pokerman i will sit down and have a proper look to see wat i can do,as u know im inbetween many projects,which require alot of attention more,but that doesnt mean this isnt important as any other map needs.i will sort something out^^
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 18:28 
@pokerman i was uploading the new update as i got your message lol
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 18:28 
Update at the top of description
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 17:10 
i will take alook,to me it could be a collison proplem not a pathing bug:)
Pokerman 20. jan. 2018 kl. 17:08 
Frostbite*  [ophavsmand] 20. jan. 2018 kl. 10:00 
-Luc-originally i had it with low gravity,the issuse was it made the map to far damn easy to flank and cheese the ai,i pulled that version sorry
-Luc- 20. jan. 2018 kl. 9:56 
Enjoying the map quite abit. Are there any plans to add low gravity to the map?
cafe conLeche 20. jan. 2018 kl. 9:45 
Absolutely wonderfull, thanks!
Kleeborp 20. jan. 2018 kl. 6:48 
Bringing KF2 straight back to it's roots. I like it.
󠀡 20. jan. 2018 kl. 1:08 
OMG THE NOSTALIGA!!! BEST UT MAP EVER!
commend for commend, thanks! 19. jan. 2018 kl. 10:17 
THANK YOU