Total War: WARHAMMER II

Total War: WARHAMMER II

The Green Knight, actual protector of Bretonnia
98 kommentarer
Zorander  [ophavsmand] 6. nov. 2024 kl. 6:07 
Sent you a friend request because apparently, adding contributors requires them to be your friend
Layth36  [ophavsmand] 6. nov. 2024 kl. 5:30 
@Zorander yea, sure. I think I can do that. I'll credit you as the original mod creator. I'll send you a link once it's up and running.
Zorander  [ophavsmand] 6. nov. 2024 kl. 3:17 
@Layth36: Noice, good job! I can make you co-author of this mod if you'd like to publish it here.
I neither have the hard drive space nor the motivation to get back into Warhammer modding right now, sadly.
Layth36  [ophavsmand] 2. nov. 2024 kl. 7:45 
@Zorander nevermind I figured out the issue. It's not your fault. At some point CA decided to remove the vows out of the skill trees and put them in a whole other UI page dedicated to vows. I dug around your mod and manged to add the green knight buffs to them. See screenshot. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3358865022
Zorander  [ophavsmand] 2. nov. 2024 kl. 5:33 
@Layth36: Thanks. I remember updating it for the patch that added Repanse and my changelog at least says that I added the mechanic to Copher Harbour.
But I don't remember why I wouldn't have added it to her personal skill tree or her faction's unique techs... either I had a good reason or I simply forgot about it. I haven't modded the game in 3 years, unfortunately.
Layth36  [ophavsmand] 1. nov. 2024 kl. 3:45 
Great mod! Shame it isn't as good when you play Repanse, since neither her skill tree or tech tree has any effects on the green knight strength.
Zorander  [ophavsmand] 20. maj 2023 kl. 16:48 
@Utopiaone: I can't as I don't have WH3
Utopiaone 20. maj 2023 kl. 10:49 
any chance to port to wh3?
Merwel 30. maj 2022 kl. 9:02 
Does it fixes Knights vow Bug by any chance - getting vows twice ?
Hercules 29. juli 2021 kl. 10:37 
Just some feedback. Would be great to have the Green Knight defend Bastonne as well. The cult of the lady is located in bastonne, and its also the location where Gilles first met the Lady, which makes it one of the most sacred sites. Mods like mixus makes bastonne playable so it would be cool.
dragonfable211 10. juli 2021 kl. 7:31 
Great mod. i play SFO and Bretonnia so weak to face against warhammer2 races. ( especially after the new update ).
Thanks for update. For the Lady
Zorander  [ophavsmand] 19. mar. 2021 kl. 6:21 
The mod is now updated for the Dark Pokémon Trainer Rakarth update. No offense, he's actually fun to play.
Also, I made small adjustments to the way information gets displayed to the user. This is only visual.

@cybvep: I remember doing this for some particular reason. I think the high morale still affected something else... :D

@Jon: Well, the mods seem compatible to me, but this could make Bretonnia somewhat overpowered
Jon 10. feb. 2021 kl. 15:49 
Hello is it compatible with Blessed Bretonnia mod?
cybvep 24. dec. 2020 kl. 19:30 
A fun mod, but what's the purpose of the morale bonus to the Green Knight? AFAIK he is unbreakable.
FeralZ 5. dec. 2020 kl. 8:07 
thanks! ;)
Zorander  [ophavsmand] 3. dec. 2020 kl. 23:22 
Updated for the most recent version of TW:W II (The Twisted & The Twilight)
Zorander  [ophavsmand] 1. nov. 2020 kl. 1:11 
Today's update fixes a small typo in a file that wasn't even visible to the end user. So.. kinda nothing, really. Happy Halloween, though!
T-Funk 4. aug. 2020 kl. 20:07 
It does display notice that a relic or building empowers the knight, as well as the degree to which the green knight is empowered. It just doesn't seem to affect his stats. This mod has always worked for me in the past. It's so weird.

I'm going to try your fix and see how it goes.
Zorander  [ophavsmand] 4. aug. 2020 kl. 5:34 
@T-Funk: I assume that the SFO team has added something recently that now conflicts with my mod?
However, the scaling mechanic is handled via my self-defined effects which have unique ids and thus, should never conflict with any other mod. Maybe the Green Knight himself was changed by another mod you are currently running.

Can you see the "Empowers the Green Knight in combat" and "Provides garrison: The Green Knight" lines when hovering over buildings/abilities/skills?

Assuming the mod is getting overridden, you could try finding the mod's file called green_knight_actual_protector_of_bretonnia.pack and adding !! or @ in front of its name.
It should be located in one or maybe even both of these folders:
...\Steam\SteamApps\common\Total War WARHAMMER\data
...\Steam\SteamApps\workshop\content\364360

This will force the launcher to prioritize it when loading mods. I'm unfortunately not allowed to change this for already uploaded mods via the workshop :/
T-Funk 3. aug. 2020 kl. 19:38 
The mod doesn't seem to be working for me at the moment. I'm using SFO and I'm getting a weird mashup of stats on him. Part vanilla, part SFO. He doesn't seem to be scaling with any of the buffs either.
Clonazepam® 5. juni 2020 kl. 3:00 
Hi! I just wanted to say thank you. Hope you are doing well.
I'm enjoying this mod a lot!
LordofRoses 23. maj 2020 kl. 10:53 
Thank you for updating!
Zorander  [ophavsmand] 22. maj 2020 kl. 19:47 
The mod is now updated for The Warden & the Pauch.
I'm not yet sure about the possible interactions that Grom the Pauch can have with Bretonnia, since he starts in Massif Orcal in the Mortal Empires campaign, but everything seems to work fine.
夕君 18. maj 2020 kl. 18:53 
love you !!!!
Centauro13 20. dec. 2019 kl. 12:22 
Thank you! Like & more like!
Zorander  [ophavsmand] 14. dec. 2019 kl. 6:02 
I've updated the mod for the new patch and The Shadow & The Blade DLC.
As an additional minor detail, the new Copher Harbour building chain in Repanse de Lyonesse's starting region now grants 1/2 Green Knight strength to the Bretonnian faction in control of it.

@heavystorm: Difficult to tell without knowing more about your campaign? (:
heavystorm 16. nov. 2019 kl. 1:05 
@Zorander
Hello.
My Green Knight has 140 MA-MD and 900 Weapon Strength with all the buffs. Is he supposed to be that strong?
The Boar King 13. sep. 2019 kl. 1:16 
I do still use this mod, yes. Thank you for making sure its updated.
Zorander  [ophavsmand] 12. sep. 2019 kl. 4:07 
I've updated for the most recent version of TW:W II (The Hunter & The Beast), in case anyone still uses it :D

@Lycia Pintella: I haven't forgotten about your suggestions! It's just that I still haven't had the time or motivation to go through yet another Bretonnia campaign, and I don't really want to introduce balance changes without being able to back them up myself with my own opinion/experience.
Lycia Pintella 13. maj 2019 kl. 14:48 
I would also remove the bonus from the Grail chapel (tier 2) and only put it on the Cathedral of the Lady so you can only get it from major settlements.
Lycia Pintella 4. maj 2019 kl. 1:57 
I would knock down the bonuses from one strength unit by about half to start with. I have Bretonnia united, but don't have Grail Chapels in every territory, and the Green Knight has 50 armor, 104 melee attack, 94 melee defense, 648 armor piercing damage, and a 125 charge bonus.

Just on turn 64 right now. He is going to get stronger too.
Zorander  [ophavsmand] 3. maj 2019 kl. 4:18 
@Lycia Pintella: Yes, I think the balancing needs to be re-adjusted now that CA has given Bretonnia some additional fine-tuning. I haven't had the time or motivation to go through another Bretonnia campaign (I've done quite a few...) since the update. That's the main reason why I put "preliminary update" in the first line after the April update launched.
What would be your suggestions?
Lycia Pintella 3. maj 2019 kl. 2:32 
I love this mod but is there any way the bonuses can be nerfed a little bit? It's trivial to unite Bretonnia now after the latest DLC and that gives you lots of space to build structures that boost the Green Knight. He ends up totally busted.
Revan 25. feb. 2019 kl. 18:54 
I've got the same problem as afriggs1982. I just started a campaign a couple days ago and the Green Knight just stands around with no interactions. I can only move him around the map. I've got this mod in conjunction with Blessed Bretonnia too.
Kothra 14. feb. 2019 kl. 0:42 
I just started a new game and it had the problem. I will try starting a game with ONLY this mod at this weekend.
Zorander  [ophavsmand] 10. feb. 2019 kl. 4:11 
@afriggs1982: I'm pretty sure it's not related to this mod. Have you started a new campaign since the Festag Update went live, or is this an ongoing one?
Kothra 9. feb. 2019 kl. 1:47 
Not sure if this is your mod but thought I would ask. I called in the Green Knight and he can't interact with anything. He has no hero interaction, no ability to join armies, nothing...
Ein sint mann 10. nov. 2018 kl. 9:19 
works now, thanks!
Zorander  [ophavsmand] 10. nov. 2018 kl. 7:44 
Okay for some reason, yesterday's version contained a table that was dependent on some private test file lying around in my mod folder. So it obviously crashed for everyone without that file. That would be the whole world population minus me >.<
Now it really works. Sorry folks, I really oversaw that one.
Ein sint mann 10. nov. 2018 kl. 4:14 
Same issue here as the others, this mod gives my game the eternal loadscreen. Doesn't matter if I run it on it's own or with others mods enabled. Can you have a look at this?
tato82 9. nov. 2018 kl. 20:01 
Having the same issue with the eternal loading screen that pie of doom is describing.
pie_of_doom_2000 9. nov. 2018 kl. 16:59 
Ran into an issue with eternal loadscreen on startup and found it happend when I had this mod on. I was running it with other mods but it never had problems with thous ones befor. I also resubscribe and that didnt work.
Zorander  [ophavsmand] 9. nov. 2018 kl. 12:16 
Apparently Steam Workshop trolled me yesterday and did not even accept the updated version I uploaded, while basically telling me that everything worked fine. Never patch on patch day I guess?
But now it's really updated. Haven't found any issues so far, would make sense since Bretonnia wasn't changed at all. Hope everything works for you.
Elitewrecker PT 8. nov. 2018 kl. 18:05 
It's probably one of those mods that won't work right away with the new update.
Ewalden 8. nov. 2018 kl. 17:32 
I had a problem loading the game, the eternal loadscreen one can get when a mod don't work. I turned all the mods on and off, one at a time, that I currently use. For some reason my game refused to load with this enabled now, just gets stuck at the game startup screen in an eternal load. By trial and elimination I am pretty sure it was this mod.. Which is sad. I very much liked this mod.
It might be a conflict with a mod I have from before, but I haven't installed any new mods lately, and this used to work..
Zorander  [ophavsmand] 8. nov. 2018 kl. 6:20 
@Jiushi: I don't think it's possible to turn off certain garrison units while the summoned Green Knight is active, so yeah :/
Jiushi 8. nov. 2018 kl. 6:02 
Ahh i was not sure if its possible to have then 2 in the same battle.
Zorander  [ophavsmand] 7. nov. 2018 kl. 15:15 
@Jiushi: Yup, like mentioned in the description.
Jiushi 6. nov. 2018 kl. 3:45 
THanks for this mod. Is it possible to have 2 green knight when you have one with you army which is defending the city and one in the city?
Relyx 17. aug. 2018 kl. 13:16 
@Zorander Yeah he just appeared again after a few turns like the other heroes do. So no worries after all. Thanks for clearing that up for me nonetheless :)