Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Singleplayer - Arcade Mode
45 kommentarer
Aureate Eternal  [ophavsmand] 31. juli kl. 16:06 
It should.
Sixteen60 31. juli kl. 16:05 
Will the guide to get this mod to work offline also apply to other mods?
cadetpirx 28. aug. 2021 kl. 18:00 
Oh,ok.
Aureate Eternal  [ophavsmand] 28. aug. 2021 kl. 17:59 
@cadetpirx, That wasn't a mod, that's the built-in UI for when you use your D-Pad to select weapons when you play on a controller.
cadetpirx 28. aug. 2021 kl. 17:52 
At 1:21 on the video,what was that Weapon selection mod called?
Kev The Galaxybender 3. okt. 2020 kl. 9:18 
No problem. Thank you for the clarification
Aureate Eternal  [ophavsmand] 3. okt. 2020 kl. 8:54 
@Toph Bei Fong, Extra lives work the same as they do in the co-op modes. You can get extra lives for reaching a certain score, but the amount of lives you have will reset when entering a new level.

As far as I'm aware, I cannot change these particular rules.
Kev The Galaxybender 3. okt. 2020 kl. 8:06 
Do you get extra lives from score and will lives accumulate from score at the end of the level?
Klaxwave 2. okt. 2020 kl. 20:23 
This is exactly what I've been looking for. Thanks a million, dude.
Aureate Eternal  [ophavsmand] 2. okt. 2020 kl. 20:13 
Just double-checked for ya. Enemy strength and amount is the same between this mode and standard singleplayer.
Aureate Eternal  [ophavsmand] 2. okt. 2020 kl. 20:11 
@Klaxwave, as far as I remember that's exactly right. I remember trying to keep it close to the standard singleplayer settings as I could, but it's been a hot minute since I last worked on this.
Klaxwave 2. okt. 2020 kl. 20:08 
Oh, I see. But otherwise, everything singleplayer related is the same; as in, there won't be extra enemy spawns as if I was playing a multiplayer server?
Aureate Eternal  [ophavsmand] 2. okt. 2020 kl. 20:06 
@Klaxwave There is a button at the buttom of the screen labelled "Custom" that will let you adjust additional settings including enabling infinite ammo if you wish.

These settings will not work for any custom singleplayer mode unless Croteam changes it. In multiplayer modes the custom settings work fine as far as I know.
Klaxwave 2. okt. 2020 kl. 20:03 
Awesome. When you say "customized difficulty is unusable," does that mean nothing will happen if I pick Serious versus any other difficulty?
Aureate Eternal  [ophavsmand] 2. okt. 2020 kl. 19:53 
@Klaxwave It has coin pickups.
Klaxwave 2. okt. 2020 kl. 19:50 
Does this mod also have the treasure pickups from coin op mode, or is it strictly just "single player campaign, but with lives?"
Zen-chan 1. okt. 2019 kl. 11:06 
My favo mod. Thx :DrakElf_expression2:
Saviour 19. juni 2018 kl. 18:14 
you just brightened my day
Saviour 19. juni 2018 kl. 18:14 
thank you
Aureate Eternal  [ophavsmand] 19. juni 2018 kl. 18:13 
@Dakorez, Most likely yes
Saviour 19. juni 2018 kl. 18:06 
would this method work with all the other mod's I have?
Saviour 19. juni 2018 kl. 17:16 
@Goldfreak, thank you comrade
Aureate Eternal  [ophavsmand] 19. juni 2018 kl. 16:44 
@Dakorez, Steam->SteamApps->workshop->content->564310->1181655970 on your hard drive.
Saviour 19. juni 2018 kl. 16:42 
*gro. file

Saviour 19. juni 2018 kl. 16:18 
@Goldfreak, alright, thats okay, but in your discussion on how to get this add-on to work online, where do I fine the org. or gor. file?
Aureate Eternal  [ophavsmand] 19. juni 2018 kl. 15:46 
I'm assuming you meant Second Encounter not Next Encounter? Arcade Mode, and custom singleplayer gamemodes in general as far as I know, work LESS in BFE and The Second Encounter HD than they do in Fusion. Not gonna port any of my singleplayer modes to either BFE or HD TSE.
Aureate Eternal  [ophavsmand] 19. juni 2018 kl. 15:40 
@Dakorez-The-Dark-Warrior, ..................what?
Saviour 19. juni 2018 kl. 15:35 
@Goldfreak, do you think you can port this over to Serious Sam HD: The Next Encounter?
Aureate Eternal  [ophavsmand] 10. feb. 2018 kl. 13:02 
And that bug also occured in the regular campaign mode.
Aureate Eternal  [ophavsmand] 10. feb. 2018 kl. 13:00 
@noam 2000, I just played through Hatshepsut in Arcade Mode and the only issue I encountered was a bug where enabling NSKuber's Loot Mod delays picking up map weapons by 30 seconds.
noam 2000 10. feb. 2018 kl. 12:32 
Doesn't look like this works anymore, trying to use it just puts me in a "Connecting to host" loop with the console complaining about the lobby not existing.
Aureate Eternal  [ophavsmand] 6. jan. 2018 kl. 7:37 
@Cacoszaman, Actually, thinking about it if you can find where this gamemode's .gro is located in steamapps/workshop on your computer you might be able to put it in the editor and manually increase the enemy strength...
Aureate Eternal  [ophavsmand] 6. jan. 2018 kl. 7:31 
@Cacoszaman, not that I know of. You might be able to do it with console commands, but as far as I know Croteam will need to fix the whole custom difficulty thing so you can strengthen the enemies.
Banan 6. jan. 2018 kl. 6:04 
@Goldfreak is there a way to enable the enemy's strength? I usually play with 50% tougher enemies, on with your mod i can't do that...
Aureate Eternal  [ophavsmand] 12. dec. 2017 kl. 18:23 
Also guys, http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1230009757 Trying to learn how to bundle it with this gamemode and release it as an update instead of a standalone mod. (Unless, of course, you'd rather have the standalone.)
Banan 2. dec. 2017 kl. 11:11 
To bad... but it's a minor bug, so no worries;)
Aureate Eternal  [ophavsmand] 2. dec. 2017 kl. 11:08 
@Cacoszaman, I could've sworn the intro to TSE still played in this gamemode. I don't think I'm gonna be able to fix that anytime soon.

@CrusaderTheFirst, No. I believe it is currently beyond my modding abilities and it will might also have a bug that will crash your game anyway.
Banan 2. dec. 2017 kl. 10:50 
Notice a minor bug in SS:SE... there is no intro:) It would be great if you would add it...
CrusaderTheFirst 13. nov. 2017 kl. 14:38 
Can you make a different mod that allows you to use multiplayer models in regular singleplayer?
60 12. nov. 2017 kl. 5:00 
How did you got the golden Serious Sam player model working?
Aureate Eternal  [ophavsmand] 9. nov. 2017 kl. 13:11 
@Cacoszaman, Saving was disabled because the last time someone tried to enable Multiplayer Models in Singleplayer, there was a crash bug involving loading a save with a different playermodel and I got paranoid that the same thing would happen to Arcade Mode had I allowed saving.

I tested a version of arcade mode that allows saving recently and the game doesn't crash. I'm looking into getting the version with saving released soon.
Banan 9. nov. 2017 kl. 12:35 
The mod looks good but.... no saving hurts:/
Spy's Cr3ed 7. nov. 2017 kl. 13:03 
You take ma job but thats something that must be on original game :V
Gambling sellout cheater addict 4. nov. 2017 kl. 0:30 
Coin coop in SP? That is all I wanted!