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回報翻譯問題
The most time-consuming part is setting up the motion of the legs with the timers and rotor/hinge speeds. Setting the correct rotor/hinge limits can also be tricky at first.
I would be happy to take a look in your world and can bring some of my blueprint examples so you can get a rough idea of how to set up the legs.
First, is your mech able to stand on its own or does it slowly lower itself to the ground under its own weight? If so, you may need to increase rotor/hinge torque to compensate. If that doesn't help and you're using small-grid, you may actually have to add pistons to support the leg like a hydraulic brace.
How many joints do the legs have (e.g., is it a simple scissor-like movement similar to the 6-leg example or is it more of a crawl with a hip, knee, and ankle joint)?
For forward/backward motion, your legs need to alternate starting positions (i.e., if the front left is outstretched, the front right needs to be pulled in, the back right needs to be outstretched, and the back left needs to be pulled in).
Hopefully it will be around as cool as the ones in the tutorial. Or fit in with my other work. Maybe I'll focus on the hips and legs then use that as a base point to make many tops. Or do you guys think much of the upper parts have to be made with the walking legs to get them functional?
Though it is in my nature to try to figure out thing on my own. I have a feeling I am going to need this after I try my best to make a walking mech.
I already made a flying one which is super easy of course. If any one looked now they would see I don't have much on my workshop. I pulled everything to improve and update them. In a week I should have them back up including hopefully a walking version of my mech which is really big comparatively to the screen shot ones here. I hope it will be half as good as these ones look.
My mech already includes a modular weapon system that requires a carryall to put the weapons in place in the field if you want to switch them. I'd like to see how others do a modular weapon system for their mech some time (After I upload mine).
Still working on tweaking it, but I absolutely cant figure out what I can do for the right side sequence. The ankles on the FR and BL go completely inverted to how I want the FL and BR to be, and I cant figure out a way to possible invert it. Im a bit of a newbie when it comes to building in general, but yeah, any ideas?
It's easier to just stop the legs where they are and have them in a frozen walking position which is what I used to do, but having the neutral stance looks better and I like to do that now.
I would like to explain it in more detail in a video when I get around to it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2491451695
It's ludicrously slow, very barebones, and could definitely see improvements, but it works! Definitely looking forward to making more mechs in the future!