Total War: WARHAMMER II

Total War: WARHAMMER II

Orcs & Norsca Can Trade
123 kommentarer
Doc_Calm 1. okt. kl. 17:44 
:-) Thank you for this mod!
I 17. maj kl. 9:45 
It says it needs an update. Please fix..
.Dog with a Hat on the Nose.  [ophavsmand] 25. jan. kl. 22:45 
Is an update needed? the game hasn't been updated in years, it was feature complete when WH3 came out.
I 7. okt. 2024 kl. 14:35 
pls update
MagnusEffect 2. nov. 2022 kl. 19:50 
from what i can tell (and my knwoledge is limited) most of the trade mods for WH3 don't really give any context with trading; meaning they just let evryone trade with everyone. Yours is a little more "lore-friendly" from what I can tell. there maybe other lore-friendly trade mod, options, but I think they are broken? hard to tell. if you spot a good one, let us know
.Dog with a Hat on the Nose.  [ophavsmand] 1. nov. 2022 kl. 14:17 
@MagnusEffect Yeah I can take a look, I didn't know if it was still needed due to the amount of mods that allow everyone to trade.
Quickwitted 1. sep. 2022 kl. 14:36 
+1!
MagnusEffect 1. sep. 2022 kl. 14:26 
any chance of porting this to WH3? We really need this.
Fengxian0830 16. aug. 2021 kl. 17:29 
Hum I also have a chaos can occupy territory mod on yet never can trade. Thanks for the mod :)
Quickwitted 15. aug. 2021 kl. 10:57 
ty)
ss
.Dog with a Hat on the Nose.  [ophavsmand] 15. aug. 2021 kl. 10:52 
@Quickwitted
Yes it still works! Its divested from the old .lua. I'll reload on occasion and change the text so it looks newer but this should be all that is needed unless Orc, Norsca or Chaos DLCs are dropped.
@Fengxian0830
It should already work for Chaos. I have mods that add in Chaos fortresses and Im able to trade with them.
Fengxian0830 25. juli 2021 kl. 0:52 
Could you make a version of this for chaos?
Quickwitted 17. juli 2021 kl. 7:53 
I looked at the script, is it so simple that it will always work?
Quickwitted 17. juli 2021 kl. 7:51 
does it still work?
.Dog with a Hat on the Nose.  [ophavsmand] 25. apr. 2021 kl. 20:12 
Updated mod for latest version and now have listeners so it should be much more compatible.
BOOGEYMANE 4. apr. 2021 kl. 4:00 
i can not trade as orcs. using sfo
.Dog with a Hat on the Nose.  [ophavsmand] 2. apr. 2021 kl. 22:11 
Is it in Vortex? I cant replicate the issue in ME.
chesiq 22. mar. 2021 kl. 8:16 
Yo, nice mod!

Currently playing as Rakarth, and it causes the whole beast pool to not trigger after battles,
.Dog with a Hat on the Nose.  [ophavsmand] 20. mar. 2021 kl. 12:51 
@ PenetRATion long story short, its a giant B to get only the function apply_defaultdiplomacy in wh_start.lua to fire. In the past Scripting Framework had a function call at the end of the .lua that called it and I could get away with never updating it. 99% if its a conflict not from an update, its because someone else's mod is stuck at the same problem I'm at.
jenosite 18. mar. 2021 kl. 19:18 
Please update. It There are conflicts with other mods.
✨🏮Red Moon's Glow🏮✨ 4. mar. 2021 kl. 18:24 
Dear modder! I would like to use your mod, but it confuses me that it includes the whole original script file. As it was written below about Drycha, there can really be problems with it if this file no longer corresponds to the full-fledged one in the game. But how about taking just the part of script that you change and making a new file with a different name? Then, when using the mod, only this moment will be rewritten, and everything else will remain intact, which also means that you will no longer need to update your mod with each DLC
zsmasher 6. feb. 2021 kl. 9:46 
This mod messes up Drycha's starting position. Her starting wars with Ostermark and the Skaven are gone and she is missing her starting Amber resource.
Rythir 26. dec. 2020 kl. 16:15 
Any chance you can make this mod save game compatible?

I just tried and it only works on new campaigns :l
Nikostratos 22. dec. 2020 kl. 8:14 
It seems for some reason this mod breaks Mixu's Moussilon mod. A shame, could really use that norscan trade.
jenosite 15. dec. 2020 kl. 7:47 
@.Dog with a hot on a Nose
I love you so much, bro.
CodeFreedom_ 9. dec. 2020 kl. 19:28 
@.Dog with a hot on a Nose
np. we appreciate the time you took to make this mod.
.Dog with a Hat on the Nose.  [ophavsmand] 9. dec. 2020 kl. 17:48 
It should be updated to the latest code now. Sorry for the delay, I had to redownload this twice and I live in the sticks.
WIndrunner 6. dec. 2020 kl. 13:27 
This mod also is causing issues with the wood elf deeproots ui and mechanic and the sisters of twilight forge of daith, along with the other effects described below. Hoping for an update eventually as this mod goes a long way to making multiplayer co-op more entertaining when rolling as either faction :)
shinden1974 6. dec. 2020 kl. 11:22 
warning: This mod breaks the Call to Waaagh mechanic for greenskins and once it's broken, cannot be brought back unless you have a save before the mod was loaded. It also seems to have effected the quests...though I didn't bother to troubleshoot that as the mod hasn't been updated in a long time anyway.
CodeFreedom_ 6. dec. 2020 kl. 10:06 
Fun fact. This mod seems to disable the campaign effects for Malus Darkblade.
Ajax 5. dec. 2020 kl. 11:27 
This mod removes the ability to gain blood kisses for the Vampire Counts. You don't get them at the start with Vlad or Isabella, assassinations or killing leaders.
jenosite 4. dec. 2020 kl. 9:31 
Please update... this is really nice mod.
Bangalter 30. aug. 2020 kl. 19:58 
@commodus its seems working just fine with SFO...but sometimes they trade with high elves or other races that they usually fighting..but not the dwarfs lol...i think they still hate each other even with this mod :{
Freankh 16. aug. 2020 kl. 14:03 
Hi. How is it now? Is it still working with 2020 update? Havent´been loading my savegames for 1,5 years. Thanks for your work.
:) 31. juli 2020 kl. 9:07 
mr sir, since this mod is a script, would it be read first if placed first in the order thereby overriding any conflicting mod? i have some diplomacy mod and i cant trade as green skins
Edin 31. juli 2020 kl. 0:53 
So what I'm hearing is kill Orion and it's gravy? Swag.
.Dog with a Hat on the Nose.  [ophavsmand] 30. juli 2020 kl. 18:56 
@Edin, Woodelves can already trade ingame. Argwylon simply needs to elect a minister to the trade position and the trade building will unlock. Argwylon usually does not win the power struggle in Athel Loren however and Orion does not give two shits about trading.
Edin 12. juli 2020 kl. 2:38 
Would it be possible to slap in the Wood Elves on this too?
Commodus 10. juli 2020 kl. 13:31 
anyone tried this with sfo?
Necrolyte 8. juli 2020 kl. 3:07 
Meuhoua it is not true orcs in all games can trade, orcs is not that dumb like in this game Total Warhammer 1 and 2 and this is the only game i have seen that orcs can not trade! this thing i hate most of this game and waagh!
Necrolyte 4. juli 2020 kl. 10:03 
Best mod for orcs!:steamhappy:
Sardorim 17. juni 2020 kl. 12:58 
Eh. Orcs did trade though and valued certain things quite a lot. So they did understand the concept of trade and got something out of it.
Meuhoua 9. juni 2020 kl. 8:29 
A suggestion : as Orcs do not value trade and as the vanilla balance of the faction is not base on it, to not give them a too big advantage if you aim to trade, you could reduce trade income for them (by 1/3 to 1/2), cause as dumbs, orcs do not evaluate the real value of merch.
Sardorim 31. maj 2020 kl. 6:11 
Makes sense as Orcs and Norsca do Trade in the Lore and even offered themselves as mercenaries at times.
Lucky13 30. maj 2020 kl. 12:56 
@.Dog with a Hat on a Nose. Thx ill have an other look might be i had all but Quenelles
.Dog with a Hat on the Nose.  [ophavsmand] 28. maj 2020 kl. 20:31 
Actually I just checked, you have to conquer Quenelles to get out of Massif Orcal, there arent any other roads connecting it to the other provinces. I am trading fine with Parravon though.
.Dog with a Hat on the Nose.  [ophavsmand] 28. maj 2020 kl. 20:21 
@Lucky13 If the GS are trading in your game, its working because the change is faction wide. Its entirely possible you are totally landlocked in your game as trade originates from your capital and radiates outward via roads. I can't recall if Grom actually has roads coming from Massif Orcal...
Lucky13 26. maj 2020 kl. 23:34 
Im playing as Grom and cant seem to get any trade going. i do see the AI greenskins trade does it need the resources one aswell to work as a player?
.Dog with a Hat on the Nose.  [ophavsmand] 25. maj 2020 kl. 21:32 
@TdizzleGod Sorta, depends if another mod is using the wh_start.lua. If you aren't then it is hella compatible. Obviously CMF is ideal in that situation and once its updated Ill released another version for it.
TdizzleGod 19. mar. 2020 kl. 13:47 
is this mod savegame compatible