Torchlight II

Torchlight II

Elemental Brute
53 kommentarer
ZeFF 25. okt. 2020 kl. 18:19 
bonus class The demigod is so simple and awesome, maybe 1 of best class mod, imo
Rattenstein 21. aug. 2018 kl. 7:07 
Awesome! Think I'll settle with my necro summoner until Viz patches it in. Thanks for your help!
Korzeam  [ophavsmand] 21. aug. 2018 kl. 5:18 
@Jerme Lenister : TL2 Essentials modify the animation type for the dervish spells and also modified the animation file itself to make it work. But half of the Variant Classes use specific animation files (including mine). To make it work you have to modify the specific animation files the same way TL2 Essentials do. I've reported the problem to Viz (Variant Classes' author) to see if he can do something about it.
Rattenstein 20. aug. 2018 kl. 22:34 
What was the actual problem? I've noticed this bug on the assassin class too, am I able to go in there and fix it myself?
Korzeam  [ophavsmand] 20. aug. 2018 kl. 5:54 
@Jerme Lenister : I've identified and fixed the dervish bug on THIS mod. Unfortunately I don't know when it will be fixed in Vairant Classes mod.
Korzeam  [ophavsmand] 20. aug. 2018 kl. 5:34 
@Jerme Lenister : it seems that there is a compability problem between my class and TLE, the dervish spell works for Elemental Brute without TLE. I don't know how to solve it yet...

For the statpoints refound issue it's normal, it doesn't work with any custom class. You can use this mod to make it work : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1421956260
Rattenstein 17. aug. 2018 kl. 6:20 
Dervish I spell scroll doesn't work on this class. He just spins around and it doesn't apply the buff. I am using Synergies and TLE with Variant Classes (where I got this one from). I can't reset statpoints using the npc with TLE either. I don't mind the latter, but it's really bugging me that I can't use Dervish.
Kenpachi 23. juli 2018 kl. 13:43 
Can this survive Synergies/Apoc mods? Yes, both at once lol
steffire3 8. maj 2018 kl. 0:15 
@ Saffronfist: Tha most important part is to change the Skill Tags once the classes are merged: http://www.runicgamesfansite.com/mod_downloads/modding-resources-tools-tl2/download-1520-torchlight-2-tag-fixer-tl2tagfixer-chthon.html
Korzeam  [ophavsmand] 7. maj 2018 kl. 10:08 
Hi Saffronfist.
I know there is a conflict with TL2-E Barbarian for the Vitality skill. There is another class somewhere who have an Hellfire skill that conflicts with my version, but I don't know which one ^^.
Good luck with your class merge, it's not an easy task.
Saffronfist 7. maj 2018 kl. 9:33 
hmm, also, though I read all the info I didnt see any conflicts but if you know of any class mods it does not work with could you let me know of them? Would really appreciate it. Right now just doing more research and getting requests for permissions posted. It will week or two before I sit down and begin to do the work on GUTS.
Saffronfist 7. maj 2018 kl. 9:30 
hi, I am working on a couple class mod-packs. There are so many different class mods I must do it in a couple I think I have listed on my sheet right now close to 70, may thin it down a bit but am interested in this mod for it.
二林 18. feb. 2018 kl. 6:51 
wow
hythun 17. feb. 2018 kl. 16:47 
so cooooool
steffire3 27. jan. 2018 kl. 4:11 
@ Korzeam (author): We thank you for your permission! ^_^
Korzeam  [ophavsmand] 27. jan. 2018 kl. 0:35 
@steffire3 : no problem, it would be an honor !
steffire3 27. jan. 2018 kl. 0:31 
@ Korzeam (author): Does "Viz" have your permission to include your Elemental Brute inside "Variant Classes" mod?

And I mean "Viz and I" are asking! ^_^

Feel free to deny or accept! We will respect your wishes!
花城南少 16. jan. 2018 kl. 5:59 
求中文
棋剑乐 8. jan. 2018 kl. 3:59 
666
Aus28K_689 31. dec. 2017 kl. 6:47 
thanks:Fleshpound:
Shoivan77 25. dec. 2017 kl. 6:40 
.
八云家的暗鸦 21. dec. 2017 kl. 20:21 
thanks
Szmansky 21. dec. 2017 kl. 14:26 
seems good
sudoguts 21. dec. 2017 kl. 5:03 
i love this class its rereshing thanks :D
Fabanjo 18. dec. 2017 kl. 12:33 
I've been playing your mod since few hours now,,my Elemental Brute is now level 21 and the class is really nice to play and powerful. Thanks for your hard work Korzeam ! :-)
Gandalf The Pimp 17. dec. 2017 kl. 19:37 
@Korzeam: Tried it for a few hours, as far as I can tell, the weapon reach/skill reach issue is fixed. Thx for your hard work !
Korzeam  [ophavsmand] 17. dec. 2017 kl. 9:12 
Problem fixed !
The auto approach should work normally now.
Please note that a 3.5m radius is not a big range and is independent to the weapon you use.
It is possible that a normal attack with a long-ranged weapon (like polearm) hits further.
Korzeam  [ophavsmand] 17. dec. 2017 kl. 7:53 
Ok I understand.
The range is ok, it's the auto approach functionnality that does'nt work.
I'll fix that very soon, thanks for the feedback.
Korzeam  [ophavsmand] 17. dec. 2017 kl. 7:38 
@Gandalf :Can you check the mod version ?
(in the mod selection highlight the mod in the left, information will appear)
There was a bug before but I fixed it, starting from v.484
Gandalf The Pimp 17. dec. 2017 kl. 7:25 
Also, tried on polearm, on polearm strike-able range, skill reach is still shorter than normal attack.
Gandalf The Pimp 17. dec. 2017 kl. 7:06 
Hey i've been playing your mod for somewhere around an hour. Nice work, very thoughtful on informing what proc and what doesn't on skill.

However I notice the first skill on each tree (hot/cold/spark) always cast short of it's actual reach. This is fine with agressive mob, however against ranged mob it always means we have to move manually close to the actual skill reach, or else we're swinging at air.
Thx.
Korzeam  [ophavsmand] 16. dec. 2017 kl. 1:24 
I've changed class name to Elemental Brute to fit in the title screen.
It should'nt interfere with the functioning of the class and its updates.
Let me know if you get troubles !
besttouch_eric 10. dec. 2017 kl. 6:25 
hao~
羊球的羊球 10. dec. 2017 kl. 3:18 
nice
rakukoo 7. dec. 2017 kl. 8:45 
为了任务~
Korzeam  [ophavsmand] 5. dec. 2017 kl. 11:17 
@dragul : I've checked and you were right (partially). Indeed the skills were too short of 0.5m. V1.3 fixes the problem.

@Raynors : I would prefer other players to answer this question (to have feedback)
What I can tell you is that:
- the ice tree is the safest (and diamond ring is really fun and effective against big packs of mobs :) )
- the fire tree deals a lot of damage
- the lightning tree is probably the most effective against a single target (thanks to piercing strike)
470397007 5. dec. 2017 kl. 5:02 
The first active skills are not enough distance to two meters
Raynors 4. dec. 2017 kl. 15:21 
what is your best build or element ?
Korzeam  [ophavsmand] 4. dec. 2017 kl. 9:50 
@alfredlihc : It's simple, juste click on the green button "Subscribe" above.
After that when you launch the game, choose the second button to play with mods.
Jbl 4. dec. 2017 kl. 5:31 
how can i play this character?
Arknit 2. dec. 2017 kl. 16:31 
Very good:fishing:
Slasch 2. dec. 2017 kl. 12:34 
Hmmm impressive solutions :D ty
西门吹水 1. dec. 2017 kl. 17:31 
good
*Yuki* 1. dec. 2017 kl. 12:05 
@Korzeam, I think, community should choice :D
Korzeam  [ophavsmand] 1. dec. 2017 kl. 10:04 
@ pinguin : Managing two different projets would be much more complicated actually. :)

@Yuki : the first name I've chosen was Elemental Brute, I've changed it for some reasons.
It should fit in the space title, what do you think about it ?

@ ザ・フール : Thanks for the comments !
MAKO 1. dec. 2017 kl. 2:14 
ohh the two steps from hell is a composer refference, it makes really good music. sorry if im out of topic, but this grabs my attention :D.
by the way, i play this class and i feel like a pro player coz i keep mashing my keyboard and smashin my foes. Nice mod, Love it!:steamhappy:
*Yuki* 1. dec. 2017 kl. 1:11 
maybe make his name smaller? (in terms of amount of characters). To match size of character creation window.
Sworcer? Witcher?
pinguin 30. nov. 2017 kl. 11:51 
Hi, I'll be glad to help you building an even more pleasant-to-play character ;)
- Yes, just a little bit ^^
- Yeah I though about your logic considering the theme, it just confused myself on the spot, just like some fire damage slowing a monster ^^
- Ok I never tried Synergy, but dont you think it will be more simple for you to let this mod as it is, with the "tailored for Synergy", and applying the changes mentionned above for an other mod "tailor for Vanilla TL2" ? :)
- These adjustments seem good to me :)
Thank you
Tawil 30. nov. 2017 kl. 11:17 
amazing
Korzeam  [ophavsmand] 30. nov. 2017 kl. 10:27 
Hello pinguin, and thanks for the feedback !
I really appreciate. :)

Those are my answers :

- For the basic strikes, I think I will raise mana costs but not too much. Those skills are meant to be almost spammable.

- Immobilize / Stun inversion : I understand the logic, but I'm not decided yet. The current attribution fits better with the thematic of each tree.

- For Diamond Shield / Rush / Vitality issues, my mistake.
I've only tested the class with Synergy, where the skills are available way sooner.
I'll try to improve things for non-synergies users without breaking the balance for Synergies users.

What I propose :

- Exchange Vitality and Brutality in the fire tree to get Vitality from level 1
- For Vitality instead having 0.6% HP / rank, having 2% at rank 1 and 0.5% /rank afterwards
- Put the three utility spells (restoration, diamond shield and rush) at the same level than auras, which means lvl 14 for non-Synergy users.