Empyrion - Galactic Survival

Empyrion - Galactic Survival

Nexus Station (Updated!)
135 Comments
Siege  [author] 28 Nov @ 8:41am 
It's in the notes. There's a Nexus Monorail car(SV) that you spawn in. The monorail system has doors that let you fly the monorail sv inside and onto the tracks.
hanzamapvp 27 Nov @ 10:13pm 
it is so nice, just wondering how to set up the monarail XD
Reg 21 May, 2024 @ 8:38pm 
Like MrMajor I’ve needed to have my jaw reattached. The detail and design is excellent, although I haven’t looked at the fps yet. In any case this is a work of art for EGS. I love to see what you could create in Dual Universe.
MisterGamerGuy 25 Mar, 2024 @ 11:03am 
*spawns in blueprint*
*wanders around for hours*
*has jaw reattached*

This is amazing!
EmptSpc 27 May, 2023 @ 11:58am 
This is 5 years later from my last message and this is still really good. The game is not in a good place right now so these things just make it harder on there Poorly optimised game although i can't wait to see if there will be a 2.0.
Jezus 22 Sep, 2022 @ 2:22pm 
awesome!
(still didn't explored everything tho ... there's so much to see)
love the references (probably didn't get all of them but still enough ^ç^)

but I was wondering ... how the hell did you manage to invert the seethrough/shade of the windows? ???
[BASE] 25 Nov, 2021 @ 10:44pm 
dope
'Dr' Domy 2 Nov, 2021 @ 5:09pm 
i love/hate how it took me far too many scrnshots to even begin to realize this baby is *MASSIVE as HELL*
DocAceZ 21 Jun, 2021 @ 3:23pm 
Frame drop is really bad.. Nice base, lots of detail even though can't keep using it. Kills my players gaming experience.
Glühwein 1 Sep, 2020 @ 2:04pm 
Great Space station. issue im having is the fps drops too much other than that it is awesome
Roteck 29 Jun, 2020 @ 8:50pm 
This thing looks great but man does it drop the frames a ton!
Siege  [author] 7 Apr, 2020 @ 11:30am 
Thank you =)

Ry@n 7 Apr, 2020 @ 10:40am 
wow, what a gorgeous job, congratulations!!
Siege  [author] 6 Apr, 2020 @ 12:02am 
The station has been updated.
Siege  [author] 23 Dec, 2019 @ 6:15pm 
The update has stalled a bit. I've been a little distracted over the holidays and I was kind of hoping Eleon would take my suggestion and create a debug mode for gravity which would make my job a LOT easier. Alas, I think I'm just going to have to do it the hard way.

I can make a version without npcs for sure. I'll add it to the list.
SoulzBaen 23 Dec, 2019 @ 6:06pm 
Looking for a new space base, was wondering how the update is going? Also, for potential issues with performance, is there a way to get a version without the NPC's?
Siege  [author] 25 Sep, 2019 @ 2:16pm 
There's a separate monorail car sv that's designed to work on the tracks but you have to remove part of the tunnel to get it inside. That's something I've rectified in the version I'm working on by extending the tunnels and adding doors to make it easy to get the car inside. But yeah it's an additional blueprint to subscribe to. There should be stairs up to the city level at each station.
kjhall55 25 Sep, 2019 @ 1:53pm 
No problem, it's a great piece of work. Does any of the monorail work now? All I found at the stations were dead ends. Did I miss something?
Siege  [author] 24 Sep, 2019 @ 10:28pm 
I'm working on an update although I got sidetracked.

Yes, the captain's quarters did get lost in one of the updates. Maybe I'll add it back to one of the new areas.

I'm aware of the gravity issues. This will be addressed in the next update.

The Monorail was another way to get around from one city area to the other. I've expanded it a great deal on the new version I'm working on connecting it to more things, making the monorail stops bigger, and providing easier access to get monorail cars in and out. It's not really practical. I just thought it would be a cool thing to have. =)
kjhall55 24 Sep, 2019 @ 12:40pm 
I had one of these in an earlier Alpha and lost it on an upgrade when my saves became incompatible. Just got the new one back in Freedom, and it looks great. Couple of issues though

There seem to be problems with gravity in certain parts of the station, in the middle of an elevator, it suddenly quits. Also weak in the main city in spots.

In the old version, I recall there was a captain's quarters, but I can't find that now. Did we lose that?

How does the monorail work? Seems to be a dead end.

Otherwise looks better than ever!
Bird 20 Jul, 2019 @ 5:44pm 
MCDOWELL'S!!!! . . . Downloaded for the salad bar!
Wandering Mania 16 Apr, 2019 @ 8:39am 
I see you have a 'McDowell's' (love the 'Coming to America' reference there). But no 'Freckle ♥♥♥♥♥'s' from 'Saints Row'? How sad.
Siege  [author] 16 Apr, 2019 @ 7:19am 
Ha! Thanks man! It's a little laggy though. I need to figure out how to improve the performance a bit. Probably have to cut down on some of the detail.
CrazyZ 16 Apr, 2019 @ 1:29am 
Jeezuz! Haven´t known about it´s existence at all. What a gigantic and super detailed station that is! Great work!
Shade788 29 Dec, 2018 @ 8:11am 
@Siege thank you :D
Siege  [author] 27 Dec, 2018 @ 5:20pm 
Yes, you spawn it once you're in space.
Shade788 27 Dec, 2018 @ 1:30pm 
I love you space station, but how do i get it up in space? Can i spawn in there from out of the ship?
Siege  [author] 27 Nov, 2018 @ 4:58am 
Yeah I've been wrestling with how best to label everything to make it easier to get around. On the plus side I did add a bunch of place name signs last update.
Joseph Sneed 26 Nov, 2018 @ 9:16pm 
I have been wandering around the station and I have to say its hard not to get lost. It might be better to use nautical directions rather than numbers. For example rather than Hanger 4A it might just be better to call it south hanger. While I noticed it is under the 4th pad on the station this simply isnt as intuitive.
Joseph Sneed 25 Nov, 2018 @ 4:24pm 
Also forgot to mention there are some gaps in the gravity. One I noticed is near logans roadhouse
Siege  [author] 25 Nov, 2018 @ 2:13pm 
I'll have to add it to the list. ;)
Joseph Sneed 25 Nov, 2018 @ 2:04pm 
@Siege Maybe you should make some satalites and patrol/away ships to go with it? Get like a whole Deep Space 9 thing going on.
Siege  [author] 25 Nov, 2018 @ 2:02pm 
Yeah the only way to defend it would be defensive satellites and patrol ships.
Joseph Sneed 25 Nov, 2018 @ 1:55pm 
This place is HUGE I love it. there are only 2 little peves I have with it 1st hydroponics isnt near big enough for a station that size. (should have like 2x the plots) and 2 there is NO practical way to defend this place. Even if you were to stick as many guns as you could all over the station the covrage of any one gun would be minimal and not amount to much and a station of this size would have defenses of some type. 2 is more an issue with the games limitations than your building skills though. if there was some way to automate a few patrol ships it would fix the issue.
Siege  [author] 24 Oct, 2018 @ 8:56am 
Yeah it takes a good 30 seconds or more to load in. My recent update increased the size and added lights so it's become a bit laggy to walk around in unfortunately. Turning off the lights should help with that a little bit.
Kenny 24 Oct, 2018 @ 2:21am 
awesome work, but holy cow!!! that thing is huge talking about a major lag city loading it in(not complaining)
Siege  [author] 3 Oct, 2018 @ 3:08am 
Cool beans! Glad you like it! =)
Commander Shadow501st 2 Oct, 2018 @ 3:58am 
Thank You soo much for making this. The moment I spawn this station it made my day! THANKS SOO MUCH!
Siege  [author] 27 Aug, 2018 @ 12:55pm 
I've thought about it but I don't know that I want to take on another big project like that right now. It's a huge time commitment.
Mercenary Crow 26 Aug, 2018 @ 11:31pm 
Have you ever considered doing a Deep Space Nine base?
Siege  [author] 21 Aug, 2018 @ 3:15am 
Sounds about right. The original ground based station took 2-3 months. Nexus Station probably took another 8 months and the update I just finished another 2 months on top of that. I hit 300 hours at some point but I stopped counting after that.
Morally Guarded Young Man 21 Aug, 2018 @ 12:17am 
Can i ask, how long did this take? because seriously, its amazing, but i feel like this must have taken hundreds if not thousands of hours to do.
Siege  [author] 13 Aug, 2018 @ 10:40pm 
Try turning the lights off.
Mercenary Crow 13 Aug, 2018 @ 10:30pm 
Any idea why this is so laggy?
Siege  [author] 24 Jul, 2018 @ 4:14am 
Station updated!
Fireshot 29 Jun, 2018 @ 12:42pm 
It was the plants only, you can no longer have pre-planted crops in place anymore apparently.
Siege  [author] 25 Jun, 2018 @ 8:27pm 
Ok, did a quick fix. Grow plots removed and it's been updated.
darkreaper_44 25 Jun, 2018 @ 9:02am 
So I double checked and I guess really the thing stopping me atm is the server size for bases.
Siege  [author] 25 Jun, 2018 @ 8:47am 
Yeah I've been working on it a bit and have removed the grow plots for the updated version. I think part of the problem with those was that I'd put plants in them and they've completely changed how that works.
darkreaper_44 25 Jun, 2018 @ 8:44am 
Awesome! and i think what makes it unusable are things older blocks that may have been removed, also grow plots with plants I believe