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翻訳の問題を報告






Hope that helps!
DC's Intro: You immediately start at the top of the gas station. No trekking through a city.
Third difference: The finale level with the two tanks played a bit differently. The two tanks spawn at the same time, but you have to defeat them both before Hank's truck arrive. The holdout was a little more difficult, and it was cumbersome to repeat the level to have to wait until the truck arrives.
The DC version has one Tank spawning - You'll have enough time to beat him before the second Tank arrives. However, it's still played for them to stay alive within the same amount of time. Hank's truck should arrive while you're in the midst of fighting the tanks, allowing premature escape.
One crucial part that could make-or-break the experience is the 1 MILLIONTH VISITOR EVENT.
- Extended version: If your team fails to prevent the visitors coming in, everyone dies. They wake up in the room preceding the water fountain, and you'll have to start over the event again. You won't respawn in the level's saferoom, but the one that has some dead zombies carrying weapons with safe doors scattered. You have to get the event right, or else you won't pass at ALL.
- Director's Cut version: If the last visitor passes through, you'll get a Midnight Riders song with a Tank spawn. This plays as normally as in L4D - If the last survivor standing dies, you'll start from the level's safe room. Different from the safe room where you have to find the keycard.
thank man...
No need to be the full musics, just part of it :)
I do sort of miss some of the design features of the Original Version, the newer release is a little dumbed down. Many of the original missions had more objectives in them, even if those objectives were goofy -like fix CJ's air conditioning or find a computer in the offices to turn something on.
One thing I really dislike is the new opening of this. It has silly music and really doesn't set the mood right. Still a great campaign.
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