Sid Meier's Civilization VI

Sid Meier's Civilization VI

Constant District Costs
18 条留言
Krysta 2019 年 3 月 6 日 下午 7:43 
fodazd, thank you for what I consider an essential mod. At your urging, I learned the basics and uploaded an updated version that works with districts added by the expansions.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1675226704
duggelz 2019 年 3 月 5 日 下午 6:14 
@fodazd: Thanks so much for your mods. I have first-hand experience of modder burn-out, but if you ever decide to get back into Civ, email me and I'll gift you a copy of GS.
fodazd  [作者] 2019 年 3 月 4 日 下午 4:00 
Hello. I don't own gathering storm and have no plans of playing civ in the near future, so there won't be an update. The source code should be posted on civfanatics in case someone else wants to update my mods and repost them (if you do, you can link the updated versions here).
Jessy2299 2019 年 3 月 2 日 下午 7:25 
Well ignore the "incompatible" tag it work fine for me in my GS game
rojhaeleroi 2019 年 3 月 2 日 上午 11:37 
Boi....update this ASAP it just took me 30 turns to build a harbor in a city with 50 production, we need you
jonas.nur.jonas 2019 年 2 月 27 日 上午 10:16 
Please work on that update. Scaling district costs is one of the things that I dislike the most in this civ game. I really hope that they can find another solution to make super wide empires a little less strong. I personally would like to see seperatism and rebellions rather than a production barrier.

Regardless we need this mod!
Jessy2299 2019 年 2 月 17 日 下午 5:02 
No sadly. we need to wait for an update..
Traim 2019 年 2 月 15 日 上午 2:50 
Does it work with GS?
You Have been Gelted! 2019 年 1 月 9 日 上午 7:29 
Do a civ's unique ability that make districts cheaper like Nubia's still work with this mod?
Tomice 2018 年 12 月 18 日 上午 7:20 
Great mod! Thank you!

Are R&F exclusive districts changed, too?
Berek 2018 年 9 月 1 日 下午 7:37 
Do you need to start with a new game? It doesn't seem to work with an existing game.
Schaefespeare 2018 年 7 月 5 日 下午 12:15 
I can confirm that constant civilian cost mod works with R&F - thanks fodazd.:steamhappy:
fodazd  [作者] 2018 年 2 月 11 日 上午 1:20 
Yes, constant civilian cost works too, or at least I didn't notice any problems.
Gryphon 2018 年 2 月 10 日 下午 8:22 
Oh good, I assume the civilian cost works too? I didn't see an update so I didn't know.
fodazd  [作者] 2018 年 2 月 10 日 下午 6:30 
I already tested this with R&F, and it works for me.
Gryphon 2018 年 2 月 10 日 下午 2:15 
will this be updated for R&F?
Axonn 2018 年 1 月 6 日 下午 9:52 
Ugh, thank you. District cost scaling is so stupid in my opinion. If they wanted to nerf wide, it should be based only on number of districts built, not techs/civics.
fodazd  [作者] 2017 年 12 月 10 日 上午 11:02 
The old version of this mod (where unique districts also cost 100) can be found here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=899716682