Call to Arms

Call to Arms

Tjdagger's A-MAZE
18 kommentarer
Walkmaster 1. apr. 2019 kl. 16:00 
Hope your feeling better. I def. appreciate your scripting examples. If you have the time I would love to see a script on how to make a large gate or wall open.
SlickerMasher 26. jan. 2018 kl. 16:27 
awesome hope you get well soon and have fun making the maps
Tjdagger  [ophavsmand] 23. jan. 2018 kl. 21:47 
Hi SlickerMasher,
I had about a 18 month break from any modding and editing due to rovering from a viral brain infection. Which, did effect my memory a bit. It's not that I lost any memory, it just taking a bit of time for it to all reconnect so to speak.

So, I'm going through a very eperimental stage, almost like relearning the editor with a new found child like wonder. Plus call to arms offers a fresh start with new creative possibilites with the FPS aspect. It's been quite fun to experiment with.

But, to answer your question, of course I'll be making dynamic missions.... it's what I do.
SlickerMasher 23. jan. 2018 kl. 17:23 
Hey do you think you will be doing any call to arms dynamic misssions like that one you did behind enemie lines it was one of my favorite missions because you had limited units, the enemies were strong but not unlimited and how you could insert with parachutes (but my favorite way is crashing the plane and letting blow up)on any spot and take on any mission.
Drunkcowboy 4. jan. 2018 kl. 6:28 
@TJdagger Yeah I just spawned some guys in the editor, no fancy scripting haha. I'll check out the update, thanks.
Tjdagger  [ophavsmand] 4. jan. 2018 kl. 2:05 
thanks for the feedback guys, much appreciated.
Tjdagger  [ophavsmand] 4. jan. 2018 kl. 2:03 
Hey Guys, I've just done an update based on your feedback. You will now start with 4 guys. You will also eran extra men as you progress through the maze.
It was possible to do with one man, but very challenging. I found it very difficult even with my superior knowledge of the map and what to expect.
Now you'll be able to cover your rear. Let me how you get on, and if you run into any bugs.
biggles2 3. jan. 2018 kl. 18:59 
I haven't played it yet to have an opinion, but options are ALWAYS good to have. Covers more bases & playing tastes.
I still have working out what the editor only games are all about .. has been limiting me a lot. I'm sure it is not that hard, but I have never looked at it.
Tjdagger  [ophavsmand] 3. jan. 2018 kl. 18:55 
Hi biggles2, what do you think of the idea of giving the player the option to select 1-4 units to begin with?
Would't take much to add in.
And, I would say Drunkcowboy played it in the editor and threw some units on the map to us.
biggles2 3. jan. 2018 kl. 16:47 
Tj .. all worked fine just now. Seems a reboot worked.
@Drunkcowboy .. MATE .. how do you spawn in reinforcements .. is there some code I should know about or a mod etc ..
Cheatsmod was argueably the best mod for MoWAS2, always there if you needed that little bit of help.
Love to know how to do this ... I had a coding degree 25 odd years ago so comfortable-ish editing existing code.
Drunkcowboy 3. jan. 2018 kl. 7:00 
@TjDagger Unfortunatley it was much to difficult for me to win with just one guy so i decided to spawn in an escort of 3 marines to keep the main guy out of harms way.
Tjdagger  [ophavsmand] 3. jan. 2018 kl. 4:47 
Ok mate, seems strange though. Havn't heard of anyone else experienceing anything like it.. yet.
biggles2 3. jan. 2018 kl. 3:02 
I'm out for tonight but will test again after a reboot o'nite .. I couldn't use it at all tonight. Tomorrow .. Cheers mate
Tjdagger  [ophavsmand] 3. jan. 2018 kl. 3:00 
Hi biggles2, I have played with the third person camera, but it should't affect your ability to rotate your view. I havn't had an issue.
All I did was make it so you could zoom out a bit further in 3rd person.
biggles2 3. jan. 2018 kl. 2:49 
Hi mate, just tried it but couldn't rotate/orientate my view .. is it just me or the mission that does this?
Ta
Tjdagger  [ophavsmand] 2. jan. 2018 kl. 14:27 
Oh, and by the way, did you find your way out of the maze Drunkcowboy ?
Tjdagger  [ophavsmand] 2. jan. 2018 kl. 13:30 
Hi Drunkcowboy, I've been thinking about putting together a tutorial of sorts, sharing what I've learnt. Thought about making some small maps with just the script and elements such as you mention below.

Then upload them to workshop so people can open them in the editor, and not be confused by a million triggers and objects on a full map... lost amoung it all trying to find what they want.

Time is always an issue, but I love the creative expression the editor allows... helps keep me sane.

I'm alway happy to share.
Drunkcowboy 2. jan. 2018 kl. 8:51 
Is there anyway you could make a tutorial on how you make these things? Such as the lift and the rooms where the roof is removed once you enter? The map in awsome and really shows the potential of this type of map making.