Space Engineers

Space Engineers

HoverEngine
926 件のコメント
Nightnuker 4 時間前 
I don't know if it has always been a feature but there's a menu to select a large or small block that you want and it queues the items that make up that block.

It's kind of the same as adding something to your build planner then pushing the blocks in your build planner to production, I just find it easier to already have all of the items for the block in my inventory when I go to weld it.

it isn't that big of a deal, just me being a nitpick, the mod still works minus a newer feature
Takeshi  [作成者] 9 時間前 
@Nightnuker: I think this is normal, or can you build, for example, wheels in the assembler now? I havent played SE for a while but I cover my mods, didnt heared something about problems.

@TenTech, yeah, thank you for reminding me that I am getting older. Early Access from SE is a while ago.
TenTech 15 時間前 
Heh... bear in mind that this mod was published before the game was officially released.
Nightnuker 19 時間前 
I have the mod installed and have been able to use the blocks in the world, but I cannot queue them up to craft inside the assembler as they do not appear in any menus other than placing them by hand. Is that normal?
Gnome 9月13日 16時03分 
A must for me at this point, this mod is amazing. Well done and thanks!
Wendigo 3月18日 10時17分 
I was sold the moment I saw them take off leaving the wheels behind!
Fentabulous 2月26日 12時52分 
Amazing mod. first thing i did was build a hover bike and i just rode around for about 2 hours, it was a blast
Cerberusska 凸(^_^)凸 2月7日 4時41分 
i try it on server later. I came back if it dont work :D
rororobin 1月24日 19時23分 
These are awesome! Props to you :D
Even with a speed mod you don't crash if you plan your landings with some care. This mod goes very well with Digi's Aerodynamic Wings mod, using one of those as a tail fin works great for extra control when cornering.
Tanker Turtle 2024年12月24日 8時55分 
Ok still works
Takeshi  [作成者] 2024年11月18日 1時52分 
use it and tell me if not.
Tanker Turtle 2024年11月17日 17時15分 
Does this mod still work?
CorbyTheSkullie 2024年10月19日 19時59分 
Wow this is cool! Perfect for my WipEout racer!
AK_Snowbat 2024年6月27日 21時12分 
this... is ... awesome
Arock 2024年6月11日 8時12分 
I built a very small 4 wheel rover, then slapped two civ hovers on the bottom and tore out the wheels. It was very interesting figuring out how to control the vehicle, but after some practice (and surprisingly no explosions) I can now tear around a 20km area with ease. Dodging trees like I'm outside a wookie village.
Definitely recommend having a horizon screen up, or using the holo hud mod so you know which angle you're blasting towards. Fun stuff!
Loki 2024年5月21日 12時33分 
I found these late, and love them! Thank you a lot!
Lunatic 2024年5月17日 11時34分 
great mod tho:steamhappy:
Takeshi  [作成者] 2024年4月17日 8時20分 
Hinges and rotors are problems in vanilla game too, i have no idea how to improve that behavior.
ЗАВТРА В АРМИЮ 2024年4月16日 14時11分 
Hello developer , solve the bug with hoverswhen they work in conjunction with hinges and rotors , the building begins to wrap up when connected to a new structure through movable rotors and hinges .
Takeshi  [作成者] 2024年3月18日 2時44分 
Rolf, thats true. Mods are ever a victim of changes in game. But without Mods?
Have a nice day.
Bud Liteyear 2024年3月17日 15時00分 
Great idea, but I for-see the script solution causing alot more trouble than just client-v-server and console compat. Future updates to how atmo-thrusters work will likely break the mod and require you to constantly edit the script.

Still, fantastic addition to the game. Hopefully a dev sees the potential in this and makes an official hover mechanism.
DesertFoxAZ 2024年3月13日 16時31分 
thanks!
Takeshi  [作成者] 2024年3月7日 11時05分 
No, sorry (I am nearly shure).
You need this script on your machine to handle movements/forces from the "thruster". The Mod is basicly a atmo thruster and the script is pushing them towards or away from ground level. With this only on Server, you will get a jumping thing because the server has to fix your position everytime.
Skepller 2024年3月7日 3時34分 
Oh, a shame it can't work on Consoles :(
I suppose it can't be modified to use only Server-Side scripts, like some other mods could?
Takeshi  [作成者] 2024年2月18日 12時28分 
yes, if you will you can turn them of in space, but dont forget to turn it back on ;-).
It is stable technic, best in class.
(your own risk)
marshall3331 2024年2月18日 10時36分 
i meant can it go to space and back and still work. its for my venator and Y-wing i built.
Takeshi  [作成者] 2024年2月17日 11時05分 
no, it needs something like "natural gravity" to work well.
marshall3331 2024年2月17日 9時44分 
can i use is for space ships?
Hethan757 2024年1月4日 15時16分 
Ah ok
Takeshi  [作成者] 2024年1月4日 8時15分 
no permission to reupload it on mod.io. Without the scripts these are only Atmospheric Thrusters with different Model. The Hover Engine will not work there.
Sorry.
Hethan757 2024年1月3日 17時39分 
Could I have permission to reupload this on mod io
D.I.E 2023年11月23日 6時04分 
Nice Mod! I realy like it.
Takeshi  [作成者] 2023年9月17日 0時02分 
ok, I understand what you mean. For now I will not add new Models and stuff. Maybe in SE2?
Have a nice day.
Arcturus 2023年9月16日 8時53分 
Takeshi, I think when Reaper mentioned angled variants they meant like how the armored engines have "sloped" versions. The thruster still points in a single direction but has sloped armor around it. As far as I'm aware you are completely correct on how thrusters in the game work.
BIV 2023年8月7日 14時48分 
Sorry Takeshi but I've been slammed trying to learn this new stuff and haven't had time to try any new builds, still very interested though. Thanks for allowing access to your work. Cheers mate.
Takeshi  [作成者] 2023年7月17日 7時46分 
you can use that mod on every server.
You need only permission if you want to reupload or use parts from it.
BlackFyre 2023年7月17日 7時42分 
If I wanted to use this mod on a public server how do I get permission?
Takeshi  [作成者] 2023年7月9日 7時18分 
Hi, no. Reason for that is, that a big part of the engine is the default thuster meachanic from the vanilla thruster. This mechanic works only in one direction and I can not change it. The hover engine can only work that way. (one direction means, only UP, or only LEFT, an angled version reqires two directions, UP and LEFT for example)
Owralekai 2023年7月8日 13時59分 
Would you consider making any angled varients of the armored engines? It would be nice to have some engines that can fit into shaped vehicle chasis so they could be integrated into the design rather than needing to build the design around the engines themselves
Takeshi  [作成者] 2023年5月8日 4時15分 
Thank you.
Maybe try my example ship next time, see link in description or check out linked short tutorial.
Have a nice day.
BIV 2023年5月7日 11時21分 
I tried to get these working but was unable to get a workable craft happening, it would start ok and then rapidly lose control and crash. I believe that it was more likely to have been my por ship building skills and I will probably try again when more skilled. At the moment I'm cleaning up my mods folder and will be un-subscribing, just wanted you to know that it wasn't a show of doubt in your designs that caused it. Thanks for all your hard work. Cheers mate.
Hel 2023年4月14日 6時21分 
As much as I suspected. Would be really cool to have a army of hover vehicles roaming around, but guess my dreams are crushed. Let's hope Keen does add mod-able support for different ways of motions.
Takeshi  [作成者] 2023年4月14日 6時14分 
Hi, I did not played arround with the new AI Stuff, but I think this will not work. For the game the hover engine is a normal thruster, the script from the mod brings the behavior. I think the game will handle it like a normal thruster. Maybe Keen give the chance to make special setup so AI is igniring them, maybe ;-)
Hel 2023年4月13日 22時08分 
Hello! I understand the Automatons update just came out(at the time of writing this), but will there be support for the hover engines to work with the new AI systems?

Currently trying to use them makes the AI think they have upward thrust. This causes them to want to fly upwards to follow the player. I have been able to get them to work "decently" well with using the recorder AI task block but they still at times attempt to fly.
76561199219878346 2023年4月7日 15時21分 
THIS IS AMAZING, IF YOU STILL WORKING ON THIS PROJECT PLSSSS MAKE MORE VARIATION/IMPROVEMENTS AND STUFF
YOYOMAN_MODDER 2023年3月29日 8時24分 
Or you can code new check if aerodynamics mod is instaled to world or max speed is over 100 - provide new precision calculation. I Have a 20 thread cpu
YOYOMAN_MODDER 2023年3月29日 8時21分 
Hello Takeshi! Maybe new speed limit to 150 or custom variable in mod settings. You can adapt tick to new limit
Takeshi  [作成者] 2023年3月29日 8時04分 
What are the requirements to support the aerodynamics mod?
The speedlimit is there
1.) for performance reasons. Without that limit the rays for collision checks will go longer and longer and that will kill the game.
2.) with higher speed the engines have not enough time to react if you fly directly to a object or hill.
YOYOMAN_MODDER 2023年3月28日 12時54分 
Please add support for aerodynamics mod (min speed 150) or use variable for speed not the hardcode float 100.00) in code
Takeshi  [作成者] 2023年2月15日 11時01分 
I Think not, a little bit of the behavior is the required gravity. In low gravity areas I think the behavior will feel weard and not that good.