Kenshi
Expanded Cities - The Hub
68 kommentarer
Ġedryht of Wōden 21. apr. kl. 7:55 
Is this compatible with City Architecture Total Overhaul? (I'm guessing no). A compatch for these would be neat
Fake Faker 28. feb. kl. 6:42 
are the new buildings suppose to have 0 npcs inside?
zea 3. okt. 2024 kl. 4:53 
can you wipe out the gangs?
MGJ Sakazaki 24. sep. 2024 kl. 13:41 
RIP, I enjoyed it a lot playing this mod. Stopped just now but still playing it in the Ultimate Towns Merge. =):steamthumbsup:
Alex 8. nov. 2023 kl. 1:50 
With this mod you can make good starter cash selling zug raiders' katanas and recruit some of the bandits that get enslaved by slavemongers.
The buildildings here are an absolute banger, and the idea to make 4 gangs is a good one.
THOUGH the dialogues here suck ass, the mugging dialogue is bugged af, you can just ignore "Hand it all over shit". And the author could think of something better than just "Die!" attack replica.
charmaine.taylor361 6. maj 2023 kl. 5:17 
well I think this mod died I no longer can play using this rip
\\,[†],// 11. feb. 2023 kl. 12:45 
hi when i subbed to this the buildings were coliding and stuck inside each other it was unplayable can you help fix this
benai 23. okt. 2021 kl. 9:14 
Can I somehow avoid to always been attacked by them? Quite annoying when you start and your only toon doesnt even has in the hub a safe space.
chryssjanzonio 4. okt. 2021 kl. 7:23 
can someone pls update this mod
Grizzly Bear 23. sep. 2021 kl. 10:05 
Oi, for all of you having troubles like me, this Mod is INCOMPATIBLE...sorta...with Freehive. Freehive for whatever fucking reason edits a lot of the hub. So be warned.
Sonrisa de galan 26. aug. 2021 kl. 14:57 
can you take all over the hub?

also that's a awsome mod
MrTea777 15. juli 2021 kl. 14:20 
For anyone having problems with a part of the expansion being walled off. Try putting this mod at the bottom of your mod list. Fixed the issue for me.
Juroguy Johnson 26. dec. 2020 kl. 10:32 
this still works right?
qinlongfei 30. aug. 2020 kl. 3:42 
I don't know if this massive revamp of The Hub count as its own worldstate, because I notice NPCs added by other mods stopped spawning in The Hub when using Expanded Cities. It's especially apparent when using Mopsisgone's companion mods since they have very distinct model.

A real shame, since The Hub looks awesome in this mod, and truly feels like a lawless slum metropolis.
ShiftZ 11. mar. 2020 kl. 14:56 
I found Hobb in Deadcat.
C:/Users/Pattariick 18. nov. 2019 kl. 14:15 
NautilusOS if you don't import the save when you enable this mod fro the first time that happens
Phytoestrogen 30. sep. 2019 kl. 0:38 
Yo, there is a conpletely walled off area of the hub with no access at all, 3 or so buildings in there bar and such. Its kinda annoying not veing able to access it.
Old man 18. juli 2019 kl. 19:12 
Were is Hobbs other then that its a good mod.
\\,[†],// 11. juli 2019 kl. 11:50 
Why is it when I added this it works fine but when I go into one of the new building they have nothing in all chests to steal?
Brother Avoel 4. juni 2019 kl. 22:09 
Are there no purchasable buildings in this mod?
Soma Gaming 16. apr. 2019 kl. 16:07 
I think hobbs is walled off...
glidingtipster 3. apr. 2019 kl. 14:47 
Was Hobbs removed from the Hub? Can I find him in a different town possibly?
BooralKing 26. mar. 2019 kl. 3:20 
where is hobbs my best amigo
Silhouette 16. mar. 2019 kl. 5:40 
I used to use this all the time, but after coming back to the game, I've recently been isolating quite a few issues to this mod: Crashing on Start, or shortly after, and the main gate between Old Hub and New Hub being permalocked.
EzePz 11. mar. 2019 kl. 20:53 
Did this mod mess with the economy? After installing all shop owners are literally dirt poor and I can’t sell shit to them
Git 7. mar. 2019 kl. 7:13 
The bar I usually see Hobbs in is destroyed, and I've never seen him spawn at the new one. Anyone know if I'm just unlucky with spawns or if the mod prevents him from spawning?
R for Reload 10. feb. 2019 kl. 6:35 
is there any way to make the gangs like you?
Lunrun 9. feb. 2019 kl. 7:29 
Does this Hub react to World States? So can be taken by Shek, etc. Same question for the gangs
The_Stick36 6. feb. 2019 kl. 20:32 
also does this extend the hub and or replace buildings?
The_Stick36 6. feb. 2019 kl. 20:30 
if i have a base in the hub and i download this i'm guessing i'd have to import, but would it change my base and destroy it?
friendly_manatee 30. jan. 2019 kl. 6:33 
aside from that though, pretty impressive!
friendly_manatee 30. jan. 2019 kl. 6:05 
I have the minor factions expanded mod installed and the gangs just keep fighting the Holy nation outlaws in the city. Is this maybe also intentional? (The Muerte gang was pretty much wiped out the moment I got into the city)
Bucket King 24. jan. 2019 kl. 7:53 
Noticed a little bug, it seems the gate connecting the old hub to the new section seems sorta perma-locked unless you pick it youself, whick kinda pisses everyone off. Same for the gate leading to Squin.
Blue Damselfly 24. jan. 2019 kl. 4:06 
Again, too much fighting, can't even get into a bar, let alone do any searching for items. Not my cup of tea.
Blue Damselfly 24. jan. 2019 kl. 2:21 
Wow! Impressive! You have made this game so much better!
Alt 15. jan. 2019 kl. 4:02 
You've done a great job. I really love this mode + south hub. Its like tortuga in the world of Kenshi. Im going to rebuild this city, befriend every faction and become main gang here.But there is a lot of fighting going one, between gangs members.Does population of this city respawn? What about named NPC's? Dont want it to become a deserted town after couple of weeks because of all those fights.
cowpuncher 13. jan. 2019 kl. 10:30 
@M (JOIN ME) you can just open the editor and delete the wall then navmesh it
Mushroom-R 13. jan. 2019 kl. 9:16 
If you are having issues with that part too, like close to the big bar, just put the hub one as far down on the loadorder as possible and import your game. Works like a charm
Mushroom-R 13. jan. 2019 kl. 9:15 
Jimmy, Im an idiot. Please ignore what i said ahahah. I thought the first mod on the loadorder is prioritized. Apparently its the other way around lol
Engadine Maccas, 1997 12. jan. 2019 kl. 14:25 
@M (JOIN ME) What issues are you having? I haven't seen anything beyond just one section of the city being inaccessible.
Mushroom-R 12. jan. 2019 kl. 10:40 
nvm alot of mods dont like this xD
Mushroom-R 12. jan. 2019 kl. 10:33 
apparently drugs expanded does not like this mod....
Mushroom-R 12. jan. 2019 kl. 9:21 
idk why but theres a wall wich prevents access to a part of town close to the bar and helvetek tower...
Engadine Maccas, 1997 9. jan. 2019 kl. 3:10 
Hi, did you realise that there is no way into the section of the Hub that has the Holy Nation Outlaw police station? No gate into the inner walls.
Onyxheart 7. jan. 2019 kl. 22:51 
would this be compatible with Guards for the Hub by nidaren? i want to add some more shinobi guards to the area but not sure if these two would be compatible
ZarkXav  [ophavsmand] 18. dec. 2018 kl. 15:15 
@Black, Understandable. I did go to the extreme on this one. It was somewhat of a test to see what it would be like to have a huge city with optional extensions around. I'll likely make a lite version in the future, but you won't be able to use the South Hub extension. The future West Hub extension will only require EC-AI.
Black Raven 18. dec. 2018 kl. 15:05 
I loving the other Expanded Cities you done so high praise there, Hub however, I be honest, I really don't like it, you changed the core HUB far too much, they far to many buyable ruins, I much rather keep Vanilla Hub, but with some extra features around it, even if lot the extra features is ruins. It's also little unecessarily large, the gangs are interesting touch however. I might be alone in this opinion perhaps, but everyone has different taste, just thought I had my personal critic
ZarkXav  [ophavsmand] 17. dec. 2018 kl. 0:41 
Updated!

- Possible fix to crashing/navigation issues.
- Filled in town gaps with about 10 new shacks.
- Increased outlaw population.
- Trade Ninja's don't try to keep town in order anymore. (increases danger and crime)
- Added details.

- Outpost building had to be recreated. Previous users who owned the building will likely have bugs due to this.
ZarkXav  [ophavsmand] 16. dec. 2018 kl. 18:27 
@Rohzdear, Lol! Yea, I went a little crazy on this one last year. I was wanting to see what it would be like to have a very large town, and I thought the name of the town was very fitting to be one of the largest towns in-game. I might try a couple different version of The Hub in the future.
Rohzdear 16. dec. 2018 kl. 15:52 
Hahaa, this makes The Hub WAY too big.
Perhaps something a little more reduced in scale, like barely a few destroyed buildings outside the walls, with lots of tents and vagrants would be better for me. I do like the gangs implemented though.