RimWorld

RimWorld

Project Armory 1.4.0.1 [1.4]
464 kommentarer
rudel.dietrich 30. juli kl. 4:49 
I am well into 1.6 and this mod so far has shown zero problems. This is one of the better weapon mods I have found, so I wanted to let anyone else know who uses this mod that it seems okay to use in 1.6 games.
Mlie 2. sep. 2024 kl. 11:10 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Kyrrisayo 31. aug. 2024 kl. 10:18 
It seems to work fine for me in 1.5. I had to find an updated version of the "Proper Shotguns" dependency, though.
Rodster 12. apr. 2024 kl. 13:03 
Love this mod, will you be working on a 1.5 update?
Anduin1357 25. sep. 2023 kl. 17:45 
@AVNlover67 In the mod directory ./Defs/ThingDefs
There, you can find the files for all the guns and rocket launchers that this mod adds.

Alternatively, you can get XML Patch Helper and edit things that way.
AVNlover67 23. sep. 2023 kl. 12:47 
Why is the crafting skill required a 6 when some guns do less than 10 damage? How can I change their damage?
Lord_Havoc 31. juli 2023 kl. 10:59 
Wooo!!! Thanks for updating
AVNlover67 2. maj 2023 kl. 11:56 
I like this mod because it adds a lot of guns but the guns are so weak.
Kyrrisayo 30. apr. 2023 kl. 11:02 
Thanks for updating this! It's honestly one of my favorite RimWorld mods, and I'm super glad to see it receiving proper support once again!
Furry Slurry 16. apr. 2023 kl. 20:14 
Huh didiin't expect this but its nice to have an update :bbamsmily:
Plymouth  [ophavsmand] 16. apr. 2023 kl. 18:12 
Lads it's updated go ham
Anduin1357 23. apr. 2022 kl. 17:32 
Is there any progress on 1.3? I really don't want this mod to die. It's a really good gun-replacement for abstracted vanilla industrial-tech firearms.
Lord_Havoc 26. sep. 2021 kl. 2:16 
NO!...Thank you for a superb mod. This is a staple mod I put on all my playthroughs, it's awesome
Plymouth  [ophavsmand] 25. sep. 2021 kl. 16:26 
Sorry for the massive delay guys, I have the 1.3 update in the works, have to add some more content and release it. In the meantime you can use Kyrrisayo's version. Thanks a lot for the help man!
Kyrrisayo 17. sep. 2021 kl. 20:17 
I really wanted to start a new Rimworld playthrough, finally, but I couldn't bear to play without this mod... So I updated it. I figured I should share it with others similar to myself, since I had already went through all the trouble anyway: Project Armory 1.3 Unofficial Update
Deathw!sh 1. aug. 2021 kl. 2:25 
when is the 1.3 update?
Lord_Havoc 25. juli 2021 kl. 6:40 
Jecs tools has been updated. P.A. still shows as red (1.2). But game now loads. I'm risking combining with combat extended (but i don't know if these were ever combined.)
Reef 24. juli 2021 kl. 5:24 
mod seems to be broken at the moment on 1.3 prior to update, wouldn't launch even with the unofficial 1.3 jectools
hope there's update soon, its my favorite mod
Mattyboy0066 21. juli 2021 kl. 16:48 
So uh- 1.3? I haven't seen it asked yet.
Plymouth  [ophavsmand] 19. juli 2021 kl. 13:49 
Thank you for kind words!
justcody 12. apr. 2021 kl. 13:17 
- Work on 1.2
- Best weapon mod ever
dr_rockzo 10. apr. 2021 kl. 7:46 
Some ideas for new guns if you're open to suggestions: Stoner 63, Uzi/Mini/Micro, RPD, M60 (E3 is my fav), VZ 58, Panzerfaust 3, G3, Ash 12.7, 9A91, M202 Flash, Type 63 (Full auto Chinese SKS), Swedish K, AUG/AUG Para, Ithaca 37, Neostead 2000, MPL/MPK, L86 LSW, Browning Auto-5 (A personal request).
Malikyte 17. nov. 2020 kl. 9:10 
@Trexx2k - Using the unofficial 1.2 fork of JecsTools I assume?
Trexx2k 23. okt. 2020 kl. 2:59 
I can't say on whether this will be updated to 1.2 officially, but as far as I can tell from playing, this mod doesn't really have any errors when running on 1.2 other than the initial wrong version flag.
DresdenBBQ 18. okt. 2020 kl. 21:56 
Hey I don't mean to be one of those people that constantly bugs about this but does anyone know if this mod has been or will be updated to 1.2? If it will be any clue as to when?
Plymouth  [ophavsmand] 11. sep. 2020 kl. 5:56 
@kefton69 thanks for doing god's work, I'll add it in the description
kefton69 6. sep. 2020 kl. 4:27 
Hi, here is the full weapons stats extracted from the mod's files. Only Rocket Launchers stats are missing.
You can download the file and create your own filters

https://docs.google.com/spreadsheets/d/1mKBWOumKCTORwMfK3p8qWqRMHyY6WK8gKbrw-UNCiYU/edit?usp=sharing
Kiryuu Sonya 28. aug. 2020 kl. 13:00 
Is a 1.2 version of this mod coming soon? There is already an unofficial JecsTools 1.2 version if you were waiting for that. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2195729899
Shodan 25. aug. 2020 kl. 22:04 
Hello,
There is a minor issue with "simple sidearms"
While handguns can be equipped as normal sidearms, the message "colonist is missing a sidearm" will appear for project armory guns equipped as sidearms

I don't know why, this is the only mod weapons that have this issue
das Kami 19. aug. 2020 kl. 12:10 
Can we get a link to 1.0?
[☆] AresOfThrace 13. aug. 2020 kl. 13:38 
No G3? Why does everybody hate the G3? ;_;
ÁS - EN/PT 11. aug. 2020 kl. 9:34 
1.2?
Cephei 13. juni 2020 kl. 20:54 
Is this compatible with Proper Shotguns?
Gabi 4. juni 2020 kl. 16:23 
work with Combat Extended? I tested here and all weapons dont have ammunition . bug?
Damislego 31. maj 2020 kl. 5:17 
Proper Shotguns got updated to 1.1
Plymouth  [ophavsmand] 24. maj 2020 kl. 12:59 
@Milten___ you have to restart the game
Wik7or 24. maj 2020 kl. 10:25 
nevermind, I did it all as it should, turns out all I had to do is either use notepad++ or restart the game
Wik7or 24. maj 2020 kl. 10:00 
can you tell me the folder in which I can edit the huns damage and stuff, I tried with the steam apps/common/workshop content/(Rimworld location number)/(this mod location number) and then I found all the guns stats, I edited the FN P90 to have a burst of 7 and damage to be either 6 or 8 amd I go nto my game and its still 11dmg and 3 bursts
obama 24. apr. 2020 kl. 13:33 
oh ok
I just noticed that some don't mention neither being disposable nor multi-use, it was a little confusing, but the price does make it easier to understand
Plymouth  [ophavsmand] 24. apr. 2020 kl. 9:14 
@obama I did update those, in the beginning it says "A multi-use ... ", if it doesn't thne it's single-use. Also multi-use launchers are 3x as expensive.
obama 20. apr. 2020 kl. 19:15 
absolutely love this mod
could you update the descriptions, it's not very clear with some rocketlaunchers which ones are disposable and which ones aren't
Plymouth  [ophavsmand] 13. apr. 2020 kl. 9:47 
@Azu-Nyan @Waluigiatemypeepee guys stop fighting it's ok.
Index 12. apr. 2020 kl. 20:15 
No need to get hostile, you loser. Almost every page has a comment asking for it to be compatible with CE.
Yezus 12. apr. 2020 kl. 9:33 
@Azu-Nyan fuck off it was just joke question.
Plymouth  [ophavsmand] 11. apr. 2020 kl. 4:28 
@Waluigiatemypeepee it does not
Index 10. apr. 2020 kl. 21:50 
If you guys could stop posting for Combat Extended that would be great, the mod creator knows about the mod. If he wanted to make his mod compatible he would have done it already.
Yezus 10. apr. 2020 kl. 21:00 
Does this mod have good relations with combat extended.
Plymouth  [ophavsmand] 10. apr. 2020 kl. 12:17 
@Waluigiatemypeepee yes
Yezus 8. apr. 2020 kl. 4:28 
have you ever heard of combat extended?
Zombie hi 5 1. apr. 2020 kl. 15:32 
great mod very fun, i think the m240 is over powered, 1800 rpm and 10 round burst, 18 damage or something idk but it works way to well i made every one in my colony have one