Company of Heroes 2

Company of Heroes 2

Co-op Versus: Ruse
25 comentarios
Opulent Omega  [autor] 21 SEP 2018 a las 11:59 
@Rapikol: Hi! I just tried to play this map and there was no problem. A few things to keep in mind when playing this map:

1) Playing with certain mods may create problems for the maps. There's too many mods out there to make this map compatible to so perhaps try playing with No Mods and see if it starts.
2) Playing on Mac instead of Windows causes problems for most of my maps. If you are playing on a Mac then unfortuantely you're out of luck.
3) Ensure you are using the latest version of this map. You can refresh the versions by unsubscribing and then re-subscribing to this map.

Let me know if the map still will not start.
Opulent Omega  [autor] 21 SEP 2018 a las 1:03 
@Rapikol: I will fix it later today. Will comment here once I fix it.
Opulent Omega  [autor] 20 SEP 2018 a las 16:04 
@Rapikol: At the very beginning? Or later in the game?

If later in the game, do you know roughly how many minutes into the game?
Opulent Omega  [autor] 5 DIC 2017 a las 10:22 
@Formous: That's a good idea man. Sure, let me take a look at what I can do for this.

It is an idea I am interested in exploring further.
Formous 4 DIC 2017 a las 11:13 
Also, a linked vision with the elites would be good to keep, but infantry/vehicle players should maybe have a few more units come for them. Would mix it up, and make the vets less the driving force behind the combat.
Formous 4 DIC 2017 a las 11:09 
In terms of a suggestion, let me think. I liked the special rules this map operates under, so in terms of that, how about borrowing the ideas here to imitate a similar battle in a city. So the one builder player on each side with reinforcing allies. The battlefield could be a thick, heavy city battle. Perhaps the battle of Lenningrad or Stalingrad. The reinforcing players would be blind out in the battlefield, relying on the builder player to relay intel into the city of enemy troop movements and where the reinforcing players should be. The map perhaps could have a tight emphasis on narrow streets, with a few main streets for armor combat, as well as some positions that'd make natural artillery positions. Using a Blizzard effect could also be quite valid as well.
Opulent Omega  [autor] 4 DIC 2017 a las 10:50 
@Formous: Gassing the Allies? :O you evil, evil man >:)

Haha but thanks for your kind feedback. In truth I am open to any map suggestions you'd like for this. I have almost perfected a suitable code for this game mode so do let me know if you have a suggestion.

Add me if it makes it easier.
Formous 3 DIC 2017 a las 17:31 
I agree. Having the differing players be differing roles centered around a player with a base is surprisingly fun. Plus the break up in shared vision. For instance, I ended up using a unit I never use as Ober, the spotlight, in order to maintain a vigil on the enemy forces and provide a intel to my allies. Which was pretty cool. Look into more like this. I enjoyed this quite a lot, though maybe a bigger map. We used the advanced powers mod and I ended up gassing allies a lot (no regrets)
Opulent Omega  [autor] 7 NOV 2017 a las 12:35 
@Rapikol: Thank you! I will definitely take your feedback and decide on what to make next! :)

(Iron Hearts 5 beinga top priority for now though)
Big Goop 5 NOV 2017 a las 12:41 
you hit +subscribe
KAST 5 NOV 2017 a las 12:25 
How do I upload a map to the work shop of company of hero ???
Opulent Omega  [autor] 5 NOV 2017 a las 7:22 
@Gaben: Thanks. I've answered in the discussion thread. Let me know if you have any other questions. Cheers!
Gaben 4 NOV 2017 a las 15:05 
Hey Opulent. Great work! Love the mod. But what are the system you use to make this mod work? There is a discussion talking about mod rules and I would like to know too. It's hard to play well when I don't know how the mod rules work. Can you please explain?
Opulent Omega  [autor] 3 NOV 2017 a las 21:40 
@Der Übermensch: Haha yeah, it takes a try or two and you will udnerstand quickly! :)
tableu bleu (ง'̀-'́)ง 3 NOV 2017 a las 20:30 
was honestly really surprised at how it played when I loaded it up the first time. I was so confused but now I really like this map. Thanks.
Opulent Omega  [autor] 3 NOV 2017 a las 17:05 
@Foghidder: Hi! Just find it in your multiplayer maps section.

Units spawn in instead of building them. Player 1 and Player 5 builds and plays as normal while other players have their unqiue roles to fill.
. 3 NOV 2017 a las 16:49 
how do you use the map ingame?
Blunder Bro 3 NOV 2017 a las 13:49 
More Screenshots plz
purplemix 2 NOV 2017 a las 14:41 
good map. new ideas.
radlovejar 2 NOV 2017 a las 8:57 
cool map
Opulent Omega  [autor] 1 NOV 2017 a las 18:42 
@King Jiraiya: I tried but Steam Workshop gave me an error when I tried to upload. As such I will wait until tomorrow to try again.
Opulent Omega  [autor] 1 NOV 2017 a las 18:41 
@NOPE @Quirty: Thank you! :)
King Jiraiya 1 NOV 2017 a las 18:41 
Any screenshots?
Quirty 1 NOV 2017 a las 18:34 
I saw on my feed you uploaded a new map and got really excited thinking it was iron hearts. another great work as usual.
immatolip kankeru 1 NOV 2017 a las 18:19 
Great map/mod! I was really surprised I didn't need to install a different mod pack to play this as it is!

I hope you keep making these fantastic maps!